http://www.gamesindustry.biz/articl...y-of-psvr-is-that-we-have-the-ps4-to-power-it
Getting VR into the hands of the public is hard. You have a great install base, P&P capacity, a direct gaming audience. Do you agree with the analysts who have predicted that you'll be the winners in this round of VR as a result?
What we expect is to be able to deliver a fantastic PSVR experience to our customers and consumers and you mention a lot of reasons there that I absolutely buy into. We have a large installed base of keen gamers who we know want to try these new experiences, and we have a plug and play system.
I agree with you as well that there'll be a massive word of mouth aspect to the marketing. While there are lots of gameplay experiences, there are also things like The Deep - you can put your mum in that. I've yet to see someone take the headset off and not have a big reaction to it, a good reaction.
I think the main thing when you're looking at something new is, 'Is it a genuinely differentiated and great experience?' And this is.
Sony completed the acquisition of the Softkinetic sensor firm earlier this year. Will Move and PlayStation Eye evolve before/after PSVR's release as a result?
I think that the beauty of PSVR is that we have the PS4 to power it, we have tried and tested input devices and controllers that work fantastically well. I think the experiences we're showing off are a testament to that. At the moment we're really pleased with the ecosystem we have for VR.