Piper Az said:Why is this game such a big deal? is it all about the Wiimote?
Exclusive Wii launch title that is "mature" and from a prominent developer (this is the team that did XIII at Ubi Paris I think.) Looks OK to me, I hope it plays well but the whole thing looks generic to me the more I see it (outside of the control)Piper Az said:Why is this game such a big deal? is it all about the Wiimote?
by Matt Casamassina
August 17, 2006 - Publisher Ubisoft is working overtime to deliver Wii owners a ground-up exclusive first-person shooter called Red Steel in time for the launch of Nintendo's new generation system later this year. The developer offered gamers a first glimpse of the title in playable form at May's Electronic Entertainment Expo. Since that time, the team working on the ambitious project has been improving both controls and visuals for the better.
Q: Where are you with Red Steel graphically speaking?
Ubisoft:In terms of graphics, we proceed step by step for Red Steel.
Ubisoft: The Wii kits actually arrived one month prior E3. The E3 demo had to be delivered so quick that we could not take time to implement the whole graphic chart we developed. So, the E3 version's graphics was a work in progress, just to be show-able, but not finished. We wanted to take time to see people play for the first time with our game, help them to handle the Wii remote and finally, let the door open to all useful changes that would be necessary for the gameplay.
Now we work on developing our complete style specific to Red Steel that will not only be a great support to the scenario and the gameplay, but also be the visual identity and signature for this new brand. We keep working a lot on the impact of the graphics and on the way the player plays as well.
Q: Do you feel limited vs. the power of the console?
Ubisoft: The relative power of the console set a limit, in fact. That is why we started working on a stylish realistic rendering rather than on a pure photorealism treatment, with shaders and other heavy effects. The idea is to provide eye-catching scenes that are really cool and emphasize the action of the game, rather than places that highlight impressive effect, which you do not pay any attention to in the middle of the action anyway.
Maybe the developer doesn't want to give away later stages/levels.WindyMan said:I just want to know why every batch of "new" Red Steel screens show the same area as the demo. There is more than one level in this game, right?
Mashing said:So, why do the bad guys all have the same shooting animation and pose?
...yet still looks ugly?Onix said:Can someone explain why the resolution is well-above 480p ... and why even with that, the game has amazing AA?
*cough* bullshit *cough*
Onix said:... and why even with that, the game has amazing AA?
dark10x said:...yet still looks ugly?
Honestly, as with last gen games, high resolution shots are NOT kind to the content within. MGS3 blown up to high resolutions loses a lot of its charm as the limitations become obvious. Same here, basically. Next-generation games are intended to be displayed in high-resolution, but not Wii titles.
I retract, THIS screen is the sexy one.Burnst said:You missed the little fishies.
Really? I actually thought the textures look pretty bad (on the whole). Beyond GC level? I dunno about that. There are plenty of XBOX titles which look superior to this (in many ways) as well.SantaCruZer said:well it does look ugly if you compare it with most PS3/Xbox 360 titles, but Wii isn't obviously a graphical monster. I think the textures does look way beyond anything on Gamecube atleast. (I guess it's the additional memory)
SantaCruZer said:well it does look ugly if you compare it with most PS3/Xbox 360 titles, but Wii isn't obviously a graphical monster. I think the textures does look way beyond anything on Gamecube atleast. (I guess it's the additional memory)
dark10x said:Really? I actually thought the textures look pretty bad (on the whole). Beyond GC level? I dunno about that. There are plenty of XBOX titles which look superior to this (in many ways) as well.
Mashing said:So, why do the bad guys all have the same shooting animation and pose?