https://www.youtube.com/watch?v=PI3OY9dUVxI
http://www.gameinformer.com/b/news/...er-february-cover-reveal-doom-2416160408.aspx
After an 11-year hiatus, the first-person shooter that popularized the genre is finally coming back. In anticipation of this Doom revival, we traveled to id Software's Richardson, Texas headquarters to see how the game is coming together. We spent considerable hands-on time with the single-player campaign, multiplayer, and SnapMap user-generated content system, and in the aftermath Doom has vaulted into the upper echelon of our most anticipated games of 2016.
Throughout our 12-page cover story, we dive deep into how id Software is taking the fast-paced, bloody good combat of the original Doom and infusing it with modern sensibilities. We speak with design director Marty Stratton and creative director Hugo Martin about everything from the new upgrade systems and the idTech 6 engine to demon designs and why they chose the arena multiplayer approach.
http://www.gameinformer.com/b/news/...er-february-cover-reveal-doom-2416160408.aspx