Here are a few interesting excerpts.
Uh, have they forgotten about Partners in Time? That being said,|I feel like it was for the best as I imagine Paper Luigi would have been mute.
I really wish they would have gone with one of those ideas.
I am very glad to hear this was Alphadream's decision and not something that was required of them.
Rad the full thing here: https://miiverse.nintendo.net/posts/AYMHAAACAAADVHk3QkSgUA
MariChan: It's kind of an unexpected crossover, isn't it…? Speaking of which, there was one question that cropped up a lot more than any other: "Why no Paper Luigi?"
Otani: We did think "We've got to have double bros!" at one point, but we also thought that we should stick with three-button play, that four buttons might be too difficult, and that the game would be frustrating to play. Because of that, we made ease-of-play a priority, and settled on just using the A/B/Y buttons, which meant unfortunately that Paper Luigi would have to sit this one out. Sorry about that!
Uh, have they forgotten about Partners in Time? That being said,|I feel like it was for the best as I imagine Paper Luigi would have been mute.
MariChan: Both the Paper Mario and Mario & Luigi series are known for their high-quality storylines, so did this aspect also turn out to be tricky to handle?
Kobayashi: ...It did. We were thinking, since the paper characters were coming all the way from the paper world, let's make the main story something really bizarre, crammed with red herrings and misapprehensions. We had things like going back and forth to the paper world, and the Mushroom Kingdom turning gradually into paper... But we overdid it a bit, and the first draft of the plot ended up being a complete muddle that wouldn't resonate with anyone... So we simplified the script and structured it with greater emphasis on showing the different characters meeting and interacting with each other. We had to do a lot of re-writes...
I really wish they would have gone with one of those ideas.
MariChan: That reminds me: In the Mario & Luigi games, there are usually lots of interesting characters who don't appear in other Mario games, but this time it seemed to be mostly main-line characters. Was this also something to do with it being a crossover?
Otani: Oh no, nothing to do with that! This time, since we had so many paper characters and doubles of the same character together, we had to prioritize moving the story forward and communicating the contrast between them. It would have been really difficult to put in original characters and work out when would be the best time for them to appear.
I am very glad to hear this was Alphadream's decision and not something that was required of them.
Rad the full thing here: https://miiverse.nintendo.net/posts/AYMHAAACAAADVHk3QkSgUA