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Rösti
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(02-26-2016, 01:29 PM)
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Through September 30, 2014 and October 17, 2014, Sony Computer Entertainment Inc. and Sony Computer Entertainment America Inc. filed in the US via the USPTO three patent applications describing a glove controller for use with a head-mounted display (HMD). They were published yesterday, on February 25, 2016. The applications are as following:

Appl. No. / Title

14/517733 | Thumb Controller
14/517741 | Glove Interface Object
14/503275 | SYSTEMS AND METHODS FOR PROVIDING FEEDBACK TO A USER WHILE INTERACTING WITH CONTENT

These applications are quite similar though with different inventors, so I'll be focusing on the one called Glove Interface Object. As always, a patent is not a confirmation or denial of a product or service being developed. To begin with, here's the abstract, interestings parts bolded:

Abstract

A glove interface object is provided, comprising: at least one flex sensor configured to generate flex sensor data identifying a flex of at least one finger portion of the glove interface object; at least one contact sensor configured to generate contact sensor data identifying a contact between a first portion of the glove interface object and a second portion of the glove interface object; a communications module configured to transmit the flex sensor data and the contact sensor data to a computing device for processing to determine a finger position pose of the glove interface object, the finger position pose being applied for rendering a virtual hand in a view of a virtual environment on a head-mounted display (HMD), the virtual hand being rendered based on the identified finger position pose.

Claims (excerpts)

1. A glove interface object, comprising: at least one flex sensor configured to generate flex sensor data identifying a flex of at least one finger portion of the glove interface object; at least one contact sensor configured to generate contact sensor data identifying a contact between a first portion of the glove interface object and a second portion of the glove interface object; a communications module configured to transmit the flex sensor data and the contact sensor data to a computing device for processing to determine a finger position pose of the glove interface object, the finger position pose being applied for rendering a virtual hand in a view of a virtual environment on a head-mounted display (HMD), the virtual hand being rendered based on the identified finger position pose.

5. The glove interface object of claim 1, further comprising: a trackable object that is configured to be illuminated during interactivity, the trackable object configured to be identified from captured image data by the computing device to enable tracking of a location of the glove interface object in the interactive environment; wherein the virtual hand is rendered at a location in the virtual environment that is substantially defined by the location of the glove interface object in the interactive environment.

6. The glove interface object of claim 1, further comprising: at least one inertial sensor for generating inertial sensor data; wherein the communications module is configured to transmit the inertial sensor data to the computing device for processing to identify and track a location of the glove interface object in the interactive environment; wherein the virtual hand is rendered at a location in the virtual environment that is substantially defined by the location of the glove interface object in the interactive environment.

7. The glove interface object of claim 1, wherein the communications module is configured to receive haptic feedback data from the computing device; the glove interface object further comprising a haptic feedback mechanism that is configured to generate haptic feedback based on the haptic feedback data.

8. The glove interface object of claim 1, further comprising: at least one pressure sensor configured to generate pressure sensor data identifying a pressure applied to at least a portion of the glove interface object; wherein the communications module is configured to send the pressure sensor data to the computing device for processing to determine the finger position pose.

Description

BACKGROUND

[0002] 1. Field of the Invention

[0003] The present invention relates to a glove interface object and associated methods and systems.

[0004] 2. Description of the Related Art

[0005] The video game industry has seen many changes over the years. As computing power has expanded, developers of video games have likewise created game software that takes advantage of these increases in computing power. To this end, video game developers have been coding games that incorporate sophisticated operations and mathematics to produce a very realistic game experience.

[0006] Example gaming platforms, may be the Sony Playstation.RTM., Sony Playstation2.RTM. (PS2), Sony Playstation3.RTM. (PS3), and Sony Playstation4.RTM. (PS4), each of which is sold in the form of a game console. As is well known, the game console is designed to connect to a monitor (usually a television) and enable user interaction through handheld controllers. The game console is designed with specialized processing hardware, including a CPU, a graphics synthesizer for processing intensive graphics operations, a vector unit for performing geometry transformations, and other glue hardware, firmware, and software. The game console is further designed with an optical disc tray for receiving game compact discs for local play through the game console. Online gaming is also possible, where a user can interactively play against or with other users over the Internet. As game complexity continues to intrigue players, game and hardware manufacturers have continued to innovate to enable additional interactivity and computer programs.

[0007] A growing trend in the computer gaming industry is to develop games that increase the interaction between the user and the gaming system. One way of accomplishing a richer interactive experience is to use wireless game controllers whose movement is tracked by the gaming system in order to track the player's movements and use these movements as inputs for the game. Generally speaking, gesture input refers to having an electronic device such as a computing system, video game console, smart appliance, etc., react to some gesture made by the player and captured by the electronic device.

[0008] Another way of accomplishing a more immersive interactive experience is to use a head-mounted display. A head-mounted display is worn by the user and can be configured to present various graphics, such as a view of a virtual space. The graphics presented on a head-mounted display can cover a large portion or even all of a user's field of view. Hence, a head-mounted display can provide a visually immersive experience to the user.

[0009] Another growing trend in the industry involves the development of cloud-based gaming systems. Such systems may include a remote processing server that executes a game application, and communicates with a local thin client that can be configured to receive input from users and render video on a display.

[0010] It is in this context that embodiments of the invention arise.

Summary

[0012] In accordance with embodiments of the invention, a glove interface object is provided for enabling a user to interact with an interactive application, such as a video game. The glove interface object can incorporate various types of devices to facilitate various types of functionality. In some implementations, the glove interface object includes flex sensors which are capable of detecting the amount of flexing of the user's fingers. In some implementations, the glove interface object includes pressure sensors, mounted to various locations such as the fingertips and/or the palm, which are capable of detecting when pressure is applied to such areas, and the magnitude of such pressure. In some implementations, the glove interface object includes touch switches, which are configured to detect contact between one portion of the user's hand and another portion of the same hand or the user's other hand. For example, touch switches may detect when a user's thumb touches any of the other fingers on the same hand, and/or when any of those other fingers touches the palm of the user's hand. In some implementations, the glove interface object includes an index-thumb touchpad, that is configured to detect contact between the user's thumb and the side of the index finger, and define variable input based on the location along the side of the index finger that is being contacted by the thumb.

[0013] As used herein, a glove interface object may be utilized as a glove controller for a video game. However, it should be understood that the glove interface object does not necessarily have to be a controller utilized for playing games, but may be used for interfacing with virtual objects on a display screen viewable by a user, and for any other suitable purpose for which input defined from the glove interface object may be applied. It should be appreciated that the present invention can be implemented in numerous ways, such as a process, an apparatus, a system, a device or a method on a computer readable medium. Several inventive embodiments of the present invention are described below.

There is a bounty of embodiments described. These are omitted from this post as the images provide some good examples (with explaining text)

Drawings

These are provided as is, so tilt your head or monitor if you have difficulties reading the text.



[0068] FIG. 1A illustrates a system for interactive gameplay of a video game, in accordance with an embodiment of the invention.



[0069] FIG. 1B illustrates a system for interactive gameplay of a videogame, in accordance with an embodiment of the invention.



[0070] FIG. 2 illustrates a head-mounted display (HMD), in accordance with an embodiment of the invention.



[0071] FIG. 3 conceptually illustrates the function of a HMD in conjunction with an executing video game, in accordance with an embodiment of the invention.



[0072] FIG. 4A illustrates a glove interface object incorporating a plurality of flex sensors, in accordance with an embodiment of the invention.



[0073] FIG. 4B illustrates a side view of a glove interface object having flex sensors defined thereon, in accordance with an embodiment of the invention.



[0074] FIG. 4C illustrates a glove interface object having a plurality of flex sensors positioned at joint regions of the glove interface object, in accordance with an embodiment of the invention.



[0075] FIG. 5A illustrates a glove interface object having a plurality of pressure sensors, in accordance with an embodiment of the invention.



[0076] FIG. 5B illustrates a glove interface object 500 having a plurality of pressure sensors, in accordance with an embodiment of the invention.



[0077] FIG. 5C is a schematic diagram illustrating a circuit for detecting pressure on a glove interface object, in accordance with an embodiment of the invention.



[0078] FIG. 6A is a schematic diagram showing a glove interface object having analog touch sensing circuitry, in accordance with an embodiment of the invention.



[0079] FIG. 6B is a schematic diagram illustrating a glove interface object having digital switches for detecting contact between different portions of the glove interface object, in accordance with an embodiment of the invention.



[0080] FIG. 6C illustrates a glove interface object 600 having conductive pads for detecting contact between portions of the glove interface object, in accordance with an embodiment of the invention.



[0081] FIG. 7A illustrates a glove interface object implementing a trackpad using the side of the index finger and the thumb, in accordance with an embodiment of the invention.



[0082] FIG. 7B is a schematic diagram illustrating circuitry for an index-thumb track pad, in accordance with an embodiment of the invention.



[0083] FIG. 7C is a schematic diagram illustrating circuitry for providing an index-thumb trackpad, in accordance with an embodiment of the invention.



[0084] FIG. 7D illustrates a glove interface object 700 having a plurality of contact switches positioned adjacent to each other along the side of the index finger portion, in accordance with an embodiment of the invention.



[0085] FIG. 7E is a schematic diagram illustrating circuitry for integrating the functionality of the aforementioned index thumb trackpad with that of the touch switches described with reference to FIG. 6B, in accordance with an embodiment of the invention.



[0086] FIG. 8A illustrates a glove interface object 800 having a plurality of lights defined thereon, in accordance with an embodiment of the invention.



[0087] FIG. 8B illustrates a glove interface object 800 having various illuminated regions, in accordance with an embodiment of the invention.





[0088] FIGS. 9A, 9B, 9C, 9D, 9E, and 9F illustrate various hand poses detected from a glove interface object, and their application to define an interactive event in a virtual environment, in accordance with embodiments of the invention.





[0089] FIGS. 10A and 10B schematically illustrate a system for interfacing with an interactive application using a glove interface object, in accordance with an embodiment of the invention.



[0090] FIG. 11 illustrates components of a glove interface object, in accordance with an embodiment of the invention.



[0091] FIG. 12 illustrates components of a head-mounted display, in accordance with an embodiment of the invention.



[0092] FIG. 13 is a block diagram of a Game System, according to various embodiments of the invention.

DETAILED DESCRIPTION (excerpts)

[0095] The display may be the display of a head mounted display (HMD), a display of a second screen, a display of a portable device, a computer display, a display panel, a display of a remotely connected users (e.g., whom may be viewing content or sharing in an interactive experience), or the like. In some embodiments, the captured positions of the user's hand, the pressures sensed, the fingers touched, and/or the hand/finger gestures are used to interact in a video game, in a virtual world scene, a shared virtual space, a video game character, a character that is an extension of the real-world user, or simply provide a way of touching, holding, playing, interfacing or contacting virtual objects shown on a display screen or objects associated with documents, text, images, and the like.

[0096] In still other embodiments, virtual gloves may be worn by multiple users in a multi-user game. In such examples, each user may use one or two gloves. The users may be co-located or interfacing in a shared space or shared game from remote locations using a cloud gaming system, networked device and/or social networked collaboration space. In some embodiments, a glove may be used by one or more remote users to interact in a collaborative way to examine documents, screens, applications, diagrams, business information, or the like. In such an implementation, users collaborating may use their gloves to touch objects, move objects, interface with surfaces, press on objects, squeeze objects, toss objects, make gesture actions or motions, or the like.

[0097] During collaboration, movements made by one user's hand can appear to the other user as if a real user hand is moving things, objects, or making actions in the collaboration space. Still in a collaboration environment, if two remote users are examining documents, users wearing gloves can point at things on a virtual page, point and draw on a virtual whiteboard, lift and move virtual papers, shake hands, move items, etc. In some collaborative environments, one or more of the users may be wearing an HMD. When the HMD is used in conjunction with the glove or gloves (e.g., worn by one or more users), the users may see a virtual environment in which they can collaborate using their hands, such as moving objects, pages, objects, typing on virtual keyboards, moving virtual pages, tapping on things, pressing on things, etc.

[0098] Therefore, it should be understood that the uses of a glove that includes one or more sensors, and/or can detect pressure, and/or can detect bending position of fingers, and/or can detect orientation, and/or can detect inertial movement, etc., can provide for a broad scope of uses. Example uses, without limitation, may include video gaming, entertainment activities, sport related activities, travel and exploring related activities, human-to-human contact (e.g., shaking hands of a remote user), business activities, etc. In one implementation, this type of interactivity provided by a glove interface may be extended to additional sensors that may be attached or associated with other parts of the human body (e.g., an arm, a leg, a foot, etc.). In addition to gloves, different types of clothes are envisioned, e.g., jackets, pants, shoes, hats, etc.

[0106] The bracelet 120 can include various electronics for communicating with other devices of the glove interface object 104, such as various sensors as are described in the present disclosure. In one embodiment, the bracelet 120 includes a sensor data processor 126 for processing data received from various sensors of the glove interface object, such as flex sensors, pressure sensors, contact switches, index thumb touchpad, biometric sensors, etc. Furthermore, the bracelet 120 may include a communications module 128 that is configured to transmit and/or receive data from other devices, such as the computing device 106 and/or the headmounted display 102.

Source: Search the appl. no. here

There you have it. As said, this does not necessarily mean a product will emerge. But out of many of Sony's patents, this seems one of the more reasonable ones.

There is a lot more text on this, especially the amount of example embodiments is rich.

Slap me with a glove if old.
KojiKnight
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(02-26-2016, 01:29 PM)
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That sounds so bad....




sorry https://www.youtube.com/watch?v=KZErvASwdlU
Ninja Sharingan
Banned
(02-26-2016, 01:30 PM)
Bye bye move!?
mf.luder
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(02-26-2016, 01:30 PM)
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Thought I worked for the patent office for a minute. Lots of info to read!

I wonder how much power this glove will have?
Alcoholikaust
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(02-26-2016, 01:31 PM)
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Best technology is back.

Figured they would end up releasing a new move/controller instead of using one everyone already has
Macrotus
Member
(02-26-2016, 01:31 PM)
I'm not sure what to think of this....
I feel like this will be even more niche compared to other unique type of controllers like the wii remote, ps move etc...

Also made me think of this


EDITED:
lol@above
I knew someone would be thinking the same
10k
I am not employed in the video game industry and I was previously banned after posting a bunch of questionable NX rumors I collected by talking to people on Twitter.
(02-26-2016, 01:31 PM)
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Damn. Add in some haptic feedback and this will be incredible.
hiryu64
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(02-26-2016, 01:31 PM)
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Get this actor to come back and do a TV spot for you, Sony. DO IT.
JetSetRadio
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(02-26-2016, 01:32 PM)
Danlord
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(02-26-2016, 01:32 PM)
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Related: http://vrfocus.com/archives/29404/pl...acking-for-vr/
tuxfool
Member
(02-26-2016, 01:33 PM)
In regards to the glove itself, I'm fairly sure that there is a lot there that is covered by prior art.
Rösti
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(02-26-2016, 01:33 PM)
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Originally Posted by 10k

Damn. Add in some haptic feedback and this will be incredible.

Haptic feedback is in fact described in the patent.
Carl
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(02-26-2016, 01:33 PM)
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Damn everyone already made powerglove jokes
Fat4all
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(02-26-2016, 01:33 PM)
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Triggerhappytel
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(02-26-2016, 01:33 PM)
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Anything that will allow for lightsabre/sword battles is fine by me. Goddamn, this shit didn't happen with Wii/Move so it had damn well better happen with VR!
Hibiki Kurosawa
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(02-26-2016, 01:33 PM)
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New age power glove
MaDKaT
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(02-26-2016, 01:34 PM)
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No Johnny Mnemonic gifs? I am surprised!
Graphics Horse
graphics horse
graphics horse
does whatever a
graphics horse does
(02-26-2016, 01:34 PM)
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I noticed the gaze detection in there...
Suspect this will be for next gen vr concepts rather than upcoming ones.
Corleth the Fey
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(02-26-2016, 01:34 PM)
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All we need to know is if it works with Summer Lesson and is it splash proof?
yoonshik
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(02-26-2016, 01:34 PM)
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OfficerZap
Junior Member
(02-26-2016, 01:35 PM)
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So in.
jabberwocker
Member
(02-26-2016, 01:35 PM)
And here we go.
Last edited by jabberwocker; 02-26-2016 at 01:37 PM. Reason: Im an idiot.
Insane Metal
Dispensed Internet Salt
(02-26-2016, 01:35 PM)
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More like a wrist band

Edit: wtf dude
Yautja_Warrior
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(02-26-2016, 01:35 PM)
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YES !!! the Power Glove is making a comeback.

It could actually be pretty cool for VR.
Fat4all
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(02-26-2016, 01:35 PM)
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Originally Posted by jabberwocker

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oAWNI6Gf3T0LZXGxquMD2j+y2rcDewBzyB1CeZAHhaG+gS12iql0CUaDZQVrdg3KEqvpgYAPl/tb1xkoEsypsqiV12IwP2Wn3t3QLYW/ktzanoi2FIH+7FbPt3CMcpwvG3RUrbvyRoNkIYehW0Ill0FL3zTkooLBGqQIukWTOCsFFqKHZA0 qZhU9K2bmZ2MevJettfNFCs9p1DtyRFN5WtG0k5dGD84wpGW58kUwtBdC5cAQHGDE+xkIilXd1K FoWziQMfNTMpnojYtFhb3bgZwfIgEfJV3ayqXWdUTsGu2H8Lmn9EVTpnaFX9rQW2lYEGYaPm9oR sNHNzdu8vkva9+S4kNa0E/CAYHkJKgc09Fq+mRggj265CdsKRIbx3QL2pfkhsNaCBBOfEZJkycYIGOiHLfJeOpkRIOdseyLYU ib767y+S3+/nTGlszOrMxEad4jmhdJWOpmJgx1jp/sIthSJfvjvL5LZl+4BwhpmMlokQZ8J5IbQeh+S3FB0TBiYnz3hFsVIc/ssu3ffSCd6Lxy6sP/5XW213dd91xP7PXFl/RwYOtv8AyY4D6wu0GmYlLYywoXenc4QPE95BwVE5hWXEloEpgAOcoO9gol9HzUFegJwTCAsBvas lV9Uq1dTaJkSg6ugdEUFlaQZ2XtJhNQFo23RNW7bChteJNYZgoVA7GtxOkTjCXuJ0pO6jq8eLuS r6l05xMlO0hU2autAo3UmrdzlC5ymy6Mc8KE1V496iJSthRVgrYFerEAbgrcFYsQM3aVI1yxYgC VtU9VOy4PVYsQJhDLoomndleLEWFBNO88kVTvPJeLE7FSCqd4FW9r7sfdX75LP+9q8WIsVCAbhq x90DuSvFifIKNTXatnXQIAnA28ua8WIsKNTcNWpuxEThYsRYqNfvLVgux5rFiLCgvg3EhTuKL/5ajCfTUJ+kruDrpYsQ2OiN10hqt2VixIAZ9yeqDrVz1WLEWMEq1EFUesWJDBajkNUcsWIA2pbLd qxYkMxyiesWIAgcVEXLFiYH/9k=[/IMG] And here we go.

The fuck
JeffGrubb
Member
(02-26-2016, 01:36 PM)
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It's so bad.
Carl
Member
(02-26-2016, 01:36 PM)
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Originally Posted by jabberwocker

[mess of text] And here we go.

wot
Last edited by Carl; 02-26-2016 at 01:42 PM.
JC Lately
Member
(02-26-2016, 01:36 PM)
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Ready, player one?
onQ123
Junior Member
(02-26-2016, 01:37 PM)
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Seen this yesterday & my thoughts is that it's way too detailed to be just a random patent. look like it's a completed product that's being tested.
Mdk7
Sequel dreams killed
by Graham Hopper
(02-26-2016, 01:37 PM)
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Originally Posted by Fat4all

OMFG, I completely forgot about this guy.
What was his name?
Danlord
Member
(02-26-2016, 01:38 PM)
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Originally Posted by Mdk7

OMFG, I completely forgot about this guy.
What was his name?

Kevin Butler.
Sidewinder
Member
(02-26-2016, 01:38 PM)
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Originally Posted by yoonshik

Lol, same here!
Fat4all
Member
(02-26-2016, 01:38 PM)
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Originally Posted by Mdk7

OMFG, I completely forgot about this guy.
What was his name?

Kevin Butler, the greatest.
DeepEnigma
Banned
(02-26-2016, 01:38 PM)

Originally Posted by onQ123

Seen this yesterday & my thoughts is that it's way too detailed to be just a random patent. look like it's a completed product that's being tested.

Agreed. And hello virtual Minority Report. Would definitely make for an interesting control mechanism other than holding wands.
Carl
Member
(02-26-2016, 01:38 PM)
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Originally Posted by Mdk7

OMFG, I completely forgot about this guy.
What was his name?

Kevin Butler
Footos22
Member
(02-26-2016, 01:38 PM)
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Originally Posted by Fat4all


Perfect
Macrotus
Member
(02-26-2016, 01:38 PM)

Originally Posted by jabberwocker

And here we go.

now that looks awesome.
I actually hope the final product looks like that.
Insane Metal
Dispensed Internet Salt
(02-26-2016, 01:39 PM)
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Yes guys, let's quote that post one more time. ._.
Hasney
Member
(02-26-2016, 01:40 PM)
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Originally Posted by Alcoholikaust

Figured they would end up releasing a new move/controller instead of using one everyone already has

I'm guessing this isn't making the cut for launch if the patents are coming out now. Will likely be an accessory later on.
Alx
Member
(02-26-2016, 01:40 PM)
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Eh, at first look of the hand pictures I thought it had force feedback too, but it seems to be only for sensing hand and finger positions. I'm not sure that's enough to compensate for the need of complex hardware equipment.
Also I definitely hate patent speak. "in accordance with an embodiment of the invention.", f*** off with that, just write regular sentences !
Ricky_R
Member
(02-26-2016, 01:41 PM)
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Danlord
Member
(02-26-2016, 01:41 PM)
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Originally Posted by Hasney

I'm guessing this isn't making the cut for launch if the patents are coming out now. Will likely be an accessory later on.

Patents takes months and months to be accepted, so this would have been done long enough ago that they do have a product in development with it.

Thumb Controller patent was filed: October 17, 2014
Glove Interface Object patent was filed: October 17, 2014
and SYSTEMS AND METHODS FOR PROVIDING FEEDBACK TO A USER WHILE INTERACTING WITH CONTENT patent was filed: September 30, 2014
Last edited by Danlord; 02-26-2016 at 01:43 PM.
Fat4all
Member
(02-26-2016, 01:41 PM)
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Originally Posted by Hasney

I'm guessing this isn't making the cut for launch if the patents are coming out now. Will likely be an accessory later on.

More likely, to come if PSVR is sucessful.

Otherwise it'll probs just fade.
Palculator
Member
(02-26-2016, 01:41 PM)
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Looks like a cool idea. Hopefully won't be as jank as I expect it to be.
FullMetaltech
Member
(02-26-2016, 01:42 PM)
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Originally Posted by Ricky_R

Lol. This got me good.
+Aliken+
Member
(02-26-2016, 01:42 PM)
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Great looks like good weather for the weekend.
Akiller
Member
(02-26-2016, 01:43 PM)
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Already tested for Summer Lesson and DOAX3 i see
orava
Member
(02-26-2016, 01:43 PM)
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I can already smell it.
JumpCancel
Banned
(02-26-2016, 01:43 PM)
Full body PSVR glove when Sony?

Better be compatible with DOAX3.
Fat4all
Member
(02-26-2016, 01:44 PM)
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Originally Posted by +Aliken+


Great looks like good weather for the weekend.

That's actually a preview for Jesus Simulator '17.

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