Kevin Shields
Member
I'm playing through Twilight Princess HD and while the dungeons are exquisite, I'm left with the question - why do the geniuses behind Zelda feel the need to put so much time wasting crap in their games? It really blows my mind. H
First off, I want to say that this is not just referring to Twilight, Skyward, and Wind Waker which have obvious fetch quests meant to make the game longer.
But OOT has it (although out of all 3D games it is the least offensive) and Majoras Mask certainly has it. Besides Tears of light in TP, ive never wanted to throw my controller at the screen more than then "get two milk bottles" and "three whatever" near the end of MM. It was so frustrating as was the collecting all the eggs and other fetch quests.
It brings me to my question: These games are plenty long, they are filled with amazingly designed dungeons (besides the back half of Wind Waker) and fun gameplay loops. Why do they insert these time wasters that drag the game down? Twilight Princess and Skyward Sword still offer 25-30 hours of awesome material if you took away the mindless filler. Why do they keep doing this? Did they not learn from the MM or the triforce quest in WW?
Sorry, I just needed to rant. This is why LBW is probably my favorite Zelda game because it cuts this shit out and gives you meat the whole way through. I hope Zelda U follows suit.
First off, I want to say that this is not just referring to Twilight, Skyward, and Wind Waker which have obvious fetch quests meant to make the game longer.
But OOT has it (although out of all 3D games it is the least offensive) and Majoras Mask certainly has it. Besides Tears of light in TP, ive never wanted to throw my controller at the screen more than then "get two milk bottles" and "three whatever" near the end of MM. It was so frustrating as was the collecting all the eggs and other fetch quests.
It brings me to my question: These games are plenty long, they are filled with amazingly designed dungeons (besides the back half of Wind Waker) and fun gameplay loops. Why do they insert these time wasters that drag the game down? Twilight Princess and Skyward Sword still offer 25-30 hours of awesome material if you took away the mindless filler. Why do they keep doing this? Did they not learn from the MM or the triforce quest in WW?
Sorry, I just needed to rant. This is why LBW is probably my favorite Zelda game because it cuts this shit out and gives you meat the whole way through. I hope Zelda U follows suit.