Nice article about Mirror's Edge.
http://www.polygon.com/2016/5/25/11758974/designing-mirrors-edge-the-making-of-a-franchise
Many praised the unique take on a first-person game, one that attempted to perfect movement and platforming in that perspective. Others criticized publisher Electronic Arts and developer DICE for not going far enough. Most notoriously, the game still allowed the player to pick up and shoot guns as a last resort, a mechanic that broke the flow and showed a lack of polish.
The general feeling at EA seems to be that Mirrors Edge performed fine. It wasnt a huge failure, but it also wasnt a massive success. And yet, in the near decade since its release, the game has stayed lodged in gamings consciousness.
Maybe it was the unique art style. Maybe it was the sense of speed. Perhaps it was the unique feeling of a first-person action game that wasnt primarily focused on shooting, years before the narrative-heavy, no-combat style would become a staple of the indie game scene. Whatever the reason, Mirrors Edge remained a centerpiece of conversations with an ever-growing, passionate fanbase. And more than anything, that fanbase wanted a sequel.
Now, nearly eight years later, EA and DICE are finally ready to provide that sequel. But before making it, the studio went through a lengthy process, with multiple teams pitching their own ideas for the long-awaited sequel. A process that itself mirrored the birth of the first Mirrors Edge.
http://www.polygon.com/2016/5/25/11758974/designing-mirrors-edge-the-making-of-a-franchise