Update 06/22
Deep Silver:
“We’re aware of some isolated incidents of consumers experiencing issues on Wii U, and they’re actually being addressed in a patch that’s deploying out on Wii U systems today. “The patch is already live in Europe, and should be hitting U.S. before the end of the day.”
Posted yesterday on GoNintendo.
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Via my friend axisofweevils in the OT, but thought others may want to see.
Per Reddit:
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Helpful updates from posters below:
Deep Silver:
“We’re aware of some isolated incidents of consumers experiencing issues on Wii U, and they’re actually being addressed in a patch that’s deploying out on Wii U systems today. “The patch is already live in Europe, and should be hitting U.S. before the end of the day.”
Posted yesterday on GoNintendo.
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So, I'm seeing reports on my timeline of the game freezing Wii U and requiring hard reset.....
Also, seems Wii U version runs horribly... https://www.reddit.com/r/MightyNo9/comments/4p1j4f/just_got_it_early/d4hb37a
Via my friend axisofweevils in the OT, but thought others may want to see.
Per Reddit:
reddit poster said:Haven't beat any bosses. I played through about half of the levels before saying "fuck it" and quitting.
•The game lags extremely badly and has frame glitches all over the place, so you'll be in a time sensitive spot, and die because the screen glitches and you ran into a spike or something.
•I'd say it's closest to MegaMan X6 specifically because of the "difficulty" in the level design. What I mean by that is, it's not hard in the sense of "we made this challenging and hope you can get past it and enjoy it because of the challenge." It's hard in a "we made this level design this way because Fuck You."
•The load times are a joke (at least on Wii U). If you die, you are looking at about 30-45 seconds of a black loading screen before the level restarts.
All in all, it just feels extremely unpolished and VERY much like an early beta. But aside from the technical issues, the game just isn't good.
on which level was least bad said:Probably Pyrogen (flame guy) or whatever. Simply for the fact that it was the only level that didn't totally freeze my Wii U upon entering it. Seriously. Like 50% of the time, choosing a stage on the Stage Select screen would go to a black loading screen and then instantly freeze my entire system, forcing me to do a hard-reboot of the Wii U.
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Helpful updates from posters below:
For what it's worth, a GAF'er with the Wii U version claims it's not as bad as the reddit post is making it out to be.
Wonder if it's different based on storage location (USB drive vs. internal storage)
To clarify, there is a way to skip through backer numbers. (The + button.)
Also, framerate stutters a lot, especially when the screen gets busy.
If nothing else, I can confirm that there's a far too long load time post-death on the WiiU version.
Can confirm. The DLC level is a slideshow. There's 30 second loads to get in and out of the options menu. Still playable though, and I have yet to recieve a crash.
For me, it takes 30-45 seconds to load the options menu after first boot, but only about 5 seconds to return from the options. After that, it's a 3-5 second load for the options menu every time.
There have been a few areas where the frame rate took a dive momentarily, but overall it's running fine on Wii U. Also, I'm the one from the OP that said death load times are "only" 10-15 seconds. My game is installed on an external HDD.