Crossing Eden
Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
One of my biggest gripes with the last two mainline Zelda games and 3D Zelda in general excluding Wind Waker was how stiff Link and other characters.
The last one especially shows the kind of improvement i'm talking about, before in 3d Zelda, Link's hit reactions were these stiff animations that went by a little too fast, example, Skyward Sword
Now thanks to physics Link reacts in a much more natural and less stiff way compared to before.
Another thing is the cutscenes, seemingly due to the fact that we're FINALLY getting legitimate voice acting in a modern Zelda game, we will no longer have important cutscenes interrupted by a prompt to press A if the demo is any indication. Another gripe I had that they seem to be paying attention to this time around is paying much more attention to animating Link's hands in a more believable way compared to skyward sword, speaking of, Skyward Sword would occasionally have scenes that had no pause or press A to continue button. But a lot of important scenes were constantly interrupted by a prompt to press A accompanied by a transition to a pause/loop. Leading to what was imho lot of awkward moments and some annoying pacing. Just wanted to highlight this particular aspect of the new Zelda, which according to Miyamoto was a big focus, it shows.
The last one especially shows the kind of improvement i'm talking about, before in 3d Zelda, Link's hit reactions were these stiff animations that went by a little too fast, example, Skyward Sword
Now thanks to physics Link reacts in a much more natural and less stiff way compared to before.
Another thing is the cutscenes, seemingly due to the fact that we're FINALLY getting legitimate voice acting in a modern Zelda game, we will no longer have important cutscenes interrupted by a prompt to press A if the demo is any indication. Another gripe I had that they seem to be paying attention to this time around is paying much more attention to animating Link's hands in a more believable way compared to skyward sword, speaking of, Skyward Sword would occasionally have scenes that had no pause or press A to continue button. But a lot of important scenes were constantly interrupted by a prompt to press A accompanied by a transition to a pause/loop. Leading to what was imho lot of awkward moments and some annoying pacing. Just wanted to highlight this particular aspect of the new Zelda, which according to Miyamoto was a big focus, it shows.