Seraphis Cain
bad gameplay lol
Richard Garfield is the creator of Magic: The Gathering. A couple days ago, he posted an essay on Facebook detailing his thoughts on "skinnerware", as he calls it.
https://www.facebook.com/notes/richard-garfield/a-game-players-manifesto/1049168888532667
Opening excerpt (full essay at the above link, of course):
A very interesting take on this sort of game by someone who's been in the game (albeit not video game, largely) industry for years. Thoughts, GAF?
https://www.facebook.com/notes/richard-garfield/a-game-players-manifesto/1049168888532667
Opening excerpt (full essay at the above link, of course):
I believe that in recent years, while looking for revenue models that work for electronic games, game designers and publishers have stumbled upon some formulae that work only because they abuse segments of their player population. Games can have addictive properties and these abusive games are created intentionally or not to exploit players who are subject to certain addictive behavior.
One reason it has been possible for this to happen is that the resulting product is inexpensive, or free for most players, since most of the burden of cost has been put upon the players who become addicted to the game.
I am going to refer to these games as skinnerware. Skinnerware has a large overlap with freemium games, but not all freemium games are skinnerware, and skinnerware exists that isnt freemium.
The distinguishing feature of skinnerware is that purchases are set up to trigger an addictive response in vulnerable players, and they are open ended in nature the players can pay an essentially unlimited amount to get the reward they are after. Not all people are vulnerable to skinnerware, though they will probably be more susceptible at difficult times in their lives. This describes slot machines as well but outside gambling games, companies being able to set up a direct conduit from an addicts bank account are pretty rare before this era.
A very interesting take on this sort of game by someone who's been in the game (albeit not video game, largely) industry for years. Thoughts, GAF?