Is this leaning more towards the mobile side inflating the numbers?
A lot of it is that, but there's also astronomical digital growth on consoles, especially when rolling in extra content.
I believe this type of info is only interesting if removed 100% digital platforms like mobile and PC.
I don't get it really. RETAIL is 90% always cheaper + resell value + rent to friends.
Because this is counting the PC , mobile market and DLC they don't have a Retail side really .
Need to see numbers minus mobile and potentially PC.
Not with digital sales, and you have to factor in the inconvenience of travel.I don't get it really. RETAIL is 90% always cheaper
Honestly this is such a minor consideration for the vast majority of digital-only gamers. None of the millions of Candy Crush et al. players care about "resell value" or "renting to friends". Legal Legends scoffs at brick and mortars.resell value + rent to friends.
what do you consider "astronomical growth"?
The myopia of GAF.
Need to see numbers minus mobile and potentially PC.
Need to see numbers minus mobile and potentially PC.
When people ask why most console AAA games will always be 30FPS, you can just show them that graph.
I wonder how that breakdown affects 2D games.
I don't get it really. RETAIL is 90% always cheaper + resell value + rent to friends.
Yep. I've been 100% digital for games on Xbox One for almost 2 yrs. It's been great.Not surprised. Buying digitally is convenient.
when you factor in the page on purchasing and Billions spent, physical sales are declining around $1bn a year, and digital is more that picking up the slack thanks to things like PS+, Xbox live, DLC etc
2013: $20.2bn spent, $9.29bn physical
2014: $21.4bn spent, $8.35bn physical
2015: $23.2bn spent, $7.19bn physical
2016: $24.5bn spent, $6.37bn physical
What ?
I fully aware of the market and how it moving .
Are you just multiplying the % physical by total sales?
That's pretty interesting that the absolute amount of physical sales are declining and not just relative sales. Digital is really making waves I suppose.
Physical just seems like a hassle to me now. Changing disc, forgetting discs, having shit take up space. The only problem is pricing but the convience is unmatched
Physical just seems like a hassle to me now. Changing disc, forgetting discs, having shit take up space. The only problem is pricing but the convience is unmatched
That is interesting... the physical revenue is decreasing every year about $1b even when the overall revenue increased $1-2b per year.when you factor in the page on purchasing and Billions spent, physical sales are declining around $1bn a year, and digital is more that picking up the slack thanks to things like PS+, Xbox live, DLC etc
2013: $20.2bn spent, $9.29bn physical
2014: $21.4bn spent, $8.35bn physical
2015: $23.2bn spent, $7.19bn physical
2016: $24.5bn spent, $6.37bn physical
If you aren't interested in this survey, why are you posting in this thread? The continual shit posting of people who come in and ignore the actual topic, to complain that it's not the topic they wanted to see, is going to stop now, one way or the other.
Apologies if I did it wrong but page 15 shows the "video game content spend" which specifically excludes hardware and accessories, so i'm assuming this covers all digital and physical gaming content such as dlc, subscriptions etc, then working out the spend based on the physical percentage shown on page 14.
But I bet you're willing to ignore PC hardware gross.
We went from 2% digital base game sales last generation to 30%+ this generation.
For Honor's US debut was even over 50% digital.
That's before we even get to season passes and microtransactions.
why add the price of paid service subscriptions in there? apps? that isn't even game sales.
I have no idea what you mean by this, I just looked at the Physical vs digital gaming content numbers, and the gaming content spend. i'm not (purposefully) ignoring anything :/
Because full priced game sales isn't the tell all of how a game performs anymore. Games don't live and die by how many units they sell at retail at $60 anymore. What is more important is how much they make over a longer course of time and how high user engagement and digital purchases are. .... Obviously this isn't the case for every game such as those still focused on single player, but how many units a game sells at retail by and large isn't the story of how its actually performing.
Because PC hardware is not part of that market, but a hard driver in digital. Gaming side is rather myopic, and the most vocal are hellbent on that console single player AAA dream. When people ask to see the platform breakdown, they want assurance that the physical side of console gaming is healthy enough for their opinion.