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FortNinety
Junior Member
(05-16-2007, 10:36 PM)
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Here's a new one, at least to myself. Apparently, Sega of America, the Sega Technical Institute to be exact, tried to produce a Sonic game themselves in the early/mid 90s. The promotional vid boasts a few key details, such as new movies, huge characters (well, for the Genesis I guess), fluid animation (yeah... but with those Saturday morning character designs?) and 3D movement (Metal Gear Solid styling sneaking?).

Check it out...

http://www.youtube.com/watch?v=TYRz3oWVEMQ

And for more info...

http://www.sega-16.com/Interview-%20...20Morawiec.php
retardboy
Member
(05-16-2007, 10:40 PM)
Looks pretty cool, but definitely not a fast paced Sonic game. Would've been interesting.
Gekkonidae
Member
(05-16-2007, 10:40 PM)
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Looks pretty ugly.
the year 20XX
Member
(05-16-2007, 10:44 PM)
Wow, this is a great find! How sure are you that this is real?
bluemax
Banned
(05-16-2007, 10:46 PM)
Cool interview, the STI sounds like a neat concept that didn't get the chance it deserved.
Diablohead
Member
(05-16-2007, 10:48 PM)
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I read that a few weeks back im sure, but never noticed the sonic clip download at the bottom. It looks interesting to say the least.
D-X
Member
(05-16-2007, 10:52 PM)
The backgrounds look very Comix Zone. There I was thinking there were no secrets left in the Sonic universe...
meltpotato
Member
(05-16-2007, 10:56 PM)
looks pretty good (suprisingly) but still way too slow, even for a slow sonic game.

i can see why this was killed, as it would have killed the Sonic brand even sooner. it's like something from current Sega.
miguel_c_hammer
Member
(05-16-2007, 10:59 PM)
Looks average at best. Similar to Sonic 3D Blast, except on a linear plane.
Hydro_Alexis
Banned
(05-16-2007, 11:03 PM)
Sonic Vs The Cyborgs
RegularMK
Member
(05-16-2007, 11:05 PM)
Damn, that looks horrible.
BGBW
Maturity, bitches.
(05-16-2007, 11:09 PM)
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They should have based it on the Adventures of Sonic the Hedgehog cartoon.

sevenchaos
Member
(05-16-2007, 11:18 PM)
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Game looks pretty crappy, but was definitely a step in the right direction.

The Satam universe is much better than Sega's.
qcf x2
Member
(05-16-2007, 11:21 PM)
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Originally Posted by BGBW

They should have based it on the Adventures of Sonic the Hedgehog cartoon.


That was the bad cartoon. This looks pretty cool, if slow.
polg
Member
(05-16-2007, 11:21 PM)
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BuZzSaW1!1!1!!
haircut
Member
(05-16-2007, 11:22 PM)

Originally Posted by BGBW

They should have based it on the Adventures of Sonic the Hedgehog cartoon.

why was he always going on about chili dogs
jiji
purveyor and connoisseur
of fine gaming specimens
(05-16-2007, 11:22 PM)
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Originally Posted by BGBW

They should have based it on the Adventures of Sonic the Hedgehog cartoon.

Go play Dr. Robotnik's Mean Bean Machine.
Prime crotch
Member
(05-16-2007, 11:44 PM)
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Awesome graphics shit gameplay for a Sonic game.
FoneBone
Member
(05-16-2007, 11:54 PM)
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Originally Posted by FortNinety

And for more info...

http://www.sega-16.com/Interview-%20...20Morawiec.php

Where's the "more info?" He doesn't discuss this at all... unless it's the Saturn game he's referring to...
Galactic Fork
A little fluff between the ears never did any harm...
(05-16-2007, 11:57 PM)
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Some things are lost for a reason. Had to drag this thing back to the open...
allegate
Member
(05-17-2007, 12:00 AM)
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Originally Posted by meltpotato

looks pretty good (suprisingly) but still way too slow, even for a slow sonic game.

i can see why this was killed, as it would have killed the Sonic brand even sooner. it's like something from current Sega.

I see it as being slow because it's being more of a tech demo than a game level. looks interesting, but not Sonic.
Ramune
Member
(05-17-2007, 12:12 AM)
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Originally Posted by haircut

why was he always going on about chili dogs

Probably because of the "Sonic" fast food chain, which was probably an in-joke at the time. But that's a wonderfully awesome find. I've heard about this, but never knew there were actual video footage of it.

On a more related note, I remember Sega had quite a few Sonic features on their web site (95-97 ish) on Sonic (Sonic History for example). One feature that I still remember was about a game called Twisted Mattle. It was going to be published by Sega, but made from another developer starring Princess Sally. It was a PC game that was going to have a predominately female cast (Sally, Bunnie, and a few original cast members like a skunk girl with Native American clothes), as well as Sonic, Tails, Antoine, etc. I even had a couple of tech demos on my old PC (a town demo with Sonic stuck in ball form that you manipulated like a debug code; Sally in a desert level compete with haze effects), but alas that was a good 11 or so years ago and the HD had met with a virus. I'm having a heck of a time trying to even get info that that the game even existed now; as anything about it is pretty much gone. But I'm not surprised that Sega were trying to make a SatAM tie-in game. Heck, a few characters show up in Sonic Spinball. And if you look for Sonic X-treme info, some of the scenarios STI came up with even featured SatAM characters. This game would have definitely departed from the series roots, but it could have turned out neat like Tails Adventure or Chaotix (baring the lackluster good ending).
sprsk
force push the doodoo rock
(05-17-2007, 12:18 AM)
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That was <MarkMcdonald> TEEEEEEEEEEEERRIBLE</mmcd>
CurseoftheGods
Member
(05-17-2007, 12:20 AM)
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Great find. :lol

Originally Posted by Ramune

Probably because of the "Sonic" fast food chain, which was probably an in-joke at the time. But that's a wonderfully awesome find. I've heard about this, but never knew there were actual video footage of it.

On a more related note, I remember Sega had quite a few Sonic features on their web site (95-97 ish) on Sonic (Sonic History for example). One feature that I still remember was about a game called Twisted Mattle. It was going to be published by Sega, but made from another developer starring Princess Sally. It was a PC game that was going to have a predominately female cast (Sally, Bunnie, and a few original cast members like a skunk girl with Native American clothes), as well as Sonic, Tails, Antoine, etc. I even had a couple of tech demos on my old PC (a town demo with Sonic stuck in ball form that you manipulated like a debug code; Sally in a desert level compete with haze effects), but alas that was a good 11 or so years ago and the HD had met with a virus. I'm having a heck of a time trying to even get info that that the game even existed now; as anything about it is pretty much gone. But I'm not surprised that Sega were trying to make a SatAM tie-in game. Heck, a few characters show up in Sonic Spinball. And if you look for Sonic X-treme info, some of the scenarios STI came up with even featured SatAM characters. This game would have definitely departed from the series roots, but it could have turned out neat like Tails Adventure or Chaotix (baring the lackluster good ending).

I want to see this.
Shard
XBLAnnoyance
(05-17-2007, 12:26 AM)
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Isopod Labs, weren't they the dev studio that was linked to that vVgilante 8 XBLA Game?
Johnny
Member
(05-17-2007, 12:27 AM)
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Check out the Comix Zone video at the bottom of the page. I love this kind of industry stuff.
lordmrw
Member
(05-17-2007, 12:37 AM)
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That video was actual pretty decent for the genesis, but the game itself from the looks of it would have completely defeated the purpose of it starring Sonic.
onegoodlogan
Member
(05-17-2007, 12:38 AM)
I love lost Sonic games. Looks better than Sonic 360.
Mr. Spinnington
Banned
(05-17-2007, 12:52 AM)
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I like the animations, but the gameplay looks God-awful.
KidGalactus
Member
(05-17-2007, 01:06 AM)
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So little running but so much jumping/grabbing. Why didn't they just make it Ristar?
onegoodlogan
Member
(05-17-2007, 01:18 AM)
Ristar didn't have digitized Urkel voice samples like this probably would have.

Plus Ristar is a lot more fun that this probably would have been.
Foxtastical
Member
(05-17-2007, 01:19 AM)
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The game itself looks "interesting," but I'm more amazed that a legit SatAM title was in production.

I'd love to play it.
soco
Member
(05-17-2007, 01:47 AM)
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that looks like it's running on CDI. it has that ultra blast processing of CDI for animation :D
SabinFigaro
Member
(05-17-2007, 01:49 AM)
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Sonic SatAM was my favourite childhood cartoon, and this game looked like it had some promising elements. I think the pseudo-3D style could have been really interesting if implemented correctly, and it would have provided a nice alternative to the fast-paced Sonic games.

FYI, after years of legal wrangling between Sega and DiC, the DVD sets have been released. If you have any fond memories of the cartoon, get out your rose tinted glasses and order the set here.
JRPereira
Member
(05-17-2007, 02:19 AM)
If you remove the sonic theme and change a few other things around, it might've been a neat game.
Azure Dream
Member
(05-17-2007, 02:52 AM)
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Originally Posted by Ramune

One feature that I still remember was about a game called Twisted Mattle. It was going to be published by Sega, but made from another developer starring Princess Sally. It was a PC game that was going to have a predominately female cast (Sally, Bunnie, and a few original cast members like a skunk girl with Native American clothes), as well as Sonic, Tails, Antoine, etc. I even had a couple of tech demos on my old PC (a town demo with Sonic stuck in ball form that you manipulated like a debug code; Sally in a desert level compete with haze effects), but alas that was a good 11 or so years ago and the HD had met with a virus. I'm having a heck of a time trying to even get info that that the game even existed now; as anything about it is pretty much gone.

Twisted Mettle (as I believe it was spelled) was just an early fangame, one of the better ones for the time. I THINK I know who made it, but my memory is fuzzy and I don't want to name off the wrong person.

This is interesting. I've read written design docs for a SatAM-based Sonic game, but I didn't know an actual prototype (or at least visual mock-up) was produced. And wow, a Sonic Spinball and Comix Zone mock-up, as well.

Between him and Chris Senn, it's kind of sad to hear these developers talk fondly of their time from then, and show off these neat ideas and concepts they had to water down or can completely. You kind of wish they could get a second shot at things on today's hardware. (The DS at least.)
Crisis
Banned
(05-17-2007, 03:07 AM)
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That game looks ****ing god awful. Sonic games (minus the spinoffs) were supposed to be about speed and "blast processing". That looks unbelievably boring. Did anyone else notice how the screen advanced? For a Sonic game, that would've been unacceptable then and now. Good call, Sega.
GAZERK
Member
(05-17-2007, 03:38 AM)
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Gross. Slow-paced and ugly looking.
Barkley's Justice
Member
(05-17-2007, 05:23 AM)
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i call bullshit on the vid. and if it is real, it was not promo'd on a genesis dev unit.
CurseoftheGods
Member
(05-17-2007, 06:13 AM)
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Originally Posted by SabinFigaro

FYI, after years of legal wrangling between Sega and DiC, the DVD sets have been released. If you have any fond memories of the cartoon, get out your rose tinted glasses and order the set here.

What were their problems?
Starfire
Member
(05-17-2007, 06:17 AM)
Wow, that looks pretty cool, if not a little rough.

I always wished they'd made sort of a Prince of Persia esque puzzle game sortta simillar to that concept with some of the slower charecters in the Satam universe, then bring Sonic in inbetween levels for bosses/sub-bosses/blazing escapes etc..

So much awesome potential in the Satam universe never explored.
TreIII
Member
(05-17-2007, 06:29 AM)
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If this was heavily polished and Sega had the balls to see it through to completion, it could have been something interesting. Alas...

But still, really, one has to wonder...how did the likes of a game like this get aborted in the womb, while games like Sonic 3D Blast got to see the light of day?

Both games probably wouldn't have done much to continue the proud tradition of 16bit Sonic, but I could have seen me playing this game all the way through, as opposed to 3D Blast, which both gave me headaches and heartaches whenever I tried to play it...
Pokeylongo
Member
(05-17-2007, 06:33 AM)
This looks like if Sonic was put in a Mario and Luigi game.
Mr. Pointy
Member
(05-17-2007, 06:39 AM)
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Sonic + Battletoads + MGS = DO NOT WANT

I mean, it's very good looking, but it's not pushing my buttons. If nothing else, it could have been a better game than StH 2006.
Pachinko
Member
(05-17-2007, 06:43 AM)
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Sonic the hedghog has imagined by prince of persia/abe's oddysee. That's the vibe I got atleast , and it totally would have suited the purpose of being based on the show.
probune
Member
(05-17-2007, 07:04 AM)
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Originally Posted by BGBW

They should have based it on the Adventures of Sonic the Hedgehog cartoon.

That was the terrible cartoon, why would anyone want that?

This game looks like a really bad idea. So slow.
Azure Dream
Member
(05-17-2007, 07:06 AM)
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Originally Posted by Barkley's Justice

i call bullshit on the vid. and if it is real, it was not promo'd on a genesis dev unit.


Most likely not, it was probably just a visual demo in the style and with some of the limitations of the Genesis designed into it (heck, the program they used itself may have been laggy at the time for what it was handling).

But the video is probably real. As I said before, Chris Senn has spoken up about some of the work he was doing for what eventually became Sonic Xtreme (and trust me, they explored a lot of different approaches and ideas), and some of the visual demos he's shown off have been surreal, but fascinating. This fits the mold with the more American concept of Sonic back then. (And it's fun to hear people say "That's not what the Sonic games were about!" when they were still defining what those games were about in that era. This mock-up probably post-dates Sonic 2, but not by much, given the time frame, the rise and fall of the Saturday morning cartoon it was based on, et cetera.)

Further prototype mockups of Comix Zone and Spinball make it even more likely to be legitimate. That's a lot of work, and to be cohesively presented too.
JamesE
Member
(05-17-2007, 11:17 AM)
Man fort this is the last time I link you to cool shit on AIM and lose out on my Kotaku glory :(

Some context: This game is Sonic MARS, or at least the pitch for same. It was going to be an internal project to boost the 32x, but it died because... well, because STI seems to have been managed by chimps. On roller skates. Frank at Lost Levels mentioned the design document a while back, then it surfaced thanks to the mad crazies at Digital Penetr- I mean, Sonic-Cult.org, back in August. Don't go to that site, they are bad people. Fat stack of badly sketched plans done in pencil, the total antithesis of Hirokazu Yasuhara's lovely little instructive doodles (check the Japanese manuals in Sonic Jam to see what I mean, they're used to illustrate Zones). Basically the plan seems to have been to throw out everything that made Sonic great and replace it with the Americanised series. It seems pretty similar to the TMNT Battle Nexus game on GBA, if you want an extant example of the gameplay style.

The resources, and later Yasuhara, got folded into Sonic Xtreme, which is a whole other epic. Yash did some nice work towards the end of that, but it still doesn't feel as promising as his self-originated gameplay plans. If you google for Chris Senn's site he was kind enough to throw up an archive of material surrounding the development, and there's a nice historical piece on the project at Lost Levels dot org.

Seriously though, why the **** does nobody get that the Sonic games were all about a certain brand of GAMEPLAY? Crackdown's trippy neon runnyjumpyopolis has more to do with what Sonic embodied than say, Secret Rings.
OtwoloBotawa
Banned
(05-17-2007, 12:39 PM)
If somebody touches you in a place or in a way that makes you feel uncomfortable, that's NO GOOD!

Tailzo
Member
(05-17-2007, 01:12 PM)
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That game looked way too slow, if it was going to be that slow, I'm glad it wasn't released.

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