stephentotilo
Behind The Games
Hey guys,
I wanted to get something on your radar, since you've mostly been exposed mostly to very different types of discussions about violent video games than the one linked here.
If you check out my blog and N'Gai Croal of Newsweek's you'll see that we've been co-publishing a series this week about our Friday afternoon marathon session playing "Manhunt 2" and Rockstar's NY headquarters.
The second round of the exchange went live today. And in it, I describe the wildest moment we played.
We also spend a lot of time discussing the nature of violence in games and the extent to which we think gamers and non-gamers should or shouldn't be disturbed about it.
-Stephen
http://www.multiplayerblog.com/2007/06/vs-mode-newsweek-and-mtv-news-play-and_26.html
This is the stand-out moment I'm referring to. It's a SPOILER, of course, which I note in the entry as well:
BEGIN SPOILER
"I was in control of protagonist Daniel Lamb in the last full level we played. I walked him down a staircase with a pistol in hand. The game gave me a cue, instructing me how to kill the man at the end of the hallway ahead of me with a stealth pistol kill. What struck me was that he wasnt looking my way. He was half-turned away from me, watching something through an open doorway. Whatever he was watching sounded like a couple making love. Taking advantage of his distraction, I followed orders and killed him.
"Then I walked through the doorway expecting to see a TV playing a dirty movie. Instead the camera angle switched, and the TV you and I were watching was filled with a movie screen showing a pornographic movie a watered down one, that is, with a virtual man and a woman hot and sweaty but revealing none of their most private parts. Daniel Lamb was standing right in front of it, fully armed. Then I walked a couple of steps and the camera angle changed (players dont control the angles in "Manhunt 2," which is a change from the first game). Now the movie screen was to his back. I couldnt see it. I could just hear it. The love-making continued. I looked out at the rows of empty seats. I was in a movie theater. A group of hit-men rushed in. Suddenly I was in a tough firefight. The whole time the guns were blazing, those sounds kept on playing. Do you think that scene was crafted to say something about sex and violence, by any chance? After I took out each of the hitmen, they lay there and the movie kept on playing. I could hear the rattle of the film projector and see the dusty beam of light it projected over Daniels head and onto the screen. I looked over to you and to the Rockstar employee who had walked in to see what we were laughing about and said "Im going to put an end to this smut." I pointed my Wii remote at the film projector and fired. The sound from the movie warbled. The room went dark and quiet. That was quite a moment and one that I think is worth grown-up gamers experiencing."
END SPOILER
I wanted to get something on your radar, since you've mostly been exposed mostly to very different types of discussions about violent video games than the one linked here.
If you check out my blog and N'Gai Croal of Newsweek's you'll see that we've been co-publishing a series this week about our Friday afternoon marathon session playing "Manhunt 2" and Rockstar's NY headquarters.
The second round of the exchange went live today. And in it, I describe the wildest moment we played.
We also spend a lot of time discussing the nature of violence in games and the extent to which we think gamers and non-gamers should or shouldn't be disturbed about it.
-Stephen
http://www.multiplayerblog.com/2007/06/vs-mode-newsweek-and-mtv-news-play-and_26.html
This is the stand-out moment I'm referring to. It's a SPOILER, of course, which I note in the entry as well:
BEGIN SPOILER
"I was in control of protagonist Daniel Lamb in the last full level we played. I walked him down a staircase with a pistol in hand. The game gave me a cue, instructing me how to kill the man at the end of the hallway ahead of me with a stealth pistol kill. What struck me was that he wasnt looking my way. He was half-turned away from me, watching something through an open doorway. Whatever he was watching sounded like a couple making love. Taking advantage of his distraction, I followed orders and killed him.
"Then I walked through the doorway expecting to see a TV playing a dirty movie. Instead the camera angle switched, and the TV you and I were watching was filled with a movie screen showing a pornographic movie a watered down one, that is, with a virtual man and a woman hot and sweaty but revealing none of their most private parts. Daniel Lamb was standing right in front of it, fully armed. Then I walked a couple of steps and the camera angle changed (players dont control the angles in "Manhunt 2," which is a change from the first game). Now the movie screen was to his back. I couldnt see it. I could just hear it. The love-making continued. I looked out at the rows of empty seats. I was in a movie theater. A group of hit-men rushed in. Suddenly I was in a tough firefight. The whole time the guns were blazing, those sounds kept on playing. Do you think that scene was crafted to say something about sex and violence, by any chance? After I took out each of the hitmen, they lay there and the movie kept on playing. I could hear the rattle of the film projector and see the dusty beam of light it projected over Daniels head and onto the screen. I looked over to you and to the Rockstar employee who had walked in to see what we were laughing about and said "Im going to put an end to this smut." I pointed my Wii remote at the film projector and fired. The sound from the movie warbled. The room went dark and quiet. That was quite a moment and one that I think is worth grown-up gamers experiencing."
END SPOILER