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Member
(08-27-2007,
12:18 PM)
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Monster Lab (Wii) new IP from Eidos
#1
![]() salon.p-nintendo.com | Google Translate Action RPG from Backbone.
Originally Posted by CaVaYeRo:
![]() ![]() ![]() Last edited by Endless : 08-27-2007 at 03:08 PM. |
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(08-27-2007,
12:18 PM)
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#2
Woah, they look like real people. Best graphics yet.
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Member
(08-27-2007,
12:20 PM)
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#4
Originally Posted by Endless:
Wow that monster on the left is scary. I have never been so scared by a pair of ears in my life. Last edited by beef3483 : 08-27-2007 at 12:26 PM. |
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(08-27-2007,
12:24 PM)
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#8
What's it about?
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Member
(08-27-2007,
12:25 PM)
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#9
Action RPG, using Wifi from backbone.
- They describe it as pokemon RPG gameplay with a Tim Burton artstyle. - Uses wiimote (only?) - 150 "types" of monsters, more then 100 million variations possible - You can create/modify your own monsters - Mechanical/biological/chemical monsters, each with their own strengths - online battles and trading - contains minigames (ahoy!) - you can lose limbs/parts of your monster in battle - monsters are built using "recipes" that you have to find/get. You will also need to find the right parts/ingrediënts to create the recipe/building plan - dark cartoony artstyle - June 2008 as current target date. Last edited by E-phonk : 08-27-2007 at 12:35 PM. |
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Member
(08-27-2007,
12:40 PM)
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#16
Originally Posted by PuppetSlave:
yep, thats right. you can even fight online with your monsters, afair. a friend of mine has taken notes of the presantation, so either one of the big sites break the information, or i can give it to you in about 8 hours or so. the combat is one on one round based like in some of the rpgs, not real time. you can decide which part of the body to attack and what kind of attack to use the more you attack the right arm, the more it gets damage and may fall off. eidos told us that its even possible that only your head is left over and still continues to fight. about the 150 parts thing: i cant remember if it was 150 parts per section, so 150 hands, arms, feet, heads etc. or in total. and the graphics look surprisingly good. edit: seems that e-phonk has the rest of the information ![]() |
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Member
(08-27-2007,
12:40 PM)
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#17
Originally Posted by E-phonk:
Well, in that regard they precise that the "building" aspect of the game takes alot more place than the "breeding" of your monster. |
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Member
(08-27-2007,
12:41 PM)
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#19
Originally Posted by E-phonk:
Okay, I'm officially interested. |
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Member
(08-27-2007,
12:43 PM)
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#24
Originally Posted by E-phonk:
I'd add to that: -- Developed by Backbone Entertainment (Death Jr) -- Writing by comic writer, Adam Beechen -- Make designs using the Wiimote to attach to your monsters -- Play as one of three mad scientists: Professor Fuesless, mechanical expert; Dr Sandabar, biology specialist, or; Dr Tchesombra, chemistry expert -- Wi-Fi compatible - show your monsters online and make them battle, or just trade pieces or monsters. -- Battle system deeper than Pokemon but not as complex as other RPGs. You can destroy monsters piece by piece |
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Member
(08-27-2007,
12:44 PM)
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#26
Originally Posted by banKai:
In the OP link it says 150 parts in total.
Originally Posted by banKai:
So actual gameplay was shown ? I thought it was still very early. |
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Member
(08-27-2007,
12:44 PM)
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#27
Originally Posted by Lobster:
well that and effects and polygon wise its good. i hope blim did a video on this one
Originally Posted by Ramenman:
yeah. others only did see a video presantation, cause they had some code problems till late thursday. thats where a new wii dev kit with the code came in from vancouver (?) and our appointment was. the guy on the left in the picture had a pretty scary voice, but thats because he was hoarse i was kinda scared at the beginning :)so, they showed actual gameplay. they showed the labs and the frankenstein like lightning scene where the monster comes to life. in the level shown you met the mayor of the "city" it takes place and you had to fight one of his monsters or something like that. there was only one way to go, along a narrow stone path, where you met his monsters. no random encounters but also no possibilty to pass by. when they fought, after a couple of rounds, the game froze ![]() Last edited by banKai : 08-27-2007 at 12:54 PM. |
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(08-27-2007,
12:50 PM)
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#29
Originally Posted by -WindYoshi-:
I've got some hopes for this one. |
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(08-27-2007,
01:01 PM)
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#34
Originally Posted by Visualante:
Originally Posted by AshStrife:
Within the first page too. The first just unnecessary, and the second sadly might be true. |
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(08-27-2007,
01:07 PM)
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#35
Originally Posted by E-phonk:
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Member
(08-27-2007,
01:08 PM)
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#36
This is one of the Eidos game i have mentioned many times before.
Quote:
Quote:
Monster Lab is not the Eidos from Io-Interactive. This game is more like a Adventure game. |
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Member
(08-27-2007,
01:23 PM)
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#46
They picked a good day to unveil it... Wii owners are happy today because it's a day of reviews and a possible pick up of MP3. A sensory overload of awesomeness and a perfect time to inject others things into the field of interest.
(given that they are worthwhile, which this seems to be) |
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Member
(08-27-2007,
01:25 PM)
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#48
Originally Posted by E-phonk:
hell yes, maybe i can finally get my kid to slowly work his way off of pokemon and picachu at last, lol |