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Endless
Member
(08-27-2007, 12:18 PM)
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salon.p-nintendo.com | Google Translate

Action RPG from Backbone.

Originally Posted by CaVaYeRo

ē Defined as Pokemon meets Tim Burton (I'd add RRR style mini games). Story driven action RPG.
ē Build, experiment, explore, customize, fight...
ē Help Professor Fuseless fighting the "bad monsters" that scare people
ē Monster creation: lots of customization, 300 items, 150 monster parts (bio or mechanical). Parts include legs, arms, body, head...
ē Wiimote and nunchuk creation process in form of minigames: wielding by pointing, "brain toss", etc: feels great, if you don't do well, your monster has worse abilities.
ē Turn based fighting with your HP, attack, defense, energy points depending on your building process. Special attacks (transformations), you can choose which part to attack, you have to recharge your energy.
ē In development since Nov 2006. Summer 2008 release.
ē Adam Beechen script, Crispin Hands music
ē They'll try online features (DC, photo sharing)



Last edited by Endless; 08-27-2007 at 03:08 PM.
pswii60
(08-27-2007, 12:18 PM)
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Woah, they look like real people. Best graphics yet.
yilmazz
Member
(08-27-2007, 12:20 PM)
But it has shitty art in the background. :(
beef3483
Member
(08-27-2007, 12:20 PM)

Originally Posted by Endless



salon.p-nintendo.com

Wow that monster on the left is scary. I have never been so scared by a pair of ears in my life.
Last edited by beef3483; 08-27-2007 at 12:26 PM.
sprsk
force push the doodoo rock
(08-27-2007, 12:20 PM)
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An original IP that isn't a spelling game from a western 3rd party, who knows, might be good!
Visualante
Member
(08-27-2007, 12:23 PM)
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Originally Posted by yilmazz

But it has shitty art in the background. :(

Shut up, Psychonauts had a similar art style and that was awesome.

Thread fails without screens to ridicule.
Mr. Pointy
Member
(08-27-2007, 12:24 PM)
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Prediction: Monster Rancher with funky Lucasarts adventure game-style graphics.
rakka
(08-27-2007, 12:24 PM)
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What's it about?
E-phonk
Member
(08-27-2007, 12:25 PM)
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Action RPG, using Wifi from backbone.

- They describe it as pokemon RPG gameplay with a Tim Burton artstyle.
- Uses wiimote (only?)
- 150 "types" of monsters, more then 100 million variations possible
- You can create/modify your own monsters
- Mechanical/biological/chemical monsters, each with their own strengths
- online battles and trading
- contains minigames (ahoy!)
- you can lose limbs/parts of your monster in battle
- monsters are built using "recipes" that you have to find/get. You will also need to find the right parts/ingrediŽnts to create the recipe/building plan
- dark cartoony artstyle
- June 2008 as current target date.
Last edited by E-phonk; 08-27-2007 at 12:35 PM.
Lobster
Banned
(08-27-2007, 12:26 PM)
Holy shit that guy on GAF was right!
Mr. Pointy
Member
(08-27-2007, 12:27 PM)
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Originally Posted by E-phonk

Action RPG, using Wifi

Well, I was partly right.
Jive Turkey
Member
(08-27-2007, 12:28 PM)
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Originally Posted by yilmazz

But it has shitty art in the background. :(

I swear the art could have been done by Van Gogh and there'd be at least one retard here screaming "bad art!".
kottila
Member
(08-27-2007, 12:30 PM)
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Originally Posted by E-phonk

Action RPG, using Wiifit from backbone.

Hopeful fix
PuppetSlave
Member
(08-27-2007, 12:33 PM)
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So you build little monsters and can get them to fight your friends monsters? Not for me but could be a cool game I guess.
legend166
Member
(08-27-2007, 12:36 PM)
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Could be good. I'll keep an eye on it.
luffeN
Member
(08-27-2007, 12:40 PM)
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Originally Posted by PuppetSlave

So you build little monsters and can get them to fight your friends monsters? Not for me but could be a cool game I guess.

yep, thats right. you can even fight online with your monsters, afair. a friend of mine has taken notes of the presantation, so either one of the big sites break the information, or i can give it to you in about 8 hours or so.

the combat is one on one round based like in some of the rpgs, not real time. you can decide which part of the body to attack and what kind of attack to use the more you attack the right arm, the more it gets damage and may fall off. eidos told us that its even possible that only your head is left over and still continues to fight.

about the 150 parts thing: i cant remember if it was 150 parts per section, so 150 hands, arms, feet, heads etc. or in total.

and the graphics look surprisingly good.

edit: seems that e-phonk has the rest of the information :D
Ramenman
Member
(08-27-2007, 12:40 PM)

Originally Posted by E-phonk

Action RPG, using Wifi from backbone.

- They describe it as pokemon RPG gameplay with a Tim Burton artstyle.
- Uses wiimote (only?)
- 150 "types" of monsters, more then 100 million variations possible
- You can create/modify your own monsters
- Mechanical/biological/chemical monsters, each with their own strengths
- online battles and trading
- contains minigames (ahoy!)
- you can lose limbs/parts of your monster in battle
- monsters are built using "recipes" that you have to find/get. You will also need to find the right parts/ingrediŽnts to create the recipe/building plan
- dark cartoony artstyle
- June 2008 as current target date.

Well, in that regard they precise that the "building" aspect of the game takes alot more place than the "breeding" of your monster.
Lobster
Banned
(08-27-2007, 12:41 PM)
Hey shit..This is the game IGN was talking about too.."be like a god"
vareon
Member
(08-27-2007, 12:41 PM)
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Originally Posted by E-phonk

Action RPG, using Wifi from backbone.

- They describe it as pokemon RPG gameplay with a Tim Burton artstyle.
- Uses wiimote (only?)
- 150 "types" of monsters, more then 100 million variations possible
- You can create/modify your own monsters
- Mechanical/biological/chemical monsters, each with their own strengths
- online battles and trading
- contains minigames (ahoy!)
- you can lose limbs/parts of your monster in battle
- monsters are built using "recipes" that you have to find/get. You will also need to find the right parts/ingrediŽnts to create the recipe/building plan
- dark cartoony artstyle
- June 2008 as current target date.

Okay, I'm officially interested.
d[-_-]b
Member
(08-27-2007, 12:41 PM)
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Eidos still makes and publishes games? Last thing I remember was that FFVII PC port.
Conrad Link
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(08-27-2007, 12:42 PM)
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Originally Posted by Jive Turkey

I swear the art could have been done by Van Gogh and there'd be at least one retard here screaming "bad art!".

Sharp knees!
Lobster
Banned
(08-27-2007, 12:42 PM)

Originally Posted by banKai

and the graphics look surprisingly good.

Does it have a quirky art style or what?
-WindYoshi-
Banned
(08-27-2007, 12:43 PM)
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It's nice to see a western developer create a new IP on Wii.
Cosmonaut X
Member
(08-27-2007, 12:43 PM)
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Originally Posted by E-phonk

Action RPG, using Wifi from backbone.

- They describe it as pokemon RPG gameplay with a Tim Burton artstyle.
- Uses wiimote (only?)
- 150 "types" of monsters, more then 100 million variations possible
- You can create/modify your own monsters
- Mechanical/biological/chemical monsters, each with their own strengths
- online battles and trading
- contains minigames (ahoy!)
- you can lose limbs/parts of your monster in battle
- monsters are built using "recipes" that you have to find/get. You will also need to find the right parts/ingrediŽnts to create the recipe/building plan
- dark cartoony artstyle
- June 2008 as current target date.

I'd add to that:

-- Developed by Backbone Entertainment (Death Jr)
-- Writing by comic writer, Adam Beechen
-- Make designs using the Wiimote to attach to your monsters
-- Play as one of three mad scientists: Professor Fuesless, mechanical expert; Dr Sandabar, biology specialist, or; Dr Tchesombra, chemistry expert
-- Wi-Fi compatible - show your monsters online and make them battle, or just trade pieces or monsters.
-- Battle system deeper than Pokemon but not as complex as other RPGs. You can destroy monsters piece by piece
legend166
Member
(08-27-2007, 12:43 PM)
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Sounds like the creature building part from Spore + Pokemon.

Please be good.
Ramenman
Member
(08-27-2007, 12:44 PM)

Originally Posted by banKai

about the 150 parts thing: i cant remember if it was 150 parts per section, so 150 hands, arms, feet, heads etc. or in total.

In the OP link it says 150 parts in total.

Originally Posted by banKai

and the graphics look surprisingly good.

So actual gameplay was shown ? I thought it was still very early.
luffeN
Member
(08-27-2007, 12:44 PM)
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Originally Posted by Lobster

Does it have a quirky art style or what?

well that and effects and polygon wise its good. i hope blim did a video on this one

Originally Posted by Ramenman

So actual gameplay was shown ? I thought it was still very early.

yeah. others only did see a video presantation, cause they had some code problems till late thursday. thats where a new wii dev kit with the code came in from vancouver (?) and our appointment was. the guy on the left in the picture had a pretty scary voice, but thats because he was hoarse :D i was kinda scared at the beginning :)

so, they showed actual gameplay. they showed the labs and the frankenstein like lightning scene where the monster comes to life. in the level shown you met the mayor of the "city" it takes place and you had to fight one of his monsters or something like that. there was only one way to go, along a narrow stone path, where you met his monsters. no random encounters but also no possibilty to pass by. when they fought, after a couple of rounds, the game froze :D
Last edited by luffeN; 08-27-2007 at 12:54 PM.
Taker666
Member
(08-27-2007, 12:45 PM)
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I might be interested if the Monster creation is handled Trauma Center style.
Thunder Monkey
(08-27-2007, 12:50 PM)
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Originally Posted by -WindYoshi-

It's nice to see a western developer create a new IP on Wii.

It sounds like it could be a good fit too.

I've got some hopes for this one.
Visualante
Member
(08-27-2007, 12:55 PM)
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Sounds like a really solid kid's title.
Lobster
Banned
(08-27-2007, 12:58 PM)

Originally Posted by Visualante

Sounds like a really solid kid's title.

:|
AshStrife
Member
(08-27-2007, 12:58 PM)

Originally Posted by -WindYoshi-

It's nice to see a western developer create a new IP on Wii.

This will fund Hitman and other Hardcore titles for the PS3/360.
Acosta
Member
(08-27-2007, 01:00 PM)
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Sounds really good and love the art. Here is hope for a good game.
Thunder Monkey
(08-27-2007, 01:01 PM)
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Originally Posted by Visualante

Sounds like a really solid kid's title.

Originally Posted by AshStrife

This will fund Hitman and other Hardcore titles for the PS3/360.

Within the first page too.

The first just unnecessary, and the second sadly might be true.
Haunted
(08-27-2007, 01:07 PM)
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Originally Posted by E-phonk

Action RPG, using Wifi from backbone.

- They describe it as pokemon RPG gameplay with a Tim Burton artstyle.
- Uses wiimote (only?)
- 150 "types" of monsters, more then 100 million variations possible
- You can create/modify your own monsters
- Mechanical/biological/chemical monsters, each with their own strengths
- online battles and trading
- contains minigames (ahoy!)
- you can lose limbs/parts of your monster in battle
- monsters are built using "recipes" that you have to find/get. You will also need to find the right parts/ingrediŽnts to create the recipe/building plan
- dark cartoony artstyle
- June 2008 as current target date.

Certainly sounds nice.
CubeRevolution
Member
(08-27-2007, 01:08 PM)
This is one of the Eidos game i have mentioned many times before.

Wait for Wii-support from Eidos - they have really great games (new IPs) in development. :D http://www.neogaf.com/forum/showpost...&postcount=270

I would not call this game a "kids" game. Maybe if you compare that game with others games from io interactive (which are famous for they m rated games)

Some infos (from my source):

The devolpenig of the game began early 2006

Release: 2008

You can call - if you see the game - a highlight of 2008.

It is not a kids-game like Dewey but the game is for the whole family - like a Zelda game.

They are other Wii Eidos games in development.

Monster Lab is not the Eidos from Io-Interactive. This game is more like a Adventure game.
-WindYoshi-
Banned
(08-27-2007, 01:11 PM)
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Originally Posted by AshStrife

This will fund Hitman and other Hardcore titles for the PS3/360.

As long as it somehow leads to the creation of Freedom Fighters 2, i'm happy.

:D
Last edited by -WindYoshi-; 08-27-2007 at 01:19 PM.
Lobster
Banned
(08-27-2007, 01:12 PM)

Originally Posted by CubeRevolution

This is one of the Eidos game i have mentioned many times before.





Monster Lab is not the Eidos from Io-Interactive. This game is more like a Adventure game.

So more games are to come? More awesome games?
Endless
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(08-27-2007, 01:14 PM)
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ratcliffja
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(08-27-2007, 01:17 PM)
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That looks very, very nice. I'm interested.
ksamedi
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(08-27-2007, 01:17 PM)
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Originally Posted by Endless



Looks kind of cool.
StevieP
Member
(08-27-2007, 01:19 PM)
Wow, decent textures... is this the first time a third party ISN'T using PS2 assets? :lol
Lobster
Banned
(08-27-2007, 01:19 PM)

Originally Posted by Endless



Oh shit. That looks great. Lighting on models is good! Very interested indeed.
later
Member
(08-27-2007, 01:20 PM)
Mark this day. For it is the end of shitty ps2 port announcements.
E-phonk
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(08-27-2007, 01:20 PM)
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Might want. Sounds/looks interesting.
-WindYoshi-
Banned
(08-27-2007, 01:23 PM)
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They picked a good day to unveil it... Wii owners are happy today because it's a day of reviews and a possible pick up of MP3. A sensory overload of awesomeness and a perfect time to inject others things into the field of interest.

(given that they are worthwhile, which this seems to be)
Endless
Member
(08-27-2007, 01:23 PM)
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StranGER
Member
(08-27-2007, 01:25 PM)

Originally Posted by E-phonk

Action RPG, using Wifi from backbone.

- They describe it as pokemon RPG gameplay with a Tim Burton artstyle.
- Uses wiimote (only?)
- 150 "types" of monsters, more then 100 million variations possible
- You can create/modify your own monsters
- Mechanical/biological/chemical monsters, each with their own strengths
- online battles and trading
- contains minigames (ahoy!)
- you can lose limbs/parts of your monster in battle
- monsters are built using "recipes" that you have to find/get. You will also need to find the right parts/ingrediŽnts to create the recipe/building plan
- dark cartoony artstyle
- June 2008 as current target date.



hell yes, maybe i can finally get my kid to slowly work his way off of pokemon and picachu at last, lol
schuelma
Wastes hours checking old Famitsu software data, but that's why we love him.
(08-27-2007, 01:26 PM)
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Wow, that looks pretty nice and interesting.
Lobster
Banned
(08-27-2007, 01:27 PM)
Textures are awesome. I really like the look of the game!

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