Release Dates:
Japan - June 23rd
NA - October 1st
Australia - October 11th
Europe - October 19th
NA/Australian Box Art:
European Box Art:
Official Sites:
Japan
NA
NA (part of Zelda Universe)
Europe
Wallpaper:
Zelda Universe:
Official NA site - Pack 1 - 800x600, 1024x768, 1280x1024:
Official NA site - Pack 2 - 800x600, 1024x768, 1280x1024:
Zelda Infinite:
Videos & Trailers:
IGN
GameTrailers
NA trailer - direct link to flv
European trailer - direct link to flv
E-Card - direct link to flv
Single Player:
Many months have passed since the events of The Legend of Zelda: The Wind Waker, and Link, Tetra and Tetras band of pirates have set sail in search of new lands. They come across a patch of ocean covered in a dense fog, in which they discover an abandoned ship. Tetra falls into danger when she explores the ship alone, and Link falls into the ocean when he attempts to rescue her. When he washes up unconscious on the shores of a mysterious island, he is awakened by the sound of a fairys voice. With the aid of this fairy, he sets off to find Tetra and his way back to the seas he once knew.
Link must enlist the aid of several fairies as he explores dangerous wilds, uncharted seas and baffling dungeons. As he does, he meets an array of fascinating characters, hunts for powerful weapons and collects sand for a mysterious artifact called the Phantom Hourglass. Over time it will allow him to progress deeper and deeper into the ultimate dungeon.
Multiplayer:
A two-player wireless battle mode pits one player, as Link, against another player who controls the enemies pursuing him. Link must collect enough Force Gems before the enemies close in.
Controls:
The game is controlled almost entirely by the stylus. Using the touch screen, players direct Links movements and attacks: A sweeping motion triggers Links spin attack and tapping characters makes Link speak with them.
The game action takes place primarily on the touch screen, with a map on the top screen. However, the player can inspect the map on the touch screen and make notes using the stylus. The notes on these maps are saved for review on the top screen during game play. Players use the map to chart courses for their ships, too. Using the stylus to draw a path through the islands, players set their ships courses. Then, as the ships automatically follow the paths drawn, players can control their ships cannons to target oncoming enemies. In dungeons, players can use the touch screen to draw paths for boomerangs, sending them flying around corners or into otherwise unreachable areas.
Images:
IGN
Zentendo
Previews:
IGN (Japanese version)
IGN - FAQ
Zentendo (NA version)
Gamespot (Japanese version)
Gamespot - Phantom Hourglass launch centre
Developed by: Nintendo EAD
Executive Producer - Shigeru Miyamoto
Producer - Eiji Aonuma (Twilight Princess, Wind Waker, Majora's Mask, Ocarina of Time)
Director - Daiki Iwamoto (Four Swords Adventures)
Assistant Director - Hidemaro Fujibayashi (Minish Cap, Oracle Ages/Seasons)
Developer Interviews:
Nintendo Dream interview with the development team (translated by Zentendo)
Part 1 of 2
Part 2 of 2 (contains spoilers)
NOM Aonuma interview (translated by Nintendo Europe)
Wired - E3 2007 Aonuma interview
Game Informer - E3 2007 Aonuma interview
Gamedaily - E3 2007 Miyamoto & Aonuma roundtable
Reviews:
Famitsu 39/40
Edge 9/10Famitsu said:The way it allows players to use the unique features of the DS is quite natural. Particularly puzzles where you draw directly on the map are brilliant. It feels like you really are physically solving the puzzles.
Eurogamer 9/10Edge said:In the context of the Zelda series, Phantom Hourglass is a solid but slightly lightweight proposition. Arguably, a brisker game which trims some design fat is exactly what the series needs. But in the context of the DS catalogue it's a giant of a game, perhaps the best yet, and certainly the fullest expression of this unique machine's charms
CVG 10/10Eurogamer said:...the freshest Zelda in years, and the most complete game on the DS
Game Informer 9.5/10CVG said:There are many excellent games on the DS but few masterpieces. This one, though, is a masterpiece.
Competition:Game Informer said:This isn't just one of the best DS titles yet released, it's one of the best games on any system so far this year.
Nintendo America
To receive the three trivia questions, contestants must text "Zelda" to 20769 or enter by mail by visiting www.Zelda.com between Sept. 13 and Oct. 26. People who answer all three questions correctly will automatically be entered into the contest.
One First Prize winner will receive a trip for two to New York, two nights at a hotel, a $1,000 closed-door shopping spree at Nintendo World, $500 spending money, a special-edition Nintendo DS and a copy of The Legend of Zelda: Phantom Hourglass. Nine Finalists will receive a special-edition gold Nintendo DS and a copy of The Legend of Zelda: Phantom Hourglass. Winners of the first prize and their guests must be 18 or older.
Phantom Hourglass looks and sounds amazing!
Zelda: Phantom Hourglass - Friend CODES
1160 7636 6058 - Amir0x
0988 9649 8525 - HomShaBom
0387 6695 7245 - iby.h
1590 2604 9880 - Mejilan
2878 7506 9829 - AniHawk
4424 9394 1920 - MiamiWesker
0087 0226 3114 - Captain N
0903 0665 1732 - colinp
1031 9156 6719 - Deku
0860 1172 9144 - JohnsonUT