Valve's main marketer Doug Lombardi was on hand recently to show off the latest version of the awesome looking PC, 360 zombie shooter, Left 4 Dead. But PS3 is being left out of the loop.
Lombardi told us, "We're not PS3 developers - we're doing PC and 360 like with Orange Box. EA came to us and said 'Wow, Orange box was an incredible project, can we do a PS3 version?'"
So does that mean if it's a hit someone else (EA again, maybe?) could port it over to PS3? "Left 4 Dead doesn't have that guaranteed appeal yet - it's a new IP," Lombardi explained.
"If you mention a new Half-Life, people want to make as many versions of it as possible. If Left 4 Dead is big, then we may see a PS3 version later, or if and when we do a sequel, people may be more interested in that.
"We're only 150 people, so there's only so many things we can do. But it's one of those things with partners, wanting to take on that investment and risk. I think until L4D is proven, you'll probably just see what we make in that franchise."
Fixed. They're handling of Team Fortress online for both 360 and PS3 is pretty poor compared to the PC version. They should just stick to what they know.Valve: "We're not cnnsole developers"
This is pretty harsh coming from one of the biggest developers out there right now.
I came to post this exact same post.Originally Posted by ItAintEasyBeinCheesy
No shit.
Exactly, major damage control.Originally Posted by Kabuki Waq
so basically : not our fault
edit. Also this is kind of spitting in the face of Sony's Phyre Engine that was supposed to bridge the gap between PC and PS3 development.
This. And meh at Valve.Originally Posted by magus
I'm a PS3 owner. Valve should have never allowed EA to butcher the Orange Box for the PS3. Either do a good port designed for the system or don't do one at all. Especially if they're not going to support it like the 360 and PC versions.
The fact that they have Steam almost makes up for it though.
They're testing to see if the gun works properly in a known environment before they try to make one that may backfire on Valve.Originally Posted by Bearillusion
If you fire a gun you are responsible for the bullets.
ehhhhhhhhhhhhhhh
Didn't EA handle all that nonsense?Originally Posted by chubigans
Fixed. They're handling of Team Fortress online for both 360 and PS3 is pretty poor compared to the PC version. They should just stick to what they know.
Why do you think this is what happened?Originally Posted by magus
I'm a PS3 owner. Valve should have never allowed EA to butcher the Orange Box for the PS3.
The port is shoddy, but it's not like EA said to Valve 'let us port it to PS3, we'll do a really crappy port, is that ok?', and Valve were like 'sure, whatever'.
well maybe certain affinity will be able to help them out seeing as they're doing the 360 port of l4dOriginally Posted by chubigans
Fixed. They're handling of Team Fortress online for both 360 and PS3 is pretty poor compared to the PC version. They should just stick to what they know.
But if you only have two bullets are you responsible for only firing twice?Originally Posted by Bearillusion
If you fire a gun you are responsible for the bullets.
Do your thing Valve.
I aint hating....
That only helps when the game is designed for the Phyre engine on the PC as well. Source is not a multi-platform engine so ports are difficult. The next Valve engine may be (or the next big update to Source might change things around so that it is) in which case porting will become easier.Originally Posted by Visualante
edit. Also this is kind of spitting in the face of Sony's Phyre Engine that was supposed to bridge the gap between PC and PS3 development.
is what I read...Valve; We're lazy developers"
Yay, and we're so fucking happy about it too.Originally Posted by f_elz
Valve didn't want to port it to ps3 themselves... so what? At least you got it.
Here's how people will see this:
Orange Box PS3 has problems -> Orange Box is a Valve game -> Valve sucks (-> Gabe sucks)
Note: I got it on PC.
Valve said the code-base (engine?) was running on all three platforms. Before OB PS3 was released. I don't understand how EA screwed up it up really.Originally Posted by Kamakazie!
That only helps when the game is designed for the Phyre engine on the PC as well. Source is not a multi-platform engine so ports are difficult. The next Valve engine may be (or the next big update to Source might change things around so that it is) in which case porting will become easier.
Because Valve make good games, Duh.Originally Posted by Zedsdeadbaby
Why are people so upset that Valve aren't developing for all platforms? A massive amount of developers aren't supporting all three platforms either, so why is Valve particularly targeted?
No kidding, since Gabe Newell publicly stated the PS3 is a "waste of time" why would you?
If you donīt have the competence to do multiplatform titles you may just leave it to the others.
Its due to Gabe's PS3 comments last year and the need to "settle the score."Originally Posted by Zedsdeadbaby
Why are people so upset that Valve aren't developing for all platforms? A massive amount of developers aren't supporting all three platforms either, so why is Valve particularly targeted? Is it because people feel they 'owe' Sony and the PS3 something? As if.
See above for example.
360 version of Orange Box was just fine. kb/m controls are no doubt superior, but still. TF2 is the only part of the box that isn't up to par compared to pc. Lag is fixed most of the times, but it's clear PC users get the first class treatment there.Originally Posted by venne
LoL at people who pick up Valve games on consoles.
You might want to edit that, meta thread statements are a no-no nowOriginally Posted by Truant
You're all responsible for this shitty thread, I know that.
money money moneyOriginally Posted by Remy
It's interesting to see the difference in Valve between when the Mac port of Halflife was canceled - where Gabe made a very strong stand that if the port was going to be incomplete and not well supported, they would rather shitcan the project - and now.
Not that I care. No amount of bitter console fanboy tears will ruin my enjoyment of the excellent products Valve creates on the best gaming platform available.
Anyway, PC is the way to go here.
Yup, it's not like they're saying "oh no the PS3 version of TOB was crap so we're never working on the system again" (besides who speaks in accronyms) what they are saying however is "We're making Left 4 Dead for the PC and 360 as we are more familiar with their architecure if another developer wants to port Left 4 Dead to the PS3 than that is something we'll seriously consider"Originally Posted by spindoc
I don't think that thread title is inflammatory, despite what you might think :lol
Because people are fanboys. It has to be on their system now. Or else...developer sucks, they are lazy, they hate the PS3, and all that other crap.Originally Posted by Zedsdeadbaby
Why are people so upset that Valve aren't developing for all platforms? A massive amount of developers aren't supporting all three platforms either, so why is Valve particularly targeted? Is it because people feel they 'owe' Sony and the PS3 something? As if.
Never understood it really with Valve. Its not like thier games are demanding on PC specs(Anything remotely recently it should play well on, not to mention PC is superior version) and you could always buy a 360...So whats the problem other then its not on your system?:lol
I swear most people who criticise it have never played it.
The GTA4 PS3 version runs at a lower res than the 360 version, does that make rockstar lazy devs? Of course it doesn't, so why bash the ps3 orange box (which actually has graphical improvements over the 360 version)?
I wouldn't call them lazy. They are optimizing their resources--talent and time--for high quality products. Remember, they are probably working on other projects as well.Originally Posted by AmMortal
is what I read...
Gee what a surprise, a PC developer is treating a playstation platform like crap. Where did I see that again? Oh yeah on PS1 and PS2.Originally Posted by Haunted One
Treating PS3 as a second-class citizen. Harsh.
The official FUD on that matter is that is has terrible framerate whereas the truth from friends that have actually played it is that is rarely has framedrops.Originally Posted by CowGirl
What the hell is wrong with the Orange Box PS3 port?
I swear most people who criticise it have never played it.
The framerate does rarely drop (usually in relation to quicksaving). However, I experienced several lockups. Especially in the Citadel in HL2. Even restoring from a saved game wouldn't fix it. I had to use the stage select code and restart the chapter.Originally Posted by fortified_concept
The official FUD on that matter is that is has terrible framerate whereas the truth from friends that have actually played it is that is rarely has framedrops.
No thanks. I'm plenty glad they released Orange Box for consoles. Sorry you aren't.Originally Posted by chubigans
Fixed. They're handling of Team Fortress online for both 360 and PS3 is pretty poor compared to the PC version. They should just stick to what they know.