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Official Tales of Hearts thread

Rpgmonkey

Member
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Title: Tales of Hearts: Anime Movie Edition/CG Movie Edition
Genre: Role Playing Game (This particular Tales' "genre" is "To Meet With Hearts RPG")
Platform: Nintendo DS
Players: One (Multiplayer for Spir Mazes)
Developer: Namco Tales Studio (Team Frankenstein, a.k.a. staff of various Tales Studio teams from Team Destiny (Destiny 2, Rebirth, Destiny Remake) and Team Symphonia (Symphonia, Abyss, Vesperia)).
Publisher: Namco Bandai
Release Date:
-Japan: December 18th, 2008
-North America: Will it make it? :(
-Europe/PAL: Will it make it? :(

Versions: Anime Movie Edition, CG Movie Edition. Both retail for 6,650 Yen.

Bonuses:
Preordering the Anime Edition gets you a "Viva Heartful! Tales of DVD", which contains:
-Chat Drama, featuring the characters Shing(Hearts), Kohak(Hearts), Yuri(Vesperia), Emil(Ratatosk), Ruca(Innocence), Ashe(Abyss), Guy(Abyss), Barbatos(Destiny 2)
-Tales of Festival: Tales of Hearts Stage Video
-Tales of Hearts Opening Movie (Anime)
-A promotion video of the Tales of Series' lastest work! :eek:
-Information on a new project by Bandai Namco Games! :eek:
While the CG Edition nets you a "Visual and Original Soundtrack DVD", which has:
-Soundtrack (contains 10 songs)
-Design Material Collection
-Tales of Hearts Opening Movie (CG)
-Voice actor interviews
-A promotion video of the Tales of Series' lastest work! :eek:
-Information on a new project by Bandai Namco Games! :eek:


Reviews
Famitsu- 9/8/8/8 (33/40)

Characters (Click first name for anime, last name for CG)

Shing Meteoryte
16 years old, uses a sword, Soma name is Asteria.
Kohak Hearts
17 years old, uses a baton, Soma name is Elrond.
Hisui Hearts
18 years old, uses bow gauntlet thingies, Soma name is Gale Arc.
Innes Lorenz
24 years old, uses a big axe blade thing, Soma name is Folseus.
Beryl Benito
18 years old (yes it's true...), uses a paintbrush (yes it's true...), Soma name is Thiers.
Kunzite (CG)
Over 2000 years old, uses tentacle blade thingies, Soma name is Vex.

Only two people below 18? Is it just me or are the number of characters in JRPG casts under 18 really starting to shrink? Not even Star Ocean and Tales are really doing it anymore. :p

And yes, they're all named after stones if you were curious.

Videos
Trailer 1 (Anime) (CG)
Trailer 2 (Anime) (CG)
Dungeon tours (1) (2)
Field Dungeon
Skits (1) (2) (3) (4) (5) (6) (7)
Cutscenes (1) (2) (3) (4)
Battle videos (Shing) (Kohak) (Hisui) (Innes) (Beryl) (Kunzite) (Support Attacks) (Combination Attacks) (Combination Attacks 2)
Other (http://www.youtube.com/watch?v=I0uvq4c2sr8) (Spir Maze) (Prologue (Anime)) (Prologue (CG))
Opening Movie (Anime) (CG) (Whenever it gets uploaded)
Full version of the opening song
Bonus DVD (New Tales) (Chat Drama) (Soundtrack) (Special Fragile video) (CG Opening) (Anime Opening) (VA Interviews) (ToF Stage)
(Note that all of the Bonus DVD stuff besides the Tales video are Nico links, you'll need an account or just wait for them to be on Youtube)

You can also stream them in better quality here: http://toh.namco-ch.net/playmovie/index.html

Download: http://www.megaupload.com/?d=NMH4OYJ1

Screenshots



Basic plot

Tales of Hearts follows the story of Shing Meteoryte, a young village boy who finds the siblings Kohak and Hisui Hearts washed up on the beach, which begins his adventure with the two to collect (and uncover the secrets of) Soma, mysterious pieces of equipment, and the Zerom, strange monsters that can eat into, and contaminate a person's heart, which the Soma can fight against.

Throughout the journey he also meets and joins forces with Innes Lorenz, a woman running a carriage company where she's the only employee, Beryl Benito, a girl wanting to be the court painter, and Kunzite, a mechanical guardian that somehow possesses a heart and was programed to protect a certain someone, and encounters more obstacles and threats to the world than just the Zerom...

Gameplay/Features/Details

Tales of Hearts is the eleventh mothership title (the Tales series' way of calling something a mainline game), the second mothership title for the Nintendo DS, and the first mothership title to be developed for the DS by Tales Studio! And by time the release of Tales of Hearts comes, it will have been four years (and a few days) since we got a completely new 2D Tales game with Rebirth, which released way back in December 2004! These games sport 2D sprites, sometimes 3D environments, and a two-dimensional battle-system, which, despite not being three-dimensional, can be a ton of fun. Let's see if this one ends up being better than Tempest and Innocence!

The opening song, "Eien No Ashita" (Eternal Tomorrow), is performed by DEEN, who also did Tales of Destiny's opening song over ten years ago in 1997.

At it's core, the gameplay is pretty similar to any other Tales game, Japanese RPG, or Role Playing Game in general. You play the protagonist, who gets a band of other would-be heroes to travel across the world to various towns and dungeons in an adventure full of enemies, allies, treasure, and other secrets, and as the adventure goes on you progress through the plot. While most people understand the core by now, this is when the various things surrounding it kick in and make these games unique. This game has a lot of weird new features or remixed versions of other features, so I'm going to list anything notable and try to explain it in detail for those who didn't know.

No random encounters - For the first time in a 2D Tales game, there are no random encounters (not in dungeons anyway)! While you can't tell exactly what you are fighting, you are free to avoid or engage in battle with enemies that are visible on the field. Symphonia didn't let you know exactly either, but you have to start somewhere.

CNAR-LMBS - Tales of Hearts uses the "Combination Aerial Linear Motion Battle System", or CNAR-LMBS for short. Like almost every other game in the series, it's defined by realtime battles, in which there are no turns or or menus to cycle through to fight. You use your current skills and brute force to link together attacks, and work with your allies all in conjunction to claim victory over your enemies in battle.

Aerial & the Emotional Gauge - Another somewhat unique factor to this game is it takes the system the Tales of Destiny remake started, and allows you to fight and create combos in mid-air, allowing you to juggle enemies in mid-air. Instead of TP like a lot of other games in the series, ToH uses the Emotional Gauge (or EG for short), which appears to be heavily influenced by the Chain Capacity (CC) system of the Tales of Destiny Remake, and the Rush Gauge (RG) of Tales of Rebirth. Like ToD's system, there are no "levels" of skills. Any skill you have can be linked to another one, and using normal attacks or skills consumes some of the EG. Don't worry about spending too much though, the EG recovers automatically if you stop to rest a second or two. The RG influence kicks in with the "high" and "low" system of the EG. If you're the type who fights a lot and chains a lot of combos, the EG becomes red, which is a signal that it's in "high". If it's on "high", you have increased attack power and are capable of making longer combos, with the drawback being that you take more damage. If you're the type that bides your time and doesn't fight too much, it stays blue, which is a signal that it's on "low". You have less attack power and can't chain as many combos, but you also have higher defense power as a benefit. It mixes the reliance on speed and linking attacks of ToDr with the reliance on being balanced in how you fight of ToR.

Combination Gauge - The most original aspect to this game's system is the ability to call in inactive party members. Every party member has a Combination Gauge (or CG for short). On the bottom screen you have a choice to set a couple of shortcuts. You can set things from items to attacks of your active party, but that's not the point here. You're free to set a skill from someone who won't be in the party, and if you use the skill in battle, that person will pop into the battle, use the skill, then jump out, at the cost of some of your CG gauge. You can also use it to make combination attacks. Provided you use the right skill combination and timing, two people (at least one has to be in battle I'm sure) can work together to make a new attack! It adds another somewhat strategic element to the game, since now you aren't forced to put someone in the fight just because of one crucial skill they may have (so you can even throw out that annoying healer if you want to and just call them in for healing, lol). The CG fills as fights go on and you work with your party.

Cameos! - Another thing to note is that you can call in support characters from other Tales games, or even other Namco properties in fights to use a skill too! You can see a full list of who pops up here.

Soma Build/Evolve - You don't buy weapons in Hearts like some other RPGs. Instead, you get various materials from battles and other places, and use it in the "Soma Build" system, which is somewhat similar to the Swordian Device and Enhance systems of ToDr and ToR respectively. Through the Soma Build system you can learn four types of skills: Parameter, Battle, Action, and Support. Parameter skills are stat increases, Battle skills are more attacks/spells for your characters to use in battle, Action skills are things like Aiming Dash and Backstep, and Support skills are things like increased item drops. Once you've done Soma Build enough, you can use "Soma Evolve", which lets you transform your weapon into various types for each level, each being more proficient in certain things (attack power, skills, magic, etc.). It encourages you to find the system that fits your party and play style the most.

Recovery Stones - Tales of Hearts is the first mainline game to remove cooking/food for recovery or other effects in favor of a very similar system, the Recovery Stone. This system gives you a recovery stone, a little stone (duh) that you can equip various effects to, and can set to kick in at various points or situations in battle. It also has energy, which is consumed when it's used, and can be recovered in dungeons or at special shops for the stone. At these shops you can also buy new effects, and increase the number of effects that can be set to the stone. So you have the capability of having the stone used in the middle of a battle when the party is at 50% HP, recover 30% HP, and increase the group's attack power, or make it occur at the end of a battle, recover 80% HP, and cure status effects.

Spir Mazes - I guess to please the people who liked that dungeon quest system in Innocence, Hearts uses Spir Mazes. While I don't know how many, if any, are required by the plot, there are various NPCs in the game that you can talk to, and go into their heart and all that stuff. In this place you can explore to cleanse that person's heart, and you can find various (rare) items and enemies within. You can also play with a friend, and you can go around and find even more little treasures.

Soma Link - This also brings back the relationship thing from Symphonia and Innocence (it actually makes a lot more sense in this game than the others though, communication/interaction is supposed to be a big theme), called "Soma Links". In places throughout the plot, you may have times where you can make your own decisions. It changes the plot somewhat, and you also have a "Soma Link Level". Depending on your decisions, the level/value increases, and apparently you'll even gain new abilities from it.

Field Dungeons - Little areas that link towns to dungeons, or towns to towns, and pop up when you're moving from your location to a new area. They're similar to the usual Tales dungeons, there are enemies, treasure, puzzles, etc. After you've cleared them, you can travel between towns and dungeons on the traditional world map.
 

Rpgmonkey

Member
Post just to separate in case something extra is added.

Thread too crowded? I'll add some of the videos later in the day. Haven't been uploaded yet, unless you don't mind Youtube-quality.
 

sca2511

Member
i have never played a tales game in my life ..well maybe a little bit of the intro of Tales of Phantasia. What can I expect in the Tales series if I wanted to start playing through them? It looks like the combat is similar to Star Oceans combat system. Are there any other games that are sort of similar to them?
 

Ydahs

Member
CoverCG.jpg


Is the CG that bad that they don't even show it on the cover?
Thread too crowded?
You did a good job with the thread, though add an extra line before 'Release Date', 'versions' and 'bonuses' to make it look less crowded.
 

Verve

Member
I so hope this gets translated to English after not getting Innocence :/
Would definitely go for the Anime version, no question.
 

Hive

Banned
duckroll said:
So, is anyone getting the CG Edition?

hmm.. mayyyyybe? :lol

well, actually, if absolutely NOBODY ends up getting the CG version, then I might consider the novelty~ hehe
 

Verve

Member
I just hope following scenario won't get reality:

- the CG version does not sell at all
- the Anime version would have sold decently enough to release it also in the US
- NB still decides to not bring it over because the sales overall did not meet expectations

:/
 

kiryogi

Banned
duckroll said:
Wuss. You said you were going to get the CG Edition because it felt "refreshing." :p

Goddamnit why would I have to be the odd man out though?! Besides, I was acutally bent on the CG edition in that regard until I saw the covers. Woudln't give up a nicely illustrated Inomata cover for that white thing unfortunately. But I would like to someday own the CG edition in some form or another. And by that I mean either cheap import or domestic release.
 

duckroll

Member
kiryogi said:
Goddamnit why would I have to be the odd man out though?! Besides, I was acutally bent on the CG edition in that regard until I saw the covers. Woudln't give up a nicely illustrated Inomata cover for that white thing unfortunately. But I would like to someday own the CG edition in some form or another. And by that I mean either cheap import or domestic release.

WUSS! :lol
 

kiryogi

Banned
duckroll said:
WUSS! :lol

Pfft. Besides, if I switch now I'll miss out on preorder bonus. Although, I don't think I will end up getting the DVD from play-asia D: But I think I went with playasia since I'll get it overnight ASAP. Hopefully, cmon holidays!
 

vareon

Member
Thread title should be "Official Tales of Hearts thread of keep hoping, non Japanese speakers" or something.

The game looks amazing ;_;
 

duckroll

Member
A slight correction/expansion to the "Field Dungeon" in the OP. Field Dungeons are basically dungeons that connect towns to other towns or towns to dungeons. Whenever you need to go from a place you're already at to a new location, there'll be a field dungeon. This is similar to lots of other RPGs, like FFX. Field dungeons are like any normal Tales "dungeons" in open areas, complete with puzzles and stuff. The difference is when you've cleared field dungeons, you'll be able to travel back and forth between towns and dungeons on the traditional Tales world map, sans random encounters.
 

Datschge

Member
Rpgmonkey said:
(...) and a two-dimensional battle-system, which, despite not being three-dimensional, can be a ton of fun.
Oh come on! Why should be a battle system automatically be less fun by being 2D instead 3D? Such insinuations make me sad. =( Historically the opposite is the case...
 
duckroll said:
A slight correction/expansion to the "Field Dungeon" in the OP. Field Dungeons are basically dungeons that connect towns to other towns or towns to dungeons. Whenever you need to go from a place you're already at to a new location, there'll be a field dungeon. This is similar to lots of other RPGs, like FFX. Field dungeons are like any normal Tales "dungeons" in open areas, complete with puzzles and stuff. The difference is when you've cleared field dungeons, you'll be able to travel back and forth between towns and dungeons on the traditional Tales world map, sans random encounters.
Hmm, I approve this. <3
 

BluWacky

Member
Awesome OP!

I want this so badly (biiiiig 2D Tales fan, nothing against the 3D editions at all though), but can't really justify the expense to buy it on release day. I'm almost tempted by the CG edition as I'm not that impressed by the clips of the anime version from ads/trailers and aside from the Uncanny Valley moments the CG is mildly impressive - I'm sure there will be plenty of copies around quite soon if Amazon's pre-order charts are anything to go by.

Is Beryl the only mage? There's been a lot of focus (understandably) on the normal skills of all the characters, and very little on the magic, and it's always fun to play as the mages in Tales games (well, except I never really got the hang of playing as Annie in Rebirth).
Kohak appears to be more like a Farah/Senel kind of character.

Looking forward to first impressions!
 

Mejilan

Running off of Custom Firmware
Hopefully third time's the charm, with Scamco Homewreck.
Also, here's hoping that the Tales of Innocence fan translation patch is almost ready! :)
 

JCX

Member
I don't get why namco doesn't bring the DS tales games to NA. I want to give them my money, and they won't let me!
 

Verve

Member
Mejilan said:
Hopefully third time's the charm, with Scamco Homewreck.
Also, here's hoping that the Tales of Innocence fan translation patch is almost ready! :)

Didn't know about such a patch being done until you mentioned. Searching for it, I saw that it should be finished in early 2009. That lighted up my day a little, thanks :)

Edit:
As I forgot to do it before: That's a really great OP!
 

Mejilan

Running off of Custom Firmware
No problem. I believe it's being done by the same folks that did the ToP PSOne patch, and they got that one out rather quickly after announcing it. Just a few months, IIRC.
 

jrricky

Banned
The character design is awesome.

If they bring this over here with the two separate versions, I will buy the CG one; they look great.
 

Hcoregamer00

The 'H' stands for hentai.
I am loving the anime designs, they look great.

Tales of Innocence was an excellent game, and since this one has more time and effort put into it, it will be a world class tales game.

I look forward to importing it, since it wont likely have a USA release.
 
JCX9 said:
I don't get why namco doesn't bring the DS tales games to NA. I want to give them my money, and they won't let me!
It really puzzles me. Well tempest was crap, so that wasn't bound to show up, but Innocence was great and had a cool battle system - it was also a mothership title by a developer that had their previous title (a spin-off) localised :S

But yeah, at least Hearts is 2D this time so by precendence, it shouldn't come over! :/

Great thread effort btw! Looking forward to impressions as well as I won't be getting this right away. I'm in the camp that firmly believes the 2D Tales games are superior as far as battles are concerned.

Is Beryl the only mage? There's been a lot of focus (understandably) on the normal skills of all the characters, and very little on the magic, and it's always fun to play as the mages in Tales games (well, except I never really got the hang of playing as Annie in Rebirth).
Kohak appears to be more like a Farah/Senel kind of character.
As far as spells are concerned, she seems to be the most capable, but I believe Hisui and Kohak have a good range of offensive spells as well. Itseems Tales is constantly diverting from having pure mages now so they tend to have decent melee skills as well.
 

RetroMG

Member
kiryogi said:
Goddamnit why would I have to be the odd man out though?! Besides, I was acutally bent on the CG edition in that regard until I saw the covers. Woudln't give up a nicely illustrated Inomata cover for that white thing unfortunately. But I would like to someday own the CG edition in some form or another. And by that I mean either cheap import or domestic release.

This quote with your Judith Avatar has me hearing all of this in Judith's voice, which makes it really funny.
 

Firestorm

Member
Link1110 said:
I ordered both.
Well then, you've walked right into their plans.

Dammit. I haven't read a lot about the game, but the OP makes me want this so badly. Was the handheld Tales I wanted most as soon as I saw the graphics and first battle footage =(
 

Manaka

Member
Hm, this just reminds me that Veigue actually looks quite badass for an Inomata-character ^^
And that Vesperia needs a release date for Europe...
 

Rpgmonkey

Member
Fixed the Field Dungeon thing. Thanks. :)

Datschge said:
Oh come on! Why should be a battle system automatically be less fun by being 2D instead 3D? Such insinuations make me sad. =( Historically the opposite is the case...

Oh, I didn't mean it like that. :lol

The 3D ones are pretty much the only ones that come out in English anymore, so it was intended to be more like "even though they're noticeably different from Symphonia/Abyss/Vesperia in style, that doesn't mean they're bad or anything".
 

kiryogi

Banned
Manaka said:
Hm, this just reminds me that Veigue actually looks quite badass for an Inomata-charakter ^^
And that Vesperia needs a release date for Europe...

Veigue sure did seem cool. Even had the actor to boost that appeal. Except they decided that he spend more than half of the game screaming for his mate there.
 

Dali

Member
The cg versions look terrible. I guess the complete change of aesthetic is intentional. At least I assume the Art Director is familiar with Kingdom Hearts or even Namco's own Xenosaga I. What a horrible decision. It's like bad cosplay.
 

kiryogi

Banned
Oh, and a fun note I ran by last night discussing with Duckroll. Apparently the assistant producer is Kutaragi's son.
 

BluWacky

Member
kiryogi said:
Veigue sure did seem cool. Even had the actor to boost that appeal. Except they decided that he spend more than half of the game screaming for his mate there.

KUREEEAAAAAAAAAAAAAAAAAAAAAA!

It had to be said. Also - peach pie is the cure for racism.

Although Rebirth is probably my favourite Tales game, it sure does have a stupid script...
 

Jiggy

Member
If this game doesn't get released in English--and I'm talking about the only version of it that exists to me--then I just might import. I just might. D:
 

Galactic Fork

A little fluff between the ears never did any harm...
duckroll said:
A slight correction/expansion to the "Field Dungeon" in the OP. Field Dungeons are basically dungeons that connect towns to other towns or towns to dungeons. Whenever you need to go from a place you're already at to a new location, there'll be a field dungeon. This is similar to lots of other RPGs, like FFX. Field dungeons are like any normal Tales "dungeons" in open areas, complete with puzzles and stuff. The difference is when you've cleared field dungeons, you'll be able to travel back and forth between towns and dungeons on the traditional Tales world map, sans random encounters.

That's a very new and great way to do it. But, that creates questions for me. I'm not sure how that'll work. Does that mean when you get to an unexplored area of the overworld map, you enter the field and unlock the segment of the overworld map after you finish the dungeon? When you leave a town, does it ask if you're going to a new area, or to a previous town?
 

duckroll

Member
Galactic Fork said:
That's a very new and great way to do it. But, that creates questions for me. I'm not sure how that'll work. Does that mean when you get to an unexplored area of the overworld map, you enter the field and unlock the segment of the overworld map after you finish the dungeon? When you leave a town, does it ask if you're going to a new area, or to a previous town?

Well, I think it means that when you leave a town to go to a new area, you won't hit the world map at all. Instead you have to complete a field dungeon to get to your objective ala FFX. But once you have completed a field dungeon and made the connection, in future when you want to return to previous areas, you can use the world map instead. I don't believe there will be any exploration on the world map to get to new areas, which makes it a departure from normal Tales.
 
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