Wow, so many questions. I am glad this game is getting so much attention from lots of people
Costanza said:
How is the story? As good as AA3?
Hm.... so far I have only played 2 full stories, and it's holding up. The first case, just like any other game in the series, is really easy and stuff. The second story is pretty good also.
I played AA3 a few years back now (GS3 I should say), so I can't really remember how awesome it was (though I know it was awesome). I will have to comment on the story when I finish the entire game, as the better ones are usually the later ones in the game.
Hcoregamer00 said:
How is the music compared to the previous games, all the Ace Attorney games have been ace (pun intended) when it comes to musical scores.
Also is the pacing of the game more like the investigation parts (a little slow) or the courtroom sequences (intense)?
Music is good. Think Miles Edgeworth type theme music all throughout the game. I like it.
Hm... The investigation parts of this game is actually now much more pacy, thanks to the before-mentioned Monkey Island style moving around.
I would say the pace of this game is so far more like the courtroom sequences, but the sequences are shorter and more sporadic.
For example, the first case of AA games are usually Investigation -> Courtroom. The first case in this game is more like Investigation -> Courtroom -> Investigation -> Courtroom -> Investigation -> Courtroom, but mini versions of each.
Fuu said:
Can you double click the border of an already visited screen to reach the next one faster or any sort of similar navigation solution?
I mean, if you want to go from A to E, you always have to normally walk throught B, C and D? A feature that speeds up the backtracking is always good in adventure games so I was wondering.
So far from the two stories that I played, it does not require you to move back A -> B -> C -> D -> E at all, so I haven't tried double clicking. So far, there's not a lot of running around you have to do. It kind of restricts you to finish all your investigation on a particular screen first before moving on to the next (at least so far it's like that). I think it will continue to be like this, though I will have to finish the game first of course to be certain.
Also, you can run, so I don't think traveling between screens will be much of a problem.
RockmanWhore said:
Can we still play with buttons? Depending on where I play, there are times where using the touch screen is a chore (like when I'm in bed).
Yes, I am playing solely with buttons. I just don't buy into moving Monkey Island style with the stylus, since the action is actually taking place on the top screen.
-x.Red.x- said:
Hm... expect around the same as AA cases.
RuneFactoryFanboy said:
When in the timeline does this game take place?
I think someone answered this already. So far it's very difficult to tell because I haven't seen a lot of familiar faces yet.
Nemesis556 said:
Could you perhaps go over the general structure of the game?
IE. The original games had an investigation followed by a court case. Naturally, the investigations were interesting and stuff but the court cases were sometimes much more exciting.
How does Kenji work? Is there still some intense OMFG moments of excitement like the original games?
Apollo had a translation too, and that was brand new. I think the translations were made for the Asian market, as the localised versions (US/PAL) all had much better translations as well.
It goes like this. Investigation -> Reasoning -> Investigation -> Reasoning -> etc. Investigation is much like AA, but there's something new called "Logic" that you will have to solve (it's not that hard). Reasoning is much like "Courtroom" action, but happens at the scene of crime. Usually it's someone else doing the reasoning, and Miles is there to rebuke them based on evidence gathered.
Yes, intense moments of "Oh that was what actually happened!" is still there just like the original AA games. The game is really a lot like AA, just that you are now looking for the truth to find the murderer rather than looking for the truth to depend your client.