AceBandage
Banned
http://www.edge-online.com/features/interview-yasuhiro-wada?page=0,0
You recently wrote on Marvelous blog a message to Japanese gamers. What was it about?
Simply put, I think the population of gamers in Japan is shrinking fast. Every year, we see the number of active core gamers decreasing. I think this is due to the industry. Publishers, developers and creators alike are not trying hard enough to bring original creations on the market. I have the feeling that those gamers are feeling bored, that they have had enough. At Marvelous, it is my ambition to make new and original games that are not only appealing to those gamers. I wanted those users to look at our games. The objective was by answering the needs of those gamers so they would find video games fun again. Doing so, we would see the population of gamers growing again.
Strong IP, series or popular characters are the main focus today. They are seen as secured elements in a very risky environment. Publishers and developers have used this for years, leaving little place for originality and new contents. I think this is why gamers are leaving video games. I believe that variety is the only way to bring more people into gaming.
What was the reaction of Japanese gamers to your message?
It was quite negative. Of course we had some positive messages pushing us to deliver more original contents, supporting us. But many criticised the fact that such a high-ranking person from a video game publisher is telling those things in public.
Some of Marvelous latest titles had positive reviews worldwide but this did not translate into sales. What are the reasons of this? Do you think the choice of the Wii as a gamer platform is one key element?
I dont think it is about the platform. Of course it cant offer the same level of performance and HD visuals of the other high spec platforms. Having the possibility to display 100 characters on screen where you would be limited to 30 on the Wii wont make the game any more fun. This is not where the essence of video gaming is. I remember having some incredible fun on the very first black and white GameBoy. Today, you have plenty of beautiful games that are not very fun to play. So it is not about the hardware.
The reason why our games are not selling as much we would like could be found in the name of our company. Marvelous has just reached the point its games are getting noticed and getting good reviews. But we are not a major name yet. The Marvelous brand is still associated to some not so good titles we made in the past. We are yet to gain the brand value of companies like Nintendo, Capcom or Square Enix. Even if you dont fully understand what a title is about, because its branded Nintendo, Capcom or Square Enix, you feel like ok to buy and try it. A Marvelous game has yet to gain such recognition and trust from users. Now, if you consider the big but very light population of casual users, they dont know about Marvelous at all. This population is by far the majority on the Wii. So in that sense, you could indeed think the Wii factor is working against us. But at the same time, if you consider games like Umbrella Chronicles, Biohazard 4 or a Tales Of RPG on the same Wii, you find that those games sell more than 200,000 or 300,000 copies. So there is a gamer market on the platform. Im sure there are potentially about a million of them. So we need to gain the trust of these users.