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Junior Member
(02-13-2010, 03:18 AM)
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New Prince of Persia Forgotten Sands Info
#1
Hey guys,
There were a few magazine released with some info about the game. So far what I've gathered and read . The game is set a few months after Sands of Time. The Prince goes to a neighboring kingdom ruled by his brother name Malik. The Prince sees similarities of his mistake and his brother's mistake. Aside from this, the Prince gets a new companion called Razia who controls the elements/magic, kind of reminds me of Elika in PoP 2008. Aside from this, the combat is going to have about 50 enemies on screen that you have to mow down. Err. I hope its nothing like Dynasty Warriors, which is fun but gets tedious. Especially considering how "great" the combat is of PoP games have been. List of powers: Rewind Fire Air - air dash moves to reach new platforms, swirl winds/aka like Cody from SF series type of moves against his enemies Earth - a broken pillar can be fixed so that it can be climbable again. Water - water can be frozen Its the PoP Team watched a bit too much Captain Planet to make this game... So what do you guys think? |
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(02-13-2010, 03:20 AM)
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#2
i'm still in denial. this game doesn't exist.
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(02-13-2010, 03:20 AM)
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#3
Any game with "sands" in the title is going to be a large disappointment.
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(02-13-2010, 03:25 AM)
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#6
I need to see concept art, screens and videos before I commit to an official opinion.
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Banned
(02-13-2010, 03:28 AM)
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#8
I saw some of the Wii version in Nintendo Power.
It looks, ok for the most part. Supposedly, it's been built from the ground up for the Wii, but it's Ubisoft so I'm not going to believe it yet. A few details (thanks to f4f/rush): - Not a port. The dev's were mandated from Ubi headquarters to build it from the ground up for the Wii. - Runs at a constant 60 frames per second. - There is an object called the Sand Ring, which creates a handhold on any wall simply by pointing the Wii remote at a location and pressing B. You can only generate one at a time. - "Things get considerably more complex when you have to use multiple sand powers in concert." - During platforming segments, a faint blue line helps to show you the princes reach and whether he can make a jump. It may seem like it makes things easier, but keep in mind that you can no longer rewind time and fix your mistakes. - SMG style coop - Combat controls: flick wii remote to swing sword, and flick nunchuk to punch. Blocking, rolling, and everything else are button controlled. |
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Member
(02-13-2010, 03:28 AM)
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#9
Originally Posted by Zapages:
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Member
(02-13-2010, 03:40 AM)
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#11
Can't be taking cues too much from Captain Planet. Needs the heart part:
http://www.youtube.com/watch?v=vpXM9bj-WPU LOL, anyway, I'm interested in seeing how the combat will play out with 50 enemies at once. From PoP:SoT and on the combat was somewhat cinematic. I wonder If they will go that route or the Dynasty Warriors hack and slash route. |
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Master of the Google Search
(02-13-2010, 04:50 AM)
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#17
Originally Posted by Host Samurai:
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(02-13-2010, 05:40 AM)
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#25
Originally Posted by AceBandage:
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Running off of Custom Firmware
(02-13-2010, 06:03 AM)
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#30
I hope that the powers aren't as awful and in-game-logic-breaking as Elika's.
I want the platforming and environmental puzzles to actually have some kind of consistent architectural and physical logic, like the last gen games. Yes, the logic is cartoonish or Hollywoodish, but it still worked and remained consistent throughout. PoP 2008 had pointless, redundant powers that had you less exploring the architecture and solving puzzles, and more seeking out silly glowing pads that sent you flying around in too-random directions. I fucking hated that about the game. And the combat. And the story. And the characters. And the way the game basically played itself. While my enthusiasm for this new game isn't all that high yet (nor is it getting higher with time), I can't help but think that it almost has to be better than their last pathetic outing. |
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Member
(02-13-2010, 06:03 AM)
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#31
Originally Posted by bigboss370:
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Running off of Custom Firmware
(02-13-2010, 06:09 AM)
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#33
Originally Posted by Ydahs:
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Member
(02-13-2010, 07:39 AM)
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#34
Originally Posted by SapientWolf:
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Banned
(02-13-2010, 08:30 AM)
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#35
Huh? I thought Sands of Time had the best combat of them all personally. Played on PC. Was surprising to me how nicely a third person action adventure with melee combat worked with the keyboard and mouse setup... Controls were simple and intuitive. The latest PoP, not so much... Doing the tricks and everything didn't feel as immediate as in SoT, and the combat... Ugh. 360 pad was a must. I wish they went back to the SoT setup and just alter the powers and the enemies to be more challenging.
Thanks for that info AceBandage. It's probably going to be gimped in some ways I guess (is it by the same developer as the HD versions? they'll probably consider it a minor side project or something making it half the game - or if it's by someone else then they may not be as good or well budgeted etc) but that's some good info for now.
Last edited by Agnates; 02-13-2010 at 08:37 AM.
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Combovers don't work when there is no hair
(02-13-2010, 08:40 AM)
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#36
Originally Posted by bigboss370:
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Junior Member
(02-13-2010, 09:50 AM)
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#39
Originally Posted by AceBandage:
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st5fu
(02-13-2010, 10:19 AM)
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#40
I'm really disappointed they've not followed the old formula / style. I was really anticipating another sequel in that style, they could have took it so much further. This just looks drab and generic, I have about 5% interest only because the previous one was good. It wasn't perfect, there are things it had to improve, the combat and of course, the difficulty.
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Banned
(02-13-2010, 10:38 AM)
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#41
Originally Posted by Sir Johnny:
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Master of the Google Search
(02-13-2010, 07:52 PM)
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#42
Originally Posted by Agnates:
Originally Posted by Ubisoft:
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Banned
(02-13-2010, 08:02 PM)
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#44
Originally Posted by grandjedi6:
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Member
(02-13-2010, 08:06 PM)
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#45
Originally Posted by Mejilan:
I'll likely skip this new PoP and just hope they get back to PoP 2008 style next year. |
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Member
(02-13-2010, 08:15 PM)
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#46
I won't write the game off as terrible just yet, ill wait for some actual gameplay footage first.
Well I don't trust Ubisoft to make quality games all the time, I do know there capable of it, and hope this is one of those games. However Ubisoft, please, PLEASE, include an ezio or altair skin for the game, the prince is pretty ugly looking, and I ran around as altair in PoP2008, and it was awesome. |
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Ὁ μεμβερος -ου
(02-13-2010, 08:18 PM)
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#47
Originally Posted by geeko420:
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Member
(02-13-2010, 08:19 PM)
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#48
Originally Posted by Agnates:
So as long as I get to fight phonebooths and rocketships in the wii port of Forgotten Sands, I'm sold. |
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Member
(02-13-2010, 08:32 PM)
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#50
Originally Posted by Combichristoffersen:
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