StevePharma
Member
GAF,
Im not autistic. I like socializing with other people. Hanging out, sporting, watching a movie together, and partying through the night. I dont like socializing with people on a digital level. I dont care about people tweeting me how many fecal trips they made during the day, or how many goatse-sites they liked on a generic social profiling page used for marketing purposes. You can almost smell the irony coming from me, a GAF-member, contradicting himself. But let me explain.
I love videogames. I have loved them for as long as I can remember. Theyve become as much a part of my journey through life as music and literature have. They helped me get through tough times and made me feel sad, happy, frustrated and anxious. Escapism was a huge part of it, immersing yourself in fantasy worlds and abstract concepts. In short, even though games were made for a broad audience, they were catering to ME.
Perhaps this egocentrical look on the hobby made me a bitter person, but thats the way it is. As an only child, experiencing videogames during my upbringing was a sole experience. The only time I was exposed to multiplayer endeavors was during holiday trips, in a sweaty arcade enjoying some Street Fighter or Final Fight, but I usually went for the single player cabinets such as After Burner and Daytona.
When I was old enough to have friends who were into gaming as well, I was getting into local multiplayer a bit. I loved local Mario Kart, GoldenEye and Street Fighter matches. Playing Diablo 2 online with my new internet connection was a revelation, but it never clicked in a way that single player experiences did. When I think about my fondest memories concerning videogames, 9 out of 10 are single player related.
Fast forwarding to the current generation. This generation certainly has its fair share of lone wolf single player experiences, but I have the feeling the industry is shifting towards multiplayer centric experiences. While this does not have to be a bad thing, inclusions of tacked on multiplayer modes and other multiplayer-related features in games worries me. Why bother to spend all those assets and man-hours into a component which will be barren 6 months after release if youre not a triple A title or free to play?
I do play online though, but Im starting to get tired of it. Playing with anonymous douchebags around the globe is not doing it for me. The only thing that seems to be worth my time is playing with friends and GAF members.
Although I consider myself a lone wolf, I DO like to discuss single player experiences afterwards with friends or like-minded people. Thats why I joined GAF. I just get the feeling these kind of experiences will be of a lesser focus in the upcoming years, but hopefully Im wrong.
The reason why I decided to write this emo-rant was the unveiling of thatgamecompanys new game Journey. Jenovas description of multiplayer just clicked with me. The strange hybrid of single- and multiplayer interaction could just be the thing that makes me enjoy multiplayer again.
So GAF, do you consider yourselves lone wolves and feel the same way as I do, or do you think I should stop whining and enjoy the medium and how its evolving?
EDIT : so people didn't really dug my MS Paint OP. You can still watch it here in all its glory I edited it to satisfy the hive-mind.