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Wii U Speculation Thread of Brains Beware: Wii U Re-Unveiling At E3 2012

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Not open for further replies.
This thread is not limited to hardware discussion. Anything that comes out related to the Wii U can be placed here. Any Wii U discussions you want to have can be held here. Obviously if something comes out that is very concrete, it should definitely get its own thread.

Countdown to E3 2012
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bgassassin said:

Hiltz said:

Penguin said:
"Wii U seems to be a lot more powerful than the previous generation. It sort of fits better into the scalability in terms of graphics performance and CPU performance, so I think it'll be a lot easier for us to fit it into our scalability model. We've always loved Nintendo. Now it's a lot easier to look at Wii U and have it fit within that framework."

http://www.joystiq.com/2011/06/22/valve-interested-in-wii-u-it-fits-better-into-our-scalability/

-Gabe Newell, Valve

Mark Rein follow-up tweet:

Penguin said:
Valve likes the WiiU -- the idea of having full Steam support on WiiU excites me quite a bit! Valve rocks!

http://twitter.com/#!/MarkRein/status/83671040521285632

z0m3le said:
http://wii.ign.com/articles/117/1178879p1.html

Interesting, Ninja Gaiden Wii U is 30% complete:

lednerg said:

AceBandage said:
Dunno if this was posted yet:

Nintendo's Katsuya Eguch in EGM:
“With the Wii, we wanted to bring in as many new users as possible and have them experience the games, but as a consequence, I think a lot of the core gamers felt that it wasn’t for them, and they started moving away. With the new console and the new controller, we definitely want to bring core gamers back and create new gamers as well. So, with the Wii U, we hope that the players who were introduced to gaming for the first time on the Wii will step it up and become core gamers themselves.”


DaSorcerer7 said:
"... For me personally, I'd love to [develop a Resident Evil title for Wii U]. It's a very, very interesting piece of hardware," Kawata told CVG in an interview. "Whenever I see new game machines and their new possibilities get into my head, the ideas just start flowing. I'd absolutely love to make a Resident Evil on it. I really love the idea of being able to play the game even if my wife or my kids come and steal the TV. That's great, brilliant."

http://uk.wii.ign.com/articles/117/1179237p1.html

artwalknoon said:
here's a link but the words don't match the quote above. http://www.gustavhalling.com/2011/06/08/wiiu-thoughts-nintendos-new-console/

I wonder the link I posted talks about improved ram but he also says it will be "run down again" by Sony's and Microsoft's next consoles. Slightly worrying statements from a developer.

Hero of Legend said:
http://nintendoeverything.com/68397/

Apparently Ubi Quebec is doing AssCreed Wii U, Montreal is the one that does the series normally, so could this be evidence towards it being a brand-new, exclusive AC game for Wii U?

DaSorcerer7 said:
http://www.eurogamer.net/articles/2011-06-29-why-core-gamers-will-accept-wii-u

"Regarding Zelda HD, Japanese developers said that it could not be replicated on other machines," Iwata said.

It was made in a relatively short period, so Iwata feels that HD development will not be a problem.

Kleegamefan said:

J-Rock said:
Nintendo Wii U Is 'Slam Dunk' for id Tech 5 Games, says John Carmack

Article: LINK

BurntPork said:
BREAKING NEWS! COD MIGHT COME TO WII U!

http://www.videogamer.com/news/is_activision_hinting_at_call_of_duty_for_wii_u.html

SHOCKER AMIRITE

/sarcasm


bgassassin said:
http://www.computerandvideogames.co...lopers-dont-have-to-use-touchscreen-nintendo/

Nintendo EAD's Katsuya Eguchi says he hopes third-party developers only make use of the Wii U's touchscreen if it "makes sense" for the title they're working on.

bgassassin said:

bgassassin said:

herzogzwei1989 said:
What Is Nintendo Planning With The Wii U? Reggie Fils-Aime Explains It All

http://blogs.forbes.com/davidewalt/2011/07/05/nintendo-reggie-fils-aime-wii-u/

Bamboozle said:
The Story Behind The Wii U And Darksiders II

http://www.gameinformer.com/b/featu...story-behind-the-wii-u-and-darksiders-ii.aspx

May even make pancakes!

Father_Brain said:
From the Shareholders' Meeting Q & A, Iwata seems to be hinting at some much-needed moneyhats:

In that sense, and this is common to both the Nintendo 3DS and the Wii U, we think that it is important to encourage the software publishers to think "This is a platform on which we can perform our business" in the very first stage of the platform. We think it very important to make several hits from the third-party software publishers within the first year from the release of the platform, while offering Nintendo software seamlessly. In order to achieve this goal, we have shared information about the new hardware with the software publishers earlier than we did previously and built a cooperative structure, and we are developing several titles in collaboration with these publishers. I cannot talk in detail about the names of the titles, or with which publishers we are currently collaborating, because we have not announced this information yet, but what we are aiming for with the Nintendo 3DS and the Wii U is, platforms which have much more software and a wider variety of software than the former Nintendo DS or Wii. Therefore, we are thinking of creating an environment where software from other companies will become hits. Please understand that Nintendo is prepared to invest in order to make this a reality.

The complete Q&A is here, though that's probably the most newsworthy bit (much of it has already been translated and reported by other sources).

Grampa Simpson said:

DaSorcerer7 said:
Cliffy B. talks about Wii U

link

Hiltz said:

DaSorcerer7 said:
Monolith Software discusses Wii U title.

Nirolak found it first, just thought I'd include it in this thread.

Question on page 3 of the article. Ken Levine indicates he has no plans for Wii U.

http://wii.ign.com/articles/118/1181645p1.html

Confirmation that Levine is referring to Wii U development.

User33 said:
Nope, same question. Levine even said in another interview that he doesn't plan on putting any games on Wii U.

EDIT: Here is is

http://www.computerandvideogames.com/306420/news/wii-u-sounds-pretty-fing-cool-says-excited-levine/

BioShock creator Ken Levine has told CVG he's excited by the prospect of the Wii U as a gamer, but hasn't decided whether or not developing for the new Nintendo console makes sense for Irrational Games.

bgassassin said:
Crytek not sure what Nintendo's strategy is for the "hardcore" gamer.

http://www.nowgamer.com/features/967965/exclusive_crytek_interview.html

DaSorcerer7 said:
Wii U a "natural match" for Angry Birds

Eurogamer

herzogzwei1989 said:

Hiltz said:

bgassassin said:
Irate Gamer edits sound into the Zelda tech demo

Original Source: http://www.zeldadungeon.net/2011/07/irate-gamers-zelda-wii-u-custom-made-tech-demo/

Direct link: http://www.youtube.com/watch?v=27Lf4uVuE50

He did a good job IMO.


Also IGN might be starting a series. This time they are looking at how Metroid would work with Wii U.

http://wii.ign.com/articles/118/1182173p1.html

DaSorcerer7 said:

DaSorcerer7 said:

MDX said:

MDX said:
http://www.videogamer.com/wiiu/dark...trying_to_bump_up_darksiders_ii_on_wii_u.html

That settles it.

Whats also interesting is:

Miyamoto:
(translated from http://pixazura.com/news/divers.php?id=1389)

I think myself that the younger generation of engineers will be really interested in pushing power. The old guard is changing for better or worse.

MDX said:

herzogzwei1989 said:
Guillemot Believes Wii U Will Force Next Gen
"We're going to have new machines coming soon."


http://www.thesixthaxis.com/2011/07/19/guillemot-believes-wii-u-will-force-next-gen/comment-page-2/

Penguin said:
Seems like Gamecube games will be offered for download, not surprising, but

http://www.nintendogal.com/2011/07/19/nintendogal-com-interviews-amber-mccollom-e3-2011/7180/

IceDoesntHelp said:
Insomniac support might be coming to Wii U

Source

Hiltz said:
Nintendo of America's response to Wii U's downloadable GameCube games:

"To clarify the capabilities of the Wii U system: As correctly stated, Wii U will not play Nintendo GameCube discs, however Nintendo has not made any announcements regarding downloadable content."

http://www.destructoid.com/nintendo-won-t-confirm-download-gamecube-games-for-wii-u-206606.phtml

bgassassin said:
Pachter's Podium: Wii U 'Sweet Spot' at $249, Over $399 Would Be a 'Surprise'

http://www.industrygamers.com/news/...eet-spot-at-249-over-399-would-be-a-surprise/

MDX said:

DaSorcerer7 said:
Nintendo's duty to create new ways to play

Source:Nintendolife

Axkil aka StabMasterArson said:
http://www.industrygamers.com/news/epic-confirms-theyre-very-interested-in-wii-u/

There ya go laddies, the president imself. Has Cliffy shown interest yet? There is no way this console won't succed.......atleast PS3 levels at bear mininmum :)

Penguin said:

DaSorcerer7 said:
Top Japanese Producers Comment on Wii U

Source

DaSorcerer7 said:
Not much of an update, just thought I'd post it. Oh yeah...no shit Square.

Wii U needs a strong launch line-up, says Square Enix

link

herzogzwei1989 said:

herzogzwei1989 said:

Magic Ovaries said:
Nothing big but, listening to the DPL podcast they were doing an interview with the Zen Pinball guy...he said the machine is really powerful and are releasing the game via the downloadable service.

If you don't know what Zen Pinball is, its the best pinball game you can buy. Also coming to 3DS.

http://www.deadpixellive.com/interviews/1242-zen-studios-mel-kirk

Starts around 37:35

bgassassin said:
Beyond3D speculates about Wii U's GPU.

http://www.beyond3d.com/content/articles/118/1

It's long, but it's an interesting and detailed read. Also this among other things stuck out to me.

Note that you should consider the RV730 and RV740 as existing examples, given that the chip that Nintendo will use is a customized derivative, as stated earlier, that is not yet “taped out” (ready for production). In fact, at the present time, from what we heard from sources close to the matter, no close-to-final silicon exists in the wild (development kits) or in the labs yet.

DaSorcerer7 said:
The creator of Super Mario Land 3D says he must start narrowing down his ideas.

Videogamer.com

Hero of Legend said:
Interview with Brain in a Jar about Wii U:

http://wiiugo.com/interview-brain-in-a-jar-share-their-opinions-on-the-wii-u/

The company's made some bad PS2-to-Wii port racing games, only now they're making Jungle Kartz for Wii, we'll see if that's actually decent.
Doubtful.

DaSorcerer7 said:
 
Hiltz said:
The following statement comes from Capcom Europe's boss, David Reese:

"Capcom haven't announced anything officially on Wii U. I think they have done prototypes.
There are only so many things you can get ready for E3. But they might show something at the Tokyo Games Show which is where Wii U is more focused on. I haven't seen anything personally myself but since the companies are quite close, I am sure they must be looking at something.

http://www.qj.net/wii-u/news/capcom-might-have-something-for-the-wii-u-at-tgs-2011.html

DaSorcerer7 said:
"Since the Wii U we showed you at the E3 show in June was still in the development phase without very specific proposals on the software titles, we are going to announce the release date and the price next year when we are able to explain the specific proposals. Anyway, the biggest influence is on our consumers' trust, I think."

Eurogamer


Seems its gonna be next year for any solid info :_(

wsippel said:
Didn't see this posted:

As a middleware provider and as a game developer it sure would be nice if all the different platforms were really similar for us – it would make it easier to work between them with maybe just a few differentiating features we could take advantage of. I'd hate to say that the Wii U is late; in fact, you could almost argue that it's early,

[Nintendo is] aiming for a point beyond the current generation – they're just not leapfrogging it.
One can certainly envision a future a couple years down the road where we have some significantly leapfrogged generation and then the Wii U again becomes a system that's not easily portable between the other platforms. But honestly, I think the bigger challenge for us is mobile.

Mike Capps, president, Epic Games
.

BurntPork said:
http://wii.ign.com/articles/118/1186239p1.html

With a few 'core' titles, such as Vigil's Darksiders II, on the release schedule for Wii U, what do other hardcore studios think of Nintendo's upcoming console? There are few with more hardcore cred than id Software, and studio president Todd Hollenshead offered some perspective.

"I haven't really had a chance to sit down with [John] Carmack about it, because it's his opinion that matters. From what Nintendo is saying, [the Wii U] looks interesting, but it still remains to be seen how it fits within how id Tech 5 would run on it, is the audience right for us to develop games on that platform

bgassassin said:

bgassassin said:
Walmart has a Wii U placeholder page.

http://www.walmart.com/ip/Placehold...0000003142040&ci_src=14110944&ci_sku=15833906

The good thing is there's enough emphasis on Wal-Mart's page that it is a new console. If a person looked at that and still thought it was just a controller add-on, then I don't know what to say.

DaSorcerer7 said:
Wii U: Why Ubisoft's is Nintendo's biggest supporter

Pretty good article I think, a bit more depth into Ubi's endeavor's with new hardware,all sounds very promising. :) link

Hiltz said:
Nintendo explains the Wii U name, hopes for new first-party IP on Wii U


EDGE: How important was it that Wii U was related to the original Wii, and that ‘Wii’ was in its name?

KE: There are actually several reasons for us wanting to make Wii U part of the Wii family, to make that connection. in hindsight, looking at Wii U and its features we realised that there were also things [with Wii] that we weren’t able to accomplish with that system, that we would have liked to see in it. Wii U is kind of the natural progression in looking at what we did, how we changed gaming. This is the next logical step for us and we wanted to convey that in the name. in addition to that there are many Wii users out there – and we are very appreciative of this – who invested in lots of peripherals, such as more Remotes, balance boards, Classic Controllers, and they can continue to use these peripherals with Wii U as well. We wanted to make sure they understood that.

EDGE: Do you expect the first round of Wii U games to be based on new IP or established characters and series?

KE: Of course, with those fan-favourite IPs, we’ll continue to offer games based on those characters, in those worlds, with the Wii U. but if there are opportunities for us to come up with new iPs that work well with this new system we’ll jump on those as well.

opi1saved said:
Anyway, Peter Moore thinks others are wrong in calling Wii U a transitional system:

http://www.industrygamers.com/news/nintendo-wii-u-wont-be-transitional-platform-says-peter-moore/

bgassassin said:
Matt Ryan from Nintendo of Canada

This is a small part of a long read about multiple Nintendo-related things.

http://www.examiner.com/canada-nint...ames-friday-launches-wii-u-anniversaries-more

"Let me correct something that is a misconception," Ryan began. "We said that the Wii U system will come with one Wii U controller, but we haven't said that you can only use one Wii U controller. The fact is that if the developer makes a game or an experience that uses more than one, then anything is possible."

"What we've also talked about is to imagine taking some of the experiences you've had at your own home, putting them on your Wii U controller, and taking that with you somewhere else. That would again get rid of that myth and misconception that only one can be used. So, the possibility is there, but the system will only come with one at this point."

...

"Okay, so that I can elaborate on. The Wii U is not a portable handheld device you're going to take with you in transit or into a proximity away from the Wii U console, but you can take content from your console, put it on your Wii U controller, take it with you somewhere else, and be able to upload it. That technology is possible."

I likened it to the Wii Remote, which has a small amount of memory for storing Miis and the like, and he noted it is "similar, but that's kind of basic, what you can do with the Wii Remote. Taking a Mii with you is cool and fun, but this has the possibility to do more... not on the go, but once you get somewhere else where you take your stuff to someone else's environment, it's definitely possible."

As an example, I put forth the possibility of loading up your team and plays in Madden and taking it to a friend's house (who also has a Wii U, of course), and both being able to play from their own controller.

"It's hard for us to commit to anything concrete, but yes, it's a possibility because the controllers are compatible. It's possible to have that kind of experience."

herzogzwei1989 said:

bgassassin said:
Battlefield 3 developer not yet interested in Wii U

http://wiiudaily.com/2011/08/battlefield-3-developer-not-yet-interested-in-wii-u/

Considering the release date, I'm not really surprised they wouldn't be thinking about the Wii U version. However I think the time frame is kind of out there. The engine and assets will already be in place so about the only thing I can see being done in that area is optimization for the hardware. After that it would just be planning and implementing how they want to utilize the controller. If it takes till 2013 for it to release then IMO there has to be another reason (or reasons) they're not letting on about.

vectorman06 said:
Gamescom Crytek and Epic Wiiu related question vids.

opi1saved said:
Maybe a bit off-topic, but GamePro seems to think that Zelda:SS is not only a Wii U title, but representative of the machine's graphical capabilities. How do these people keep their jobs?

http://www.gamepro.com/article/features/222122/what-s-up-wii-u/

bgassassin said:
In my focus about Riccitielo's comments I ended up not posting this sooner. Capcom says they might release a Wii U version of Asura's Wrath if there is enough demand.

http://www.capcom-unity.com/ask_cap...635/Asuras_Wrath_PC_or_WII_U_versions?pg=last

So I take it this game is the Hindu version of God of War? Don't know how well that will go since I haven't seen much talk about it for PS360.

Gameplay videos:

http://www.youtube.com/watch?v=4pGnzQ8dB30

http://www.youtube.com/watch?v=HJJOTeZcAzQ

bgassassin said:
I guess id Tech finally had a company discussion.

http://www.gamasutra.com/view/feature/6461/carmack_on_rage.php?page=4

Seems almost like a 180 from the other interview. Carmack sounds more like Hollenshead now.

StevieP said:
There is a 6 page thread about this here: (Wii U controller)
http://www.neogaf.com/forum/showthread.php?t=442071

With comments that could be summarized nicely, such as:

Basic summary: aside from the fact that a lot of it could be hyperbolic heresay and/or BS, this happens with every system and every system launch. 6 months prior to the 360 launch, developers still didn't have hardware that anywhere near resembled the final hardware. A G5 is programmed for differently than the PPE, for example.

Hero of Legend said:
http://wiiugo.com/interview-eternal-eden-creator-talks-wii-u/

Wii U Go posted an interview with Elder Prince of Blossomsoft, creator of Eternal Eden which is being remade on 3DS retail.

While he doesn't mention working on Wii U, he does make a comment about a certain company who he wishes was back in its rightful home. ;)

BurntPork said:
Speaking of which, it looks like Aonuma intends to return to traditional controls on Wii U.

http://wii.ign.com/articles/119/1190870p1.html

DSN2K said:
something New(well sort of...) on my trails of Google Pic search, I found some extremely high resolution shots of the controller.
here one resized...they are much larger 5mb shots!!

http://i.picpar.com/93d3fa2d7e83ec149683ec479c15b26aa11c16b0.jpg

link to the rest of them

http://ftp.futurenet.com/techradar/Review%20images/TechRadar/Home%20Entertainment/Nintendo%20Wii%20U%20review/

disap.ed said:
From Beyond 3D:

I know a person who is an investor of MoSys and other technological companies, we talked about Wii U a few days ago and I became surprised with a comment from him about the new console:

"Wii U uses 28nm manufacturing process from NEC and 1T-SRAM from MoSys"

I asked him how he could know it and he told me that this information have been shared to the investors of MoSys because Nintendo partnership is the more important one for them and any signal of losing the deal can be very dangerous for the health of MoSys business. Since he isn´t a technical person I didn´t ask him about technical specs, but the 28nm comment was very interesting.

http://forum.beyond3d.com/showpost.php?p=1582489&postcount=7715

As for the latest round of tech that we do know about, Yerli may not be particularly taken with the PlayStation Vita (Jones is more diplomatic, and says Crytek will work with the machine when the timing is right and the interest from licensees is significant) but he's excited about the Nintedo Wii U.

The specs are very good," Yerli enthuses.

"It's a challenge for designers, but once thought through it can add value, and that's what ultimately important. Our guys in Nottingham they are very happy with their tests on the dev kits and they're excited about it."

http://forum.beyond3d.com/showpost.php?p=1582363&postcount=7706

bgassassin said:
Recently uploaded interview from GAMESCOM with Brian Martel from Gearbox Software.

http://www.youtube.com/watch?v=xSK-7kgy88Q&feature=player_detailpage#t=107s

The link starts a little before the Wii U part.

TunaLover said:
Ok, there's some interesting information from Gearbox, the original text is in french, so if someone wants translate it, could be great =).

Source Livewii

bgassassin said:

IceDoesntHelp said:
ONM asked if any thought had been put into creating a Star Fox game for Wii U, the man in charge of bringing Star Fox 64 to 3DS said:

Link

TheMagician said:
Darksiders 2: Bringing Death to the Wii U
Reinventing the sword for Nintendo's next console...

http://www.computerandvideogames.com/319718/previews/darksiders-2-bringing-death-to-the-wii-u/

bgassassin said:

Ubermatik said:

Dr.Hadji said:
This counts as speculation...

I wrote this article about a voice chat solution for the Wii U. I think it isn't too far fetched considering the features on the Wii Speak channel and the upcoming online features for the 3DS.

Let me know what you think.

bgassassin said:

bgassassin said:

vectorman06 said:
More Wii U news:

Canned Avenger game was heading to Wii U:

http://www.neogaf.com/forum/showpost.php?p=31294440&postcount=117

_PsiFire_ said:

IceDoesntHelp said:
Source

So looks like Yuki Naka doesn't have a Development Kit, but Namco Bandai does.

MDX said:
Treyarch appears set to bring Call of Duty to new platforms.

http://uk.gamespot.com/news/6338153/next-gen-call-of-duty-in-works-at-treyarch

IceDoesntHelp said:
Source
X22Vu.png

So Dead Space may be coming to the Wii U, or it may not, who knows.

Sadist said:

MDX said:
So Pachter thinks that MS and Sony are willing to give the WiiU a two year head start.
And probably during those two years will promise that their new consoles will be the second coming.

http://www.gametrailers.com/video/digital-trade-pach-attack/721913

Every time I see the WiiU controller, I dig it more.

bgassassin said:
Team Ninja “interested in pushing” Wii U “as hard as it can,” says TK localisation boss

http://www.vg247.com/2011/10/10/tea...-as-hard-as-it-can-says-tk-localisation-boss/

Hero of Legend said:
I may as well post this; two writers from VG247 (which seems to be a trustworthy site from what I've seen around GAF), seem to be sure that The Darkness 2 is Wii U bound:

http://www.vg247.com/2011/10/08/the-darkness-ii-gameplay-videos-are-full-of-death/

http://www.vg247.com/2011/10/05/the-darkness-ii-demos-quad-wield-combat/

I sent an email to the latter writer (it might just be responded by the site as a whole) about this. Hopefully they're not confusing it with Darksiders 2 or got the info from Wikipedia or something. A GamePro editor made the mistake of the latter.

StreetsAhead said:
http://wiiublog.com/blog/2011/10/12...te-a-next-generation-system-says-pachter.html

Is it just me or does he sound like he's saying 'Devs are so stupid they won't know what to do with this non-2006 era technology because PS360.'

bgassassin said:
Bit.Trip Runner 2 Too Powerful for WiiWare, Might Hit Wii U

http://www.nintendoworldreport.com/news/28069

_PsiFire_ said:

DaSorcerer7 said:
Mass Effect 3 to Wii U?

Source

StreetsAhead said:
And some more PR speak from Peter Moore:

Source

TunaLover said:
In an interview with Bloomberg Japan, Capcom founder and chairman Kenzo Tsujimoto expressed high expectations for the new platform.

http://andriasang.com/comypl/

[Nintex] said:

bgassassin said:
Another cancelled Wiiware game, Machinarium, possibly heading to Wii U.

http://www.eurogamer.net/articles/2011-11-01-playstation-3-machinarium-the-ultimate-version

bgassassin said:

Britprog said:
Nintendo 'working on Wii U support for two tablets'

Console specs still in flux, but sources say Nintendo now has ambitions for touch-screen multiplayer


http://www.develop-online.net/news/39077/Nintendo-working-on-Wii-U-support-for-two-tablets

RyuKanSan said:

Mpl90 said:
Tecmo Koei Outlines Plans for 2012 and Beyond

http://andriasang.com/comyxc/

http://www.gameinformer.com/games/f...-time-travel-sequel-development-amp-more.aspx

Kitase: ... With the Wii U, it’s great that there’s a high definition console from Nintendo on the market, which was previously lacking. As far as the specs are concerned, the Wii U seems like something we could develop easily for as well. Hopefully that becomes part of our multiplatform lineup, but we can’t be certain as of now.

 

BurntPork

Banned
Medalion said:
Needs more whiners how Nintendo is once again behind the game in hardware and barely catching up to the gen come and went



There we go
At 2.0GHz, it should still be faster than the 360's CPU (though I could be mistaken). It's just that there are going to be obscenely stupid comments that only compare the clockspeeds.

Actually, I think that a lot of those comments will come from journalists.
 
Why won't the Wii U run Wii games at 1080p? The backward compatibility is in hardware, right? Is there a legitiate technical reason why Wii U won't can't be the "Wii HD" everyone has been asking for? Or is it more of a dick business move by Nintendo to re-sell us "HD Collections"?
 

wsippel

Banned
Probably the only things the WiiU CPU and Power7 will have in common is eDRAM and maybe VSX. Other than that, they'll be extremely different. Power7 was not designed for games. Key features like the decimal floating point unit or TurboCore are pretty much useless for games. Four double precision floating point units per core are a waste of transistors as well.
 
I'm not fond at all of megathreads, but I still have to to say that it's a nice OP.

I'm more familiar with GPU and RAM so I'm not going to talk ignorantly in this department.
Naked Snake said:
Why won't the Wii U run Wii games at 1080p? The backward compatibility is in hardware, right? Is there a legitiate technical reason why Wii U won't can't be the "Wii HD" everyone has been asking for? Or is it more of a dick business move by Nintendo to re-sell us "HD Collections"?
It'd be a dick move if they gave us BC and then took it away later on. We got BC locked for the Wii library as far as we know and it's not going away for the foreseeable future knowing Nintendo's history.
 

Formless

Member
Naked Snake said:
Why won't the Wii U run Wii games at 1080p? The backward compatibility is in hardware, right? Is there a legitiate technical reason why Wii U won't can't be the "Wii HD" everyone has been asking for? Or is it more of a dick business move by Nintendo to re-sell us "HD Collections"?
I'm not entirely sure why but it might have something to do with why playing PS2/Wii games on an emulator on PC is particularly taxing. The overhead/emulation itself is a significant computational cost, which is why my desktop that can run TF2 can't really play a PS2 game at a high resolution smoothly.

Though the Wii U is probably powerful enough to do some sort of emulator-type enhancements it's probably not their focus, I guess.
 
Naked Snake said:
Why won't the Wii U run Wii games at 1080p? The backward compatibility is in hardware, right? Is there a legitiate technical reason why Wii U won't can't be the "Wii HD" everyone has been asking for? Or is it more of a dick business move by Nintendo to re-sell us "HD Collections"?


Upscaling requires software emulation which isn't 100% for all games.
Nintendo likes to have near full BC, so they'll do hardware emulation.
 
Formless said:
I'm not entirely sure why but it might have something to do with why playing PS2/Wii games on an emulator on PC is particularly taxing. The overhead/emulation itself is a significant computational cost, which is why my desktop that can run TF2 can't really play a PS2 game at a high resolution smoothly.

Though the Wii U is probably powerful enough to do some sort of emulator-type enhancements it's probably not their focus, I guess.

AceBandage said:
Upscaling requires software emulation which isn't 100% for all games.
Nintendo likes to have near full BC, so they'll do hardware emulation.

I thought "hardware emulation" and "upscaling" (I think terminology is wrong) are not mutually exclusive. Meaning you can have hardware BC and render the games at higher resolutions?

I don't mean software emulation, which was also not what people meant when they cried for "Wii HD".

Emulating Wii on a PC is taxing because the CPU archetictures are different. Is that the case between Wii and Wii U?
 

Vamphuntr

Member
I'm excited to see what the final hardware can do. Zelda Wii U demo was impressive to me so was the Bird/Japanese Garden tech demo. Hopefully we get proper game demos running on the final hardware before the end of the year.
 

hellclerk

Everything is tsundere to me
BurntPork said:
That's true for the standard parts. However, 3GHz would probably be too hot and power hungry for Wii U.
Uhhhhh... do you have anything to back this up or support your opinion? I'm certainly curious to hear since you're not the first one to do this. Just looking at all the people declaring that the Wii could't possibly be very powerful judging by the size of the box.
 
Naked Snake said:
I thought "hardware emulation" and "upscaling" (I think terminology is wrong) are not mutually exclusive. Meaning you can have hardware BC and render the games at higher resolutions?
For true upscaling like Dolphin or PSX does, it has to be done by software.
What the PS3 does with PS1 games is basically upresing it. Which really blurs out the edges. The Wii U might do something similar, but it won't be like we see on Dolphin.

doomed1 said:
Uhhhhh... do you have anything to back this up or support your opinion? I'm certainly curious to hear since you're not the first one to do this. Just looking at all the people declaring that the Wii could't possibly be very powerful judging by the size of the box.


There is no proof that the Wii U can't be housing something better, simply because of box size.
We have no idea what kind of cooling it has, not to mention that the Wii U has a lot of displacement surface.
 

lednerg

Member
The kind of up-ressing Dolphin does requires a ton of tweaks on a per game basis, done by hand; it's not something that hardware alone would know how to do.
 

BurntPork

Banned
doomed1 said:
Uhhhhh... do you have anything to back this up or support your opinion? I'm certainly curious to hear since you're not the first one to do this. Just looking at all the people declaring that the Wii could't possibly be very powerful judging by the size of the box.
I just don't see how something half the size of the 360 could possibly consume the amount of power the 360 uses. It also doesn't help that the vents seem fairly small. If I'm proven wrong (and Wii U doesn't launch with it's own RRoD-like issue), then I'll really be impressed by Nintendo's engineers.
 
wsippel said:
Probably the only things the WiiU CPU and Power7 will have in common is eDRAM and maybe VSX. Other than that, they'll be extremely different. Power7 was not designed for games. Key features like the decimal floating point unit or TurboCore are pretty much useless for games. Four double precision floating point units per core are a waste of transistors as well.

Are you able expound on that further? I'd like to understand that better from a console viewpoint.
 

wsippel

Banned
Manfred Linzner (Shin'en):

I think it's too early to jump to conclusions regarding the system's performance. Nintendo is still very tight lipped.
So it seems they don't really know either. Asked if Shin'en already had development kits, he replied with a rather telling "no comment", and was quick to confirm that they plan to support the platform, possibly hinting at a sequel to Jett Rocket on Wii U.
 

z0m3le

Banned
Wish you would of did 3 posts at the top, so you could have GPU / CPU posts seperate from the OP which should be a news stream with updates to keep everyone on topic, this way everyone can keep up with the thread as it grows past the first page. The Wii U's hardware megathread should focus on all parts of the system instead of just the CPU.

Though I think we do need one thread, it's hard to come in every day and stay on top of news. I mostly am on neogaf after midnight PST or I'd think about making a megathread like this. I love the OP as Wii U's CPU post, but it's lacking any sort of information on any other hardware we might be getting news on.
 
wsippel said:
Manfred Linzner (Shin'en):


So it seems they don't really know either. Asked if Shin'en already had development kits, he replied with a rather telling "no comment", and was quick to confirm that they plan to support the platform, possibly hinting at a sequel to Jett Rocket on Wii U.


I'd kill for a Nanostray/Iridion game on the Wii U.
 

Truth101

Banned
wsippel said:
Manfred Linzner (Shin'en):


So it seems they don't really know either. Asked if Shin'en already had development kits, he replied with a rather telling "no comment", and was quick to confirm that they plan to support the platform, possibly hinting at a sequel to Jett Rocket on Wii U.

If they make another Jett Rocket, for the love of anything good look they need to higher an artist with a decent art-style. I love Shin'en but their games have awful art-styles. =[
 
z0m3le said:
Wish you would of did 3 posts at the top, so you could have GPU / CPU posts seperate from the OP which should be a news stream with updates to keep everyone on topic, this way everyone can keep up with the thread as it grows past the first page. The Wii U's hardware megathread should focus on all parts of the system instead of just the CPU.

Though I think we do need one thread, it's hard to come in every day and stay on top of news. I mostly am on neogaf after midnight PST or I'd think about making a megathread like this. I love the OP as Wii U's CPU post, but it's lacking any sort of information on any other hardware we might be getting news on.

Don't worry. Edits will be made accordingly.

If someone wants they can make a post dealing with the GPU that can be added to the OP. If not I'll do one later. Before and after work I spent all that time focused on finding info about the POWER7 so I'll need a little search break.
 

Nessus

Member
Naked Snake said:
Why won't the Wii U run Wii games at 1080p? The backward compatibility is in hardware, right? Is there a legitiate technical reason why Wii U won't can't be the "Wii HD" everyone has been asking for? Or is it more of a dick business move by Nintendo to re-sell us "HD Collections"?

There's been no confirmation that it won't. Just because the early tech demos were 720 doesn't guarantee that the retail won't/can't be 1080.
 

Truth101

Banned
Nessus said:
There's been no confirmation that it won't. Just because the early tech demos were 720 doesn't guarantee that the retail won't/can't be 1080.

He's talking about Wii games not Wii U games.
 

M-PG71C

Member
Equus Bellator Apex said:
HOW MANY GAMECUBES TAPED TOGETHER?!?!?


ANSWER ME GAF!!!!!

All of my local GameStop's supply, so maybe 80 or something? The duct tape is pretty expensive though...that would be out of Nintendo's league.

The Wii U will be powerful enough for me to enjoy all of Nintendo's offerings in HD, so by that alone, I'm good. Anything beyond it and its icing for me.

If the system is at least as good as the Wii or better, then I'm going to have another kick ass generation.
 

wsippel

Banned
bgassassin said:
Are you able expound on that further? I'd like to understand that better from a console viewpoint.
TurboCore is feature that allows users to turn off half the cores and overclock the remaining cores, which is nice for workloads with fewer threads. It's flexible, but obviously not very efficient from a performance/ transistor count standpoint, and not really needed for games that tend to be heavily multithreaded these days.

Decimal floating point units, as the name implies, are designed to handle decimal (0 - 9) operations. They are mostly needed in commercial applications, for banking and accounting, as currencies are decimal. Which is therefore an area in which Power6 and Power7 are commonly used. As far as I'm aware, those are also the only two CPUs on the market with such units. Game developers rarely/ never need very precise decimal floating point operations, so why waste transistors on that feature?
 

Gahiggidy

My aunt & uncle run a Mom & Pop store, "The Gamecube Hut", and sold 80k WiiU within minutes of opening.
I was going to post this in the Garden Demo thread, but this might be a good post t get this thread moving:

Something I noticed when looking at youtube video from E3.



Watch this clip starting at 22sec and you get a good glimpse of the hawk perched on the rock in the rain. Perhaps this is standard fair for graphic effects but you can see up lighting on the hawk that looks to be reflecting/refracting sunlight off the rock and water. Kinda neat and nothing I've seen in a video game before.
 

Instro

Member
Naked Snake said:
Why won't the Wii U run Wii games at 1080p? The backward compatibility is in hardware, right? Is there a legitiate technical reason why Wii U won't can't be the "Wii HD" everyone has been asking for? Or is it more of a dick business move by Nintendo to re-sell us "HD Collections"?
It wouldn't really make much of a difference to picture quality unless the games were rendered at 720/1080p.
 
Instro said:
It wouldn't really make much of a difference to picture quality unless the games were rendered at 720/1080p.
Yes it would, go play some games on dolphin.

Need pc gaf screenshot thread scientists in here with material STAT.
 

Jin34

Member
SneakyStephan said:
Yes it would, go play some games on dolphin.

Need pc gaf screenshot thread scientists in here with material STAT.

Dolphin renders the game in HD, it doesn't upscale them.
 

lowrider007

Licorice-flavoured booze?
Instro said:
...Dolphin renders games at a higher resolution, it doesnt upscale.

That's what I thought, I keep getting confused when people say it's up-scaling, I also thought that most if not all Wii games can run natively at higher res the same way in which PC games can because the games are created at a much higher resolution, that being the case it should be pretty easy to run Wii games @ 720p on the Wii-U no?, I'm guessing the problem is each game would have to be patched with a new profile and tested which I guess isn't something which Nintendo wants to do.
 

wsippel

Banned
Equus Bellator Apex said:
HOW MANY GAMECUBES TAPED TOGETHER?!?!?


ANSWER ME GAF!!!!!
Let's see... Gamecube had 11GFLOPS. Xenon had 96, this thing is supposedly faster, so let's say 150GFLOPS for the CPU. A low end RV770LE has 736, let's downclock that a bit (this is Nintendo after all) and say 650, plus the CPU: 72 Gamecubes and 5 rolls of duct tape.
 
lowrider007 said:
That's what I thought, I keep getting confused when people say it's up-scaling, I also thought that most if not all Wii games can run natively at higher res the same way in which PC games can because the games are created at a much higher resolution, that being the case it should be pretty easy to run Wii games @ 720p on the Wii-U no?, I'm guessing the problem is each game would have to be patched with a new profile and tested which I guess isn't something which Nintendo wants to do.
In most cases, I think it would probably be more reasonable to recompile the game - at least if the source is still available. As it is, they'd probably have to intercept CPU and GPU instructions in their 'emulator' AND have individual profiles for each.

Who knows... Maybe they'll have a general BC for most games with enhanced emulation for some titles. To me, that seems like a best of both words proposition.
 

Maximilian E.

AKA MS-Evangelist
If I may speculate..

What kind of price point can we expect WiiU to hit, 299, and still be sold at profit? (how big now that profit might be?)

in this cost budget, the controller will take a certain amount, right?

Both Xbox360 and Ps3 are sold at the moment without a loss, if Im correct right? But these machines dont have such a tech-advanced controller as the WiiU has and at the moment and if Nintendo wants to fit it at the price point with a profit with every sale, then perhaps the tech-budget is not that big..

... meaning that, sure, WiiU will be more powerful due to the tech advanced made during these years, but most likely, it will be also more like the Wii in the sense of using power more efficiently (lower voltage usage etc).

My guesstimate is that WiiU will be able hit 1080p with games that PS360 only is able to run at 1080p but will require less power to do so.

Nintendo wants most likely WiiU to be able to do everything PS360 can do tech-wise (and some) but that the big differentiator is the controller.. and also reach a "lower price" (299?) and still have the machine sold at a profit.

Because...
NIntendo will need to have the machine sold with a low price point. Both PS360 will have price drops (hopefully/likely) during the year and for people to pay extra for a game in 1080p is maybe not something that will be a driving factor.

If the same games are released on all consoles, the games will still be sold best on ps360 due to the larger userbase and established online communities.

Nintendo cannot really have a more expensive machine that also plays all the other games because then once again, it REALLY will be the same story again, a NIntendo machine is bought because of NIntendo games (which is why 3rd parties perhaps dont achieve the same sold-numbers as on PS360).

So NIntendo needs to somehow match PS360 in price as well, with "better tech" and still sell with profit..

so with a 299 price point, I dont see WiiU as a machine much more capable than PS360, on slightly above for sure, but not that big of a deal. The controller is what Nintendo wants to differentiate with and that has also some costs involved and NIntendo must sell with a profit.

my 2 cents
 

BurntPork

Banned
wsippel said:
Let's see... Gamecube had 11GFLOPS. Xenon had 96, this thing is supposedly faster, so let's say 150GFLOPS for the CPU. A low end RV770LE has 736, let's downclock that a bit (this is Nintendo after all) and say 650, plus the CPU: 72 Gamecubes and 5 rolls of duct tape.
If you're saying that because of the 3DS, that was just to save battery. Nintendo won't lower the clocks for any reason other than insufficient cooling.
 
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