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Member
(04-26-2012, 10:09 AM)
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#206
Why wouldn't they want to nip at the bud any kind of news that are untrue and would just have more rumors made by them not commenting? Why would they want to make people think\believe\expect that they did get the rights for the IP and attract negative\positive reactions which they may later reveal as unfounded?
The same with the Prey 2. If the drama wasn't happening real-time why did the wait months before reassuring people the game is not canned, and just refused to comment making people fear the most? Also, they didn't comment by 'we don't comment on rumors', they didn't comment at all. |
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Member
(04-26-2012, 10:13 AM)
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#207
I wouldn't mind if this turned out to be true, depending on which studio they task with developing S.T.A.L.K.E.R. games. I've been waiting for Bethesda to make another FPS internally for more than a decade. Their Terminator games were amazing, very atmospheric and ahead of their time in many respects (real 3D terrain and models before Quake, drivable vehicles, one of the first if not the first implementation of mouselook, always accessible grenades on a separate button, big outdoor levels, buildings which can be entered and explored, every one of them, and so on).
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Member
(04-26-2012, 10:16 AM)
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#208
I fucking adore Skyrim and Fallout 3 (haven't gotten to New Vegas yet), and I'll buy anything they release in the future under those IPs, but... I don't trust Bethesda with STALKER. You know any sequel they made would be dumbed down in insulting ways, as la the ES series. I'd just rather the IP die than have it bastardized. |
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Member
(04-26-2012, 10:42 AM)
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#214
Bugs and other problems yeah, but again, not too much with the last game downhill
Last edited by R1CHO; 04-26-2012 at 10:47 AM.
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Member
(04-26-2012, 10:46 AM)
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#216
Originally Posted by Official S.T.A.L.K.E.R. on Facebook:
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I've done nothing with my life except eat and fap
(04-26-2012, 10:46 AM)
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#217
Call of Pripyat is a bland piece of soulless shit riding on mechanics and art style of the previous entries. The whole thing is dank and works only because of the environment. Boring quests, non-existent characters, great environment - it's a perfect ground for a MMO.
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Not pure anymore!
(04-26-2012, 10:52 AM)
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#220
Yeah like Bethesda games aren't buggy at all, no sir!
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Member
(04-26-2012, 11:15 AM)
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#224
S.T.A.L.K.E.R has one of the most terrifying atmospheres ever. Moving around at night is a test in fear and endurance.
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Banned
(04-26-2012, 11:32 AM)
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#225
I think Valve could come close, but they wouldn't dabble in someone else's ip.
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Member
(04-26-2012, 11:35 AM)
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#226
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I've done nothing with my life except eat and fap
(04-26-2012, 11:57 AM)
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#228
Clear Sky was a good expansion with a clear plot which had some mystery going and make you care about it a bit because a)it was you who had little time to figure out everything until your nervous system deteriorates b)it was interesting to know what led to STALKER events. Also Clear Sky introduced AI wars (broken on release but fixed later) and some great locations like Red Forest. COP introduced nothing except barren landmasses with reduced creature and NPC count, reduced draw distance and tons of half-baked content. Also it took out dynamic anomalies reducing tension during exploration A LOT. And the story... you search for some nobodies about whom you know nothing and the game doesn't even attempt to make you interested in what happened to them. You are reduced to another stalker wandering in the zone, collecting artifacts, equipment and killing bandits + monsters. Like I said it sounds like a perfect foundation for MMO. |
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Blinded by the luminous glory that is David Bowie's physical manifestation.
(04-26-2012, 12:46 PM)
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#233
This. After Oblivion with Guns 3 and Beth not getting out of their Elderscrolls funk to do something different with their engines and a different RPG system on the engine, I can't be hyped for this rumor. They'll take S.T.A.L.K.E.R. and bascially strip the soul of it out to try to make it a "mainstream" game for that Call of Duty money. :|
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I've done nothing with my life except eat and fap
(04-26-2012, 12:50 PM)
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#235
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Member
(04-26-2012, 01:01 PM)
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#236
Originally Posted by Official S.T.A.L.K.E.R Facebook Page:
Well I'm happy. |
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Member
(04-26-2012, 01:01 PM)
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#238
I'm one of the few who preferred the small areas to the wide areas of CoP, but still I don't think they where "barren landmasses". Clear Sky faction wars, with npcs fighting everywhere and demential respawn times (kill guy > count to 10 > guy respawn), coupled with the removal of undergound zones, devastated the atmosphere, which is one of the Stalker columns. Also the faction war thing itself, seemed thrown together in 3 days. And while the are a couple of new areas, the rest is ripped directly from the original game. And the Bugs. The plot could be less generic but overall CoP is a better developed expansion. The main problem with CoP quest was that the tech wasn't there to present them in the way they should have been; but aside from that they're ok, not good but not "pieces of shit". |
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Banned
(04-26-2012, 01:14 PM)
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#241
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I've done nothing with my life except eat and fap
(04-26-2012, 01:19 PM)
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#243
oops
Quote:
so..... |
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Member
(04-26-2012, 01:23 PM)
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#244
How are you convincing them that Bethesda could be a good news? With drugs and hypnosis? |
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Member
(04-26-2012, 02:36 PM)
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#245
Yes, because Bethesda makes bad games that are not at all commercially and critically well received. Jesus, people, can you at least check whether your agenda-pushing claims have any ground in, you know, reality before posting them?
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Member
(04-26-2012, 02:55 PM)
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#246
Which doesn't change that they make awful games. So, please, keep your outrage for yourself and don't pretend I should care. |
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Banned
(04-26-2012, 03:00 PM)
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#248
I like cities over deserts too but Obsidian did much more with their world then Bethesda did. Bethesda has 0 writing and storytelling capabilities and they're becoming worse with each game when it comes to making actual RPGs. It's getting to the point where their games are nothing more than exploring a large world, with the point of exploring it being yanked away with egregious loot scaling.
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