MCV had a set of interviews with Andrew House and Yoshida from E3. Here are some small excerpts.
There's more through the link about Wonderbook, PlayStation Mobile, and question dodging about the Vita.
There's more through the link about Wonderbook, PlayStation Mobile, and question dodging about the Vita.
MCV said:MCV: PS4 then. Why is now not the time to talk about a new PlayStation?
Andrew House, head of Sony's game division: The right time to talk about new advances in hardware is when you can demonstrate a significant leap on the current experience, and something that is going to be attractive. That remains our philosophy. Beyond that we have nothing to say at this point.
MCV: Have the wider financial struggles which Sony has faced impacted the PlayStation business?
Andrew House: No. In Kaz's first strategy meeting he pointed out three core businesses that he felt was critical to Sony's future and we were honoured and somewhat pressured to be highlighted as one of them. I see my role, in part of my return to Sony corporation, is to serve Kaz best by building bridges with the other divisions, which is critical for any large corporation. And also to banish the idea that SCE is somehow a separate island, which sits apart from the rest of the organization.
MCV: Your E3 press conference started and ended with new IP. Why is it important for a company like Sony to create new ideas?
Andrew House: It is absolutely critical We've always felt that the strength of our platform has been a kind of symbiotic relationship between the platform being created and strengthened by new experiences. And then that reinforcing the strength and one hopes the longevity of the platform overall. I've heard conventional wisdom in the industry that says - and it is kind of like an American presidency - that the first two years in a lifecycle is the only change to innovate with a new audience. We take a different view. It is part of the role of a platform holder to have the confidence and to make the investment where necessary to show that six years into a lifecycle, there is a significant audience that is going to actively peruse new IP. And the onus on that is to deliver on those expectations.
Source: http://content.yudu.com/A1w9wi/MCV1...ndrew-house-interviewed-in-the-new-mcv/098001MCV said:Yoshida: Cloud gaming services allow us to stream games via a server to different devices, but in order for it to become practical, the internet has to be very robust in terms of bandwidth and latency. As with all infrastructures, it takes time for it to become widely available. Some consumers in the US and some parts of Europe have very robust and fast net speeds, so cloud gaming would be practical in those markets, but not when you look at the wider, broader global market. When there are faster internet connections, gaming in the cloud as a subscription service could become a reality. We're looking at what OnLive is doing, and the tech around that, and considering how this can be a part of PlayStation.