Update:
Since I agree that this is a bit unclear, if you combine this with THQ's plans to have a significant part of their business f2p, the titles they list as examples of their future, and that they don't want to compete at $60 retail with most of their games, it seems they're going to be primarily pushing digital titles on consoles with one or two retail hits a year.
They view digital in the future though as potentially larger titles than the ~$15 XBLA type game you tend to cap out at now.
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Jason Rubin has finally been more specific on his plan to save THQ and spoke more about their future in general.
There's a lot more at the link.
Since I agree that this is a bit unclear, if you combine this with THQ's plans to have a significant part of their business f2p, the titles they list as examples of their future, and that they don't want to compete at $60 retail with most of their games, it seems they're going to be primarily pushing digital titles on consoles with one or two retail hits a year.
They view digital in the future though as potentially larger titles than the ~$15 XBLA type game you tend to cap out at now.
---
Jason Rubin has finally been more specific on his plan to save THQ and spoke more about their future in general.
There's a lot more at the link.
GamesIndustry.biz said:Q: You've been in this business a long time. Why did you join THQ? The company does have a lot of difficulties at this time - restructuring and dealing with financial trouble and changing strategy... Did you come to them or did THQ call you?
Jason Rubin: Brian called me up and said, "Look, will you do me a favor and go around and take a look at everything we've got and come back and tell me what you think?" So I did a three-week tour around all of the teams except Metro, which is a third party company in the Ukraine - that was a little too far. But I did play Metro. I said, "You know what, Brian? You've got a reasonably sized slate. Maybe it's one title too big. A lot of them are good games, but most importantly, the teams are excellent and some of the stuff that hasn't been announced that people haven't seen is really good. I think you have a huge opportunity to make this better." And he said, "Well, where do you think the industry's going? Do you think these titles can compete with $120 million dollar super titles?"
So I said, "Well, you know, three, four years ago I would've said no. Even two years ago I would've said no." But looking at the industry in the future and what's happened in PC space, I think there's going to be a much wider variety of games in the future. I think you'll see things like Portal or World of Tanks or League of Legends or other ways of attracting people that don't require the snazziest graphics, the most dollars per minute on screen, 600 person teams. Not that those titles won't do well. They'll do really well. And they'll get bigger and that's a race. But we don't have to necessarily play in that race. Maybe some of our titles will compete with some of the mid-sized triple-A titles - you know, a Naughty Dog title or something in the $50-$70 million dollar range. Some of our titles might be smaller than that. Whereas two years ago that might've been death, in two years I don't think that'll be a problem.
And I think we can do all right without it. Take a look at [South Park] Stick of Truth. A lot of people are talking about it, excited about it. That's not a blockbuster. Graphically, it's not going to compete with Call of Duty, but it's a really cool game. Metro's gotten a lot of nominations for Best in Show. Company of Heroes, the sequel to the highest rated RTS of all time. There are good things to do. [Saints Row developer] Volition, has an incredible amount of talent. I think that if they had been fostered in the same way that Naughty Dog was at Sony, given the tools that they needed to succeed, that there would be a much much more successful title there.
Not that Saints Row hasn't been successful, because it's a successful title. But they could have a blockbuster. So perhaps that team is making triple-A and some of the other teams are making a little bit smaller, and that's OK in the future, because there will be other ways in the future where you don't have to put it in a box at 60 bucks next to another $60 title that had five times the budget and four times the marketing. I think it's a great challenge. I think there's a huge potential. So that's why I came here.
GamesIndustry.biz said:Q: So your goal then is to analyze the portfolio, see what is truly triple-A, what is more middle to double-A tier, and maybe put those into the Xbox Live/PSN download category?
Jason Rubin: Yeah, I'm not sure it's Xbox Live/PSN. I think that that's all going to morph. People tend to look at the industry as it is today and besides looking at hardware changes, which they know are coming, they never assume that there will be business model changes. And that may be fair because the business model hasn't changed in a long time in consoles. But I think if you look at what's happened and what's working outside of it - mobile, casual, PC - it's going to happen. And when it happens, I think it's good for the gamer because the gamer gets entertainment of a much broader variety, and I think it'll be good for THQ.
GamesIndustry.biz said:Jason Rubin: I believe that the teams that we have are capable of making their own content; specifically Vigil is an incredible talent. I think we have to look at the products they're doing and see if we can make something that perhaps hits the market more directly, although Darksiders II is a fantastic game. But all of these teams I think have the ability to make their own stuff. Obviously, there's no replacing [South Park creators] Matt [Stone] and Trey [Parker]. They are who they are. And that's a perfect example of a case where they're worth every penny.
GamesIndustry.biz said:Jason Rubin: You can only lose everything, but you can make an infinite amount of money. So there's a significant amount more upside than there is downside. You can't fail at everything all the time or you're done.
Source: http://www.gamesindustry.biz/articles/2012-06-18-thqs-jason-rubin-everyones-out-there-beating-us-upGamesIndustry.biz said:Q: So you'd say the focus really is on triple-A console games? The iOS market, for example, you're ignoring that for now?
Jason Rubin: Correct. There will come a day where the tablets are extremely powerful and capable of running games. I think Company of Heroes, as an RTS with its control mechanism, is much easier to move onto a tablet than something that requires a dual stick and a significant amount of controls. It's just inherent. So could a Company of Heroes or something along those lines end up on a tablet soon? Absolutely. Do I think that there is going to be a Saints Row on a tablet? In the immediate future, no I don't. Eventually? Sure, if we can figure out the control issues that are obviously inherent in core gaming. Tilt and touch doesn't really work that well. There are a lot of opportunities.