WickedLaharl
Member
http://www.eurogamer.net/articles/digitalfoundry-darksiders-2-face-off
http://www.neogaf.com/forum/showpost.php?p=39912727&postcount=85
http://www.neogaf.com/forum/showpost.php?p=39914135&postcount=98
Apparently there was some BS told about the PC version as well but I don't know anything about that. Feel free to enlighten me!
http://icrontic.com/article/darksiders-ii-and-the-triumphant-return-of-pc-gaming
Across a general run of play it's clear that both versions perform very similarly throughout a variety of different scenes. For example, when traversing the environments via horseback, dips in frame-rate and screen-tearing appear at similar points on both consoles, with dense forest areas and scenes with detailed open areas causing some obvious issues. The initially smooth 30FPS is compromised with a juddering effect which impacts controls (they feel noticeably more laggy) while shattering image consistency.
Similarly, both consoles run into the same issues during combat when the engine is stressed, with plenty of dropped frames and screen-tearing impacting on the fluidity of the action, especially evident on effects-heavy boss attacks. Fighting a large group of enemies in enclosed spaces causes similar problems.
http://www.neogaf.com/forum/showpost.php?p=39912727&postcount=85
http://www.neogaf.com/forum/showpost.php?p=39914135&postcount=98
Darksiders 2: The Digital Foundry Verdict
It's safe to say that Darksiders 2 is a worthy buy on both Xbox 360 and PlayStation 3, with multi-platform aspects well handled, on consoles at least. In fact, outside of a few specific elements, such as the use of higher-resolution textures on the PS3 and additional lighting on the 360, there really is nothing to separate the two games at all.
Performance is also very similar during gameplay, with neither version really commanding a noticeable advantage. Any variances in this area are more likely down to subtle difference in how we played the game, rather than how well each console deals with the rendering load. In that respect we think that Darksiders 2 is worth checking out regardless of which platform you happen to own - both consoles offer up the same core experience with very similar plus and minus points in terms of visual quality.
On the other hand, it's difficult to avoid the feeling that the PC version comes across as a barebones release transplanted from console DNA. The experience is somewhat held back by the console-quality assets, which don't scale up all that well when the game is run in higher resolutions, and the lack of any PC-specific graphical upgrades comes across as something of a disappointment. It is rather pleasing to see that high frame-rates are easily attainable on a number of configurations, even if this is more down to the lack of advanced graphical effects and memory intensive texture work on offer, as opposed to being well optimised for the PC platform. Either way, running the game at 1080p60 easily makes it the best version to get, with smoother gameplay and more responsive controls delivering a tangible edge over the consoles.
Apparently there was some BS told about the PC version as well but I don't know anything about that. Feel free to enlighten me!
http://icrontic.com/article/darksiders-ii-and-the-triumphant-return-of-pc-gaming
I decided to start an AMA (ask me anything) on Reddit, so that I could field questions from gamers in real-time and get answers straight from the source. If you read through some of those, you see a pattern: most people are concerned with the PC version of the game. I was able to pose these questions directly to the developers as they were being asked. Will the keyboard controls be good? How is the PC version of the game? Can you show us the graphics options?
On the question of graphics options, I was told by both Fitzloff and Everett that the PC version will have a fully tweakable config file as well as the standard in-game graphics options for various resolutions, settings, and options. However, if you want to get really deep, the config file will be there.