'Amount of Power' and 'Dev Team' is not a 1:1 correlation. As someone already mentioned, the dev process IS completely different from team to team. We should also take into account the actual dev team working on it. By the current logic being applied we should be looking at every game released this gen and bastardize it for not looking like 'The last of us'.
Stronger performance can only bring you so far. It's about the actual way of using that performance that makes a difference.
Evolution has a way. I think it was at gamescon or somewhere else where they showed a alpha for apocalypse and it said 40% or something and it looked absolutely terrible. Game comes out and it looks absolutely amazing.
Yeah I actually remember that! And Apoc was a great looker! Just always curious on how that measurement is used. I mean clearly everyone who sees any footage from E3 for games not released or that's about to release would know it's pre-production code. Yet people would build complete factual (in their own mind) opinions about the final product. It's almost as if the percentile is more of a 'Of Course the game is not near completion and ofcourse we assume any sensible person would know this .. but just in case, here's another layer to make it easier'.
Bleh vertical slices destroyed the concept of pre-release :/