Originally Posted by TucoBenedictoPacifico
I'm not sure how your answer is related to my question.
Source 2 being a completely new engine instead of an incremental update is not an "IF", it's a well known fact.
What I was wondering about is if this new engine will be able to compete on even ground with the big players around today.
Yeah, thats what i meant. Source 2 will be good/decent engine, but it wont be as good as top tier engines, because they are few years ahead in development with actual games being coded into them.
Originally Posted by fabricated backlash
Of course they are, but most of the time, when people talk tech, they merely mean flashier graphics. I am well aware that all new engines are aimed at optimizing workflow and including as many platforms as possible, but I'd expect Source 2 to actually go the extra mile when it comes to mod support, scalability and reliability.
What made Source1 so insanely impressive back then wasn't just how much better characters and textures could look, but how the tech behind the engine actually improved on how games could be designed. While trivial today, the physics implementation back then was a game changer. Literally.
With games like Crysis or even BF3/4 you almost feel like the engine itself is the bigger star than the games itself.
Ok, lets me breakdown some features in those engines.
CryEngine 3 was first engine that was real-time cross compatible, so if You edit something on PC, You edit it automatically on PS3 and Xbox 360 versions. CryEngine was also first fully dynamic, so You edit it in real-time and You can jump to environment with one button press [Frostbite and UE 4 supports this now too].
Of course all physics simulations, all AI path-finding features etc are crossplatform as well and real-time. And scales down to tablets.
Is developed by multiple team that specialize in different genres, like RTS, RPGs, Racing games and FPS. Its fully dynamic with server sides simulations and tablet integration. It has very good destruction systems in place
Unreal Engine 4
Of course its crossplatform, fully deferred and next-gen enabled, but it also has one killer feature. New UMA and scripting environment that allows for people without any programming knowledge make games. You can also recompile code in real time