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Sony @ Assembly 2013 - PlayStation 4 'Developer Overview' presentation

-SD-

Banned
Starting in two hours (or so) at 4:00pm EET: http://wwp.greenwichmeantime.com/time-zone/europe/european-union/finland/

Sony Computer Entertainment's latest console, the PlayStation 4 has recently been announced. This technical talk will cover the core information you need to start developing your own PS4 game.

http://www.assembly.org/summer13/seminars/sessions#ps4_dev
http://www.assembly.org/summer13/seminars/speakers#matt_swoboda

Live streams:

https://www.youtube.com/watch?v=q-xuEECjNPg
http://www.assemblytv.net/player?file=sem.stream
 

DESTROYA

Member
canstockphoto8371217-bubble-bath.jpg
 

Chris_C

Member
I assume they're talking about the stereoscopic camera for the PS4?

EDIT: Stream has frozen on an image of the Occulus Rift. :(
 

Stike

Member
Youtube stream seems to work, currently the sound is off though.

In between sessions we are... [/yoda]
 

gofreak

GAF's Bob Woodward
Didn't know Assembly was happening now!

There should be lots of cool presentations at this, not just the PS4 one. Matt Swoboda's presentation last year was illuminating.
 

Clear

CliffyB's Cock Holster
Interesting, Sony courting scene interest again.

I'd hoped they'd have got more people onboard in the PS3 era -Plastic and Farbrausch getting onboard was nice to see, but I guess existing work commitments in the industry kind of hamstrung a lot of the better guys- but the more familar architecture of PS4 and their extra willingness to hand out devkits these days should help.

I just wish the scene itself seemed more lively :(
 
Am i the only one who feels this strong push from Sony to get virtually anyone to develop for the PS4 is them addressing the issue of big publishers complaining about cost, so in a sense they want to take away the pressure from big publishers and reduce that crazy AAA madness cycle to perhaps just a few tittles. Perhaps encourage some of em like Square Enix to realize one does not necessarily need a mega budget to make a successful game
 

Clear

CliffyB's Cock Holster
Stike said:
Better to increase interest as potential developers rather than have them jailbreak and hack your PS4, huh? ;-)

The demoscene has always had its own particular character, a different type of hacker mentality. A lot of scene folk always ended up in the industry proper, its why the UK never really pulled its weight and the horrible vacuum left after Funcom started syphoning up all the talent in the Nordic region.

The reality I suspect is that that once the bar gets raised beyond a certain point, it becomes apparent that the only road up is more personnel and more organization, something that can only really come from "going pro". So its a natural path of migration I guess.
 
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