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Video feature.Jessica Chobot's past has kept up with her. Licking a PSP 7 years ago put her in the spotlight and the industry, but she never left. And she's done some pretty awesome stuff since.
When a paying guest enters a haunted house, one way or another they need to make it back out, either under their own power or escorted by a rescuer through a side door.
Horror video games are much the same. Although the emergency exit is more often than not the power switch, once you've seen the scares, you rarely want to go back. Zombie Studios hopes to change that, with Daylight.
Daylight will be procedurally generated, meaning each playthrough will be different than the one before. The levels will change. The scares will be different. Stitching it all together is the writing. And stitching together the writing is former full-time on-camera personality Jessica Chobot.
Chobot is not a trained writer. In her opinion, working as a host didn't even make her a journalist. Yet Zombie believes in her. The team voted on her treatment for the game and elected to bring her vision to life, and team members say it wasn't for her name.
The fact is that the name recognition Chobot brings to the project is as much a liability for Zombie as it is a boon. Her past makes her an easy target for those same critics that used to be her colleagues. Publisher Atlus even had a long conversation with Zombie about whether to promote the fact she was working on Daylight at all.
But making a successful game could be Chobot's chance to shake loose her past. And her unique writing talent could be the X factor that makes Daylight more than a one-shot scare.
How the two came to this crossroads is a long story.
Full article here.