If you haven't seen it here's the best version online while waiting for the official HD version to go live: http://www.gamespot.com/tgs/new-metal-gear-solid-ground-zeroes-footage-6414685/
My impressions:
The presentation opened up with the same GZ trailer that was presented at PAX last year. Improvements can be obviously noticed in terms of lighting, draw distance and higher quality textures. This post over here can give you an idea and a screenshot comparison: http://www.neogaf.com/forum/showpost.php?p=82719285&postcount=305
The trailer was much better overall. Now moving on to the gameplay.
Everything looked amazing and smooth and Big Boss was moving smoothly and the animations in most cases was really good and you can tell Kojima is taking a more realistic approach as far as animations go.
However, two animations were kinda odd when I first saw them:
1- When Big Boss jumps off the cliff, he lands on the ground. It's not the jumping that I have a problem with (looked funny and cool) but it is the landing that was a bit odd. It didn't feel like he jumped from a high cliff, the force on the ground was almost non-existent. I am sure this will be sorted out eventually but thought it was something worth mentioning.
2- When he throws the guard off that tower. It looked as if the whole process of approaching the guard was somehow fast forwarded and you see Big Boss throwing him over as if he had a very long arm or something. Again, most likely it will be fixed. PW did a better job and I am sure MGSV can pull this off again.
Bullet Time
I loved it. Many of you are saying that this will make the game much easier..is it really? I mean the slow motion was not there in previous MGS games but I am willing to bet on everything precious that I remember having 2-3 secs of reaction time on my part to prevent an alert phase from going off once a guard spotted me from far.
Bullet Time will not be present at all times and will definitely not be there every time you are about to get spotted. According to the European press, they asked Kojima about it and he said it happens once in a while and it is only in specific moments. Traditional alert phases are still in the game and you can still get spotted like in previous MGS games so please kindly stop this myth.
Also remember that Bullet Time on higher difficulties won't be present at all.
PS: Exclamation marks over the enemy head is still present.
Enemy Tag
So we had radar in previous MGS games. The radar gave us the ability not to only see where the enemy was on the map but to tell us exactly where he was looking so we knew every step the enemy was taking and his vision field. I didn't see any of you hypocrites out there complaining about that?
But when they mention "like Splinter Cell" everyone gets angry and starts bashing.
I personally think that Radar was a lot easier than enemy tag why? Because enemies in MGSV are not tagged by default. If you don't want to know where they are then simply DO NOT TAG THEM. In previous MGS games you had to play on higher difficulties to remove the radar. In MGSV it's the player's choice to either see their enemies on the map or not without affecting the difficulty of the game. It is YOUR choice.
Kojima was simply showing you that this feature in the game exists.
Health Regeneration and Blood Splattering
What's new about that again? It was present since MGS3. You take a hit and your health starts regenerating again without rations. The speed at which this regeneration occurs depends on the game difficulty. The lower the difficulty the faster your health regenerates. Again don't see how that is different from previous Metal Gear.
You guys were saying that rations are no longer in the game. Says who? Did Kojima confirm it? NO. Why do you guys exaggerate on the smallest detail is beyond me.
As far as the blood splattering goes, at the end of the demo, Big Boss was getting hit, I didn't see blood anywhere did you?
According to EU gaming press they said that the blood splatter happens in a more realistic way and it is not like COD or Uncharted. Again, let's wait and see how it turns out.
Graphics
The better the quality of that stream gets the better the game looks. The graphics are absolutely gorgeous and everything looks smooth and fluid. I am still waiting for the HD upload from KONAMI but so far everything looks pretty and yes that was running on a next-gen hardware. High resolution textures on the ground and on characters (Helmet) can be noticed and that is not possible on a PS3 at ~60fps specially in an open world game.
The lighting and physics looked absolutely stunning too! Big Boss carrying the POW/Guard looked very realistic too:
The body is not still when it is on his back. You can see the legs and arms moving as Big Boss moves.
I loved the time when he was sprinting as he was trying to approach the helicopter. That's definitely running on PS4.
BTW Kojima was clear when he said only the resolution and FPS would change from current to next-gen. Otherwise don't expect a big leap.
The only thing I didn't like much was the hair. It did look current-gen hair.
I am going to wait until the HD version comes out and see how things change but so far I love it! I can't wait to see the daylight demo tomorrow!
My impressions:
The presentation opened up with the same GZ trailer that was presented at PAX last year. Improvements can be obviously noticed in terms of lighting, draw distance and higher quality textures. This post over here can give you an idea and a screenshot comparison: http://www.neogaf.com/forum/showpost.php?p=82719285&postcount=305
The trailer was much better overall. Now moving on to the gameplay.
Everything looked amazing and smooth and Big Boss was moving smoothly and the animations in most cases was really good and you can tell Kojima is taking a more realistic approach as far as animations go.
However, two animations were kinda odd when I first saw them:
1- When Big Boss jumps off the cliff, he lands on the ground. It's not the jumping that I have a problem with (looked funny and cool) but it is the landing that was a bit odd. It didn't feel like he jumped from a high cliff, the force on the ground was almost non-existent. I am sure this will be sorted out eventually but thought it was something worth mentioning.
2- When he throws the guard off that tower. It looked as if the whole process of approaching the guard was somehow fast forwarded and you see Big Boss throwing him over as if he had a very long arm or something. Again, most likely it will be fixed. PW did a better job and I am sure MGSV can pull this off again.
Bullet Time
I loved it. Many of you are saying that this will make the game much easier..is it really? I mean the slow motion was not there in previous MGS games but I am willing to bet on everything precious that I remember having 2-3 secs of reaction time on my part to prevent an alert phase from going off once a guard spotted me from far.
Bullet Time will not be present at all times and will definitely not be there every time you are about to get spotted. According to the European press, they asked Kojima about it and he said it happens once in a while and it is only in specific moments. Traditional alert phases are still in the game and you can still get spotted like in previous MGS games so please kindly stop this myth.
Also remember that Bullet Time on higher difficulties won't be present at all.
PS: Exclamation marks over the enemy head is still present.
Enemy Tag
So we had radar in previous MGS games. The radar gave us the ability not to only see where the enemy was on the map but to tell us exactly where he was looking so we knew every step the enemy was taking and his vision field. I didn't see any of you hypocrites out there complaining about that?
But when they mention "like Splinter Cell" everyone gets angry and starts bashing.
I personally think that Radar was a lot easier than enemy tag why? Because enemies in MGSV are not tagged by default. If you don't want to know where they are then simply DO NOT TAG THEM. In previous MGS games you had to play on higher difficulties to remove the radar. In MGSV it's the player's choice to either see their enemies on the map or not without affecting the difficulty of the game. It is YOUR choice.
Kojima was simply showing you that this feature in the game exists.
Health Regeneration and Blood Splattering
What's new about that again? It was present since MGS3. You take a hit and your health starts regenerating again without rations. The speed at which this regeneration occurs depends on the game difficulty. The lower the difficulty the faster your health regenerates. Again don't see how that is different from previous Metal Gear.
You guys were saying that rations are no longer in the game. Says who? Did Kojima confirm it? NO. Why do you guys exaggerate on the smallest detail is beyond me.
As far as the blood splattering goes, at the end of the demo, Big Boss was getting hit, I didn't see blood anywhere did you?
According to EU gaming press they said that the blood splatter happens in a more realistic way and it is not like COD or Uncharted. Again, let's wait and see how it turns out.
Graphics
The better the quality of that stream gets the better the game looks. The graphics are absolutely gorgeous and everything looks smooth and fluid. I am still waiting for the HD upload from KONAMI but so far everything looks pretty and yes that was running on a next-gen hardware. High resolution textures on the ground and on characters (Helmet) can be noticed and that is not possible on a PS3 at ~60fps specially in an open world game.
The lighting and physics looked absolutely stunning too! Big Boss carrying the POW/Guard looked very realistic too:
The body is not still when it is on his back. You can see the legs and arms moving as Big Boss moves.
I loved the time when he was sprinting as he was trying to approach the helicopter. That's definitely running on PS4.
BTW Kojima was clear when he said only the resolution and FPS would change from current to next-gen. Otherwise don't expect a big leap.
The only thing I didn't like much was the hair. It did look current-gen hair.
I am going to wait until the HD version comes out and see how things change but so far I love it! I can't wait to see the daylight demo tomorrow!