angular graphics
Banned
Or mix and match!
(Stolen from the other thread, I thought it is big enough news to make a new one!)
I was worried this would play almost identically to RE4 (not a bad thing at all, but not quite what I'm looking for in a survival horror game).
But apparently you can choose your own play style!! http://www.oxm.co.uk/62482/features...eation-of-xbox-ones-first-horror-game/?page=2
I didn't expect that you can sneak through most of the game, or that you can use traps in all of your encounters, at all!
(Stolen from the other thread, I thought it is big enough news to make a new one!)
I was worried this would play almost identically to RE4 (not a bad thing at all, but not quite what I'm looking for in a survival horror game).
But apparently you can choose your own play style!! http://www.oxm.co.uk/62482/features...eation-of-xbox-ones-first-horror-game/?page=2
Q: How do resources work in the game?
Shinji Mikami: We have traditional firearms in the game, but nothing fancy, because it's traditional. And our moves are quite limited, as you said. As an accent, we have traps that you could place - multiple type of traps, too - or in the game, you see traps, you disarm them.
Q: How do you use the traps? Are they just for those siege moments?
Shinji Mikami: You could use the traps pretty much any time. It's a play option. You either use the firearm to play the game or you use traps to beat creatures.
Or you can use sneaking to just avoid creatures, so more tactical and strategic. You can sneak through most of the game. Sneak, set a trap and hide.
I didn't expect that you can sneak through most of the game, or that you can use traps in all of your encounters, at all!