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Thief developer Eidos Montreal has removed the game's XP system after a mixed reception from fans.
The game mechanic offered rewards for performing kills in specific ways, with bonuses offered for headshots and the like.
Fans of the series said that this strayed too far from Thief's main gameplay - stealthily thieving things - and Eidos Montreal has now agreed.
"It was reducing our motivation to steal," game director Nic Cantin explained in a blog post. "The main goal of a thief should be to gain loot. Garrett is already the Master Thief, so we saw no need to have XP as a core mechanic."
Read more at the Source (Eurogamer)