Takashi Tokita just tweeted that he was involved in the development of this game's setting and scenario and Toshiyuki Itahana is doing character designs for it. Those are some pretty high quality devs for a mere mobage game.
Yeah, they have a very nice shape.
So does she have a hunch or
So does she have a hunch or
Whoa, there's a gloops International in San Francisco!In all seriousness, I really do like the art. It's a shame it's for the iOS and not the consoles.
I'm interested to see what kind of game it is, though. I might be tempted if the gameplay is fun [and it's released in NA, of course].
So, you're telling me...there's hope!? O_OWhoa, there's a gloops International in San Francisco!
ehhh maybe not. After looking at their Facebook, it seems what they have brought over is very scarce.So, you're telling me...there's hope!? O_O
But first I need to know what kind of game it is, before I get excited. Still, that bodes well for a localization [hopefully].
Well there goes that theory. :/ehhh maybe not. After looking at their Facebook, it seems what they have brought over is very scarce.
- Random Rare Materials
- AP Recovery Potion for time restricted movement
- BP Recovery Potion for time restricted battles
Yup. Totally a generic mobage. >_<
Well there goes that theory. :/
Although according to duckroll's post, we might not be missing out any anything after all. Why must some [seemingly] horrible games have great art?
Yeah, so true. :/It's how they hook you.
- Random Rare Materials
- AP Recovery Potion for time restricted movement
- BP Recovery Potion for time restricted battles
Yup. Totally a generic mobage. >_<
- Random Rare Materials
- AP Recovery Potion for time restricted movement
- BP Recovery Potion for time restricted battles
Yup. Totally a generic mobage. >_<
- Random Rare Materials
- AP Recovery Potion for time restricted movement
- BP Recovery Potion for time restricted battles
Yup. Totally a generic mobage. >_<
That PLOT.