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CryEngine now $9.90/month, royalty free for indies, no source code confirmation yet

gofreak

GAF's Bob Woodward
http://www.cryengine.com/news/crytek-announces-its-cryengine-as-a-service-program

Game developer and publisher Crytek today announced the launch of its "Engine-as-a-Service" (EaaS) program, making its revolutionary CRYENGINE technology accessible to a vast new audience.
CRYENGINE gives users access to the same award-winning toolset that was used to create Crytek's Ryse: Son of Rome, and equips them to develop outstanding games across all of today's leading platforms.

As a first tier of its new program, Crytek has revealed that from May this year, indie developers will be able to use all of CRYENGINE's cutting-edge features for a monthly subscription fee of 9,90 USD/EUR per user - royalty free. Those features include the recently announced addition of CRYENGINE features such as Physically Based Shading, Geometry Cache and Image Based Lighting - an upgrade already shown in action by Crytek at this year's GDC conference in San Francisco.

More details about the game-changing opportunities on offer to developers as part of the program will be announced in the near future. The CRYENGINE free SDK will continue to be available under its current terms but developers wanting to take advantage of the new features of CRYENGINE will need to subscribe to the new EaaS-Program.

Crytek's Director of Business Development , Carl Jones, said: "When we announced the new CRYENGINE this was our first step towards creating an engine as a service. We are happy to announce now that the latest update of CRYENGINE will soon be available to all developers on a subscription basis. We are really excited to make CRYENGINE available to hundreds of thousands of developers working with Crytek to make awesome games.”

The launch of the CRYENGINE as-a-service program expands Crytek's online service portfolio, continuing on from their step into self-publishing with free-to-play online FPS, Warface.

For more information visit www.cryengine.com

This is a good, good day.
 

Tzeentch

Member
Is this also full source code or black box?
-- I think we can infer some source access as the free SDK will still exist. I would be kind of surprised if this was something already planned, and not a response to the Unreal megaton though.
 
A little too late for Dyack and the Shadow of the Eternals crew, eh? I'm sure they could have made it all work out at a bargain bin rate of $9.90!
 

Darryl

Banned
How do they make money off this apart from the monthly?

They're probably hoping that all of those indie developers later on become full-time skilled developers with this engine. More trained developers in the pool = lower development cost for major projects = more publishers using CryEngine?
 
After all the bad AAA news lately (ppl leaving, studios shuttingdown) anyone who doesn't believe in indies needs to wake up.

Now an engine war to snap up indie developers. Engine makers see the writing on the wall. This is a beautiful thing because now indie games can become even better.
 

Capella

Member
This is so exciting. A lot of indie games are already great now but with engine devs now competing for them it's going to get even better.
 
That's huge man. If anything just having the choice is pretty awesome. If it has 0% royalty, that would be a clear shot at all parties. Let's hope that it stays competitive like this and not like, for instance, the telecom companies and their strange definition of 'competition'.
 
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