Brilliant Shenmue Review! Especially from someone who played the game only for the first time! Kudos for that.
But there are some points that needs a little more care. One is about
the myth that Shenmue 3 is going to cost a lot.
Relative to its contemporaries, Shenmue 3 neednt be as expensive as the first two games. The ground that was broken by Shenmue 1 & 2 is now well trodden, with plenty of experience and tools available to reduce the insane amounts of R&D required for developing the originals, which were inarguably ahead of their time.
The cost of making games has certainly increased, but the proportional cost of making Shenmue-style games has fallen dramatically from the bleeding edge heights of its development in the 90s. It really was an exceptional project to undertake in those days, whereas now, even if they aim for AAA presentation, its costs would be comparable to its modern peers.
While games are now generally more expensive to produce and inflation makes the numbers look even scarier, it should go without saying that Shenmue today would not be the technical breakthrough that it was in 1999. It paved the way for what so many games are doing now. All the costly R&D, all the early trial and error, was done by Shenmue. The tools, skills and experience to develop that kind of game are now more readily available than in the late nineties when there was no precedence from which to learn and evolve. Just like other open world adventures of today, Shenmue III would be standing on the shoulders of giants, not starting from scratch at the foot of the mountain.
A particular comment there set it right, too:
I can't fathom why someone would believe it would cost $100 million to make a Shenmue III. Shenmue was so expensive to make because it was a revolutionary game. There was nothing like it.
Nowadays free roaming in 3D games with full voiceovers is everywhere. Now they would be able to utilize an existing game engine rather than build it from the ground up. Game companies have been doing this for many years.
Shenmue III has never been made because of the fear of failure. Shenmue... was deemed a flop unfairly. Sales were estimated at roughly 1.2 million copies sold. So-so right? What people usually fail to mention is that thats off a lifetime userbase of 10.6 million Dreamcast. Thats a copy of Shenmue sold on ~11% of Dreamcast. Compare that to what killed threw Dreamcast into an early grave, the PS2. PS2 after all was said and done had a massive userbase of 155 million systems sold (nearly 15x more than Dreamcast). Had Shenmue been released on its cousin PS2, we would likely be on Shenmue VII by now because...(in my opinion only) PS2 Shenmue would have sold 5-8 million plus copies, which would have been massive success.
[Source:
http://discussion.theguardian.com/comment-permalink/35124492]
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Huh? Shenmue is already dead. We are trying to resurrect it, because we love it and we need a
conclusion to the epic saga/story.
Guys, I have a confession to make:
I didn't like Shenmue. At all. It utterly bored the shit out of me even when it was new. I'm sorry guys. I just can't bring myself to view the nonexistence of Shenmue 3 as a tragedy. I think much of the love for those games is tangled with a larger mourning for the Dreamcast and old Sega in general. It has become a symbol for the lost cause of the Dreamcast, the grand sweeping vision of Sega that never came to be.
Some people just didn't like it. Others enjoyed the slow pace because it's so different. What you found boring about it, I probably found to be the quintessential masterstrokes of the series.
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As a last note, I wish the author of the article would mention the
#SaveShenmue campaign and the passion that prevails among the fans even
today.