I think they work out of 2K Navato headquarters now, given they've started hired for fps/rpg staff, which is how they always hire for BioShock.
A few of 2K Marin's staff transferred there when the studio got shut down, so presumably they're the core of the new 2K Marin.
A few of 2K Marin's staff transferred there when the studio got shut down, so presumably they're the core of the new 2K Marin.
Source: http://www.gamespot.com/articles/an...-dead-redemption-2-is-happening/1100-6419966/GameSpot said:Finally, Zelnick was asked a question about the future of BioShock. He wouldn't give anything specific about where the series may be headed in the future, but agreed with the interviewer's suggestion that the BioShock series overall has not reached its commercial potential yet.
"We haven't given any color on how you should think about it yet except we do believe it's beloved; we think it's important [and] certainly something that we're focused on; something 2K Marin will be responsible for shepherding going forward. I don't want to say much else except to agree with you. I think there's a lot of upside in that franchise," Zelnick said. "It hasn't necessarily been realized yet. And the question for the future, assuming we decide to answer the question, would be 'How do you stay true to that creatively?'; 'How do you do something exciting?'; and 'How do you do expand the market?'. That would be the natural drill. We're starting from a good point on it. And certainly it's been a great piece of business for us; it's been a profitable piece of business."
The most recent entry in the BioShock series, last year's BioShock: Infinite, has shipped over 6.5 million copies to date. Developer Irrational Games dissolved earlier this year, and all development on the franchise in the future will be handled by 2K Marin.