CoH2 was and remains a bit of a technical mess, it's extremely demanding but doesn't have the graphical oomph to show for it. The base game was quite anemic for content and they've been milking us for DLC ever since - DLC commanders, cosmetic DLC (I don't have a problem with Cosmetic stuff for reference, I'm just listing it), Theatre of War missions, an expansion pack (Western Front Armies), and now a new campaign. It took until WFA release to get
game lobbies. On a PC exclusive RTS game.
Price of Western Front Armies to get USF and OKW in multiplayer - 20 dollars.
Price of Ardennes Assault DLC (which is a SP campaign) -
40 dollars /
30 pounds.
It's a competitive RTS and a lot of the community is more interested in the MP side of the game than the SP. Finally, it has been pretty sparsely marketed. I actually forgot it was coming out until I went "huh, what was this 1GB update for the game?" then looked up the patch notes and found out that was the AA campaign.
Relic destroyed the first game by adding two poorly thought-out new factions, ongoing balance issues, and extremely slow support (took a year to get out one patch while there were still game-breaking balance issues). CoH2 was made by a team that had very little to do with vanilla CoH and published by a company that was dying. I never wanted to be anywhere near it after my experience with post-Opposing Fronts CoH.
CoH 2 ran like shit, I'm waiting for patches, people forget but in CoH, they spent years patching and tweaking to get it where it got.
#BringBackGliderCrush
CoH2 is getting patched on a 4-8 week schedule since WFA came out, it's not like they're abandoning this game. The game balance is still pretty shitty though - I feel like Russians are forced to use cheesy strategies to be competitively viable, and Allies in general are a joke in larger team-games.