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Ryse Dev: Resolution not the only factor that determines if a game looks good or not

J

JoJo UK

Unconfirmed Member
Shooting the messenger isn't a valid way to deal with the argument.

Personally considering some of the display I have I don't give a fuck if it's 720 or any res in between 1080p. Outside of native display that I have I'm fine resolution with as I grew up in a time well before vga and other vesa standards and hd tv standards existed. People are spoiled in this area and have no clue we have made tons of progress in a short time in this area. If someone told me at age 31 I'd be doing 4k or 1440p in games at 30fps or 60fps would've told em bullshit.

more devs need to tell lcd flat panel consumers they are not good for games and get in the way quality be it resolution, black levels, or color accuracy. Outside of the referfresh rates, lightboost, and a lack of input lag they add more problems than they solved from the crt era.
A good post which will no doubt get ignored by the majority.
 

UnrealEck

Member
Captain Obvious. Not the only thing, yes. But if you're increasing or adding various new effects and adding detail, that's pointless if the resolution isn't high enough to show them off.
 

Morph-0

Member
A good post which will no doubt get ignored by the majority.

It's a good post but when you're talking about console gaming you have to consider large TVs. 720P is not a good resolution in this case. It's simply not good enough.

Try the Durante mod for Dark Souls and you will see how much detail you were missing due to resolution.
 

Xenon

Member
It's ok bros, we know you had to make sacrifices to make it work on XBO. But that doesn't explain the gameplay tho, worst action game I've played in years.

Edit: No that's not true, I played Deadpool. That was worse.


I admit it's disjointed at first, but after putting some time in I grew to enjoy Ryse's combat. But I have always enjoyed games that require learning new techniques even if they are a bit unpolished.

I guess if you're looking for a more passive experience in your games, I could understand that.

Someone hasn't played the game on the highest difficulty.
 

Jack cw

Member
Shooting the messenger isn't a valid way to deal with the argument.


more devs need to tell lcd flat panel consumers they are not good for games and get in the way quality be it resolution, black levels, or color accuracy. Outside of the referfresh rates, lightboost, and a lack of input lag they add more problems than they solved from the crt era.

So what do you suggest? Going back to CRTs or hope and wait for OLED? Display tech went the cheap LCD route and thats what all games devs have to deal with, as the majority of gamers play on those panels and mostly on the cheapest ones. I wonder how many of them are actually correctly calibrated. A backlit display will never achieve true blacks, LCD holdtype will never allow lagfree experiences, so the focus has to be on what is the most visible and thats overall graphics. Native resolution is the first thing that enables a crisp image regardless of good or bad graphics. LCD have fixed native resolutions and only the most expensive panels offer some decent scaling tech, so you cant really blame the masses if they rate resolution higher than us enthusiasts.
 

Joni

Member
Well, in the OP it says "studio head for Microsoft Studios". Who to believe? I'm only commenting based on the evidence presented to me.

His "Partner Studio Manager, Xbox at Microsoft" on LinkedIn is also quite a clue he doesn't work for Crytek. He is just the Microsoft side producer.
 

Oppo

Member
Graphics was not the problem with Ryse or the cause of the meta critic score.

It was more to do with the endless dev hell they got stuck in from the Kinect only origins, I'm thinking. They should be proud that they managed to score what they did.
 
Shooting the messenger isn't a valid way to deal with the argument.

Personally considering some of the display I have I don't give a fuck if it's 720 or any res in between 1080p. Outside of native display that I have I'm fine resolution with as I grew up in a time well before vga and other vesa standards and hd tv standards existed. People are spoiled in this area and have no clue we have made tons of progress in a short time in this area. If someone told me at age 31 I'd be doing 4k or 1440p in games at 30fps or 60fps would've told em bullshit.

more devs need to tell lcd flat panel consumers they are not good for games and get in the way quality be it resolution, black levels, or color accuracy. Outside of the referfresh rates, lightboost, and a lack of input lag they add more problems than they solved from the crt era.
I agree. I see no reason for apple to keep pushing retina display so hard.
 

Frumix

Suffering From Success
Personally considering some of the display I have I don't give a fuck if it's 720 or any res in between 1080p. Outside of native display that I have I'm fine resolution with as I grew up in a time well before vga and other vesa standards and hd tv standards existed. People are spoiled in this area and have no clue we have made tons of progress in a short time in this area. If someone told me at age 31 I'd be doing 4k or 1440p in games at 30fps or 60fps would've told em bullshit.

This is so not what it's about
 
Duh, resolution is completely scalable, hell I can play games from 10yrs ago in 4K if I wanted to and they still wouldn't look as good as Ryse or KZSF.
The point is that most people want the native resolution of their screen to avoid scaling artifacts.
There's a difference between Image Quality and how good the game actually looks.
Most people prefer to have both.
 
Nice strawman there. Nobody has said that resolution is the only factor in deciding if a game looks good. But it is a factor and the fact that Ryse is 900p with sub 30fps framerate (dipping into the teens) shows the cost of getting Ryse to look the way it does on XBOne.
 

Prine

Banned
Looking at Ryse, you can't disagree.

.

Nice strawman there. Nobody has said that resolution is the only factor in deciding if a game looks good. But it is a factor and the fact that Ryse is 900p with sub 30fps framerate (dipping into the teens) shows the cost of getting Ryse to look the way it does on XBOne.

Forgivable. CryTek got Ryse to looks this good, on new hardware for launch which will remain as a visual showcase of what can be achieved on XB One.
 

Sami+

Member
Jennifer-Lawrence-ok-thumbs-up.gif


Obviously, but in 2014 it should really be standard.
 
Remember last gen when a few frames here and there really mattered. Yeah. Me too. The industry made a point in most reviews to even state stuff like "grab this one on Xbox" it's the best version.

It's not going away Microsoft. We understand it's not just resolution. That's the problem.
 

cripterion

Member
I loved Ryse but after clearing the campaign and didn't feel the urge to come back it. They need to make a more fleshed out campaign if they do a sequel.

Had no complaints about the visuals of the game as opposed to something like DR3 who made my eyes bleed right after popping the game, Ryse was and still is a gorgeous game.
 

Hoo-doo

Banned
Actually, resolution directly impacts how good-looking a lot of games are.
Ryse would have looked even sharper with a 1080p resolution. This is not hard to imagine.
 

R3TRODYCE

Member
Ryse looks fantastic but you really think it's a better looking game than Killzone?

I'm not so sure.
In my humble opinion, yes. I think KZSF looks great too and I took loads of screens and videos using the share button that I still go through from time to time so it's no graphical slouch.
 
Doesn't this somewhat contradict their last post? I agree though, in one way, FPS, graphics, resolution and story
For me at least story matters
make for a good game. But when you're missing multiple elements, well what defines a game then besides really bad PR?
 

Amir0x

Banned
I admit it's disjointed at first, but after putting some time in I grew to enjoy Ryse's combat. But I have always enjoyed games that require learning new techniques even if they are a bit unpolished.

I have a list about a mile long, but there's dramatic issues with enemy variety, with absurdly obvious telegraphing of moves no matter how hard you play on, with the lame executions that have no skill requirement, with variety of gameplay opportunities in general. Awful actual combat mechanics. It's just a slog, I found. To be fair to the idea though I have not beat the game yet, since I only get to play it an hour here and an hour there whenever I go over my friend's house.

The graphics are really the only reason I keep loading it up. Game is damn amazing to look at at time's lol
 
That is definitely true. I mean Ryse is obviously far better looking than say CoD on PS4 at 1080p. Doesn't change the fact that it would have had better IQ at 1080p. IQ on the game looks a bit blurry to me, although its not a big issue. Anyway, to me it looks like the second best looking next gen game so far (after KZ). It is Crytek so it is no surprise really.
 

eso76

Member
While he's stating the obvious, reading neogaf front page you'd think otherwise :p

People get so invested in resolution talk because, unlike most other aspects few people really have the knowledge to discuss, it's one tech spec you can easily quantify and compare between consoles.

Ryse would have looked even sharper with a 1080p resolution. This is not hard to imagine.

yeah, i don't know in Ryse's case actually. Part of its looking great is the soft and almost 100% jag free IQ and i'm not sure the game would have looked as good in 1080p, especially not un-heavily-antialiased 1080p
 

Prine

Banned
So... do we get another Ryse MS?? Make it happen! They can really flesh this game out now the foundation is there (extremely fun combat)

Thats what the interviewer should be asking...
 

cripterion

Member
While he's stating the obvious, reading neogaf front page you'd think otherwise :p

People get so invested in resolution talk because, unlike most other aspects few people really have the knowledge to discuss, it's one tech spec you can easily quantify and compare between consoles.

Haha, I actually think deep down most of GAF users should be pc gamers as the thing that keeps popping back over and over in threads is resolution talk and framerate.
 
I think they are really good at what they do. Most Xboxone games right now don't come close.
I expected PS4 level graphics this gen. And i must say, for the first time graphics, performance and iQ are getting to a point where i'm satisfied.
Clean graphics, great textures, 1080p, great effects, great art where artists aren't limited, great dof, etc. The only real hurdle seems to be framerate right now.
This will be a great gen on PS4.
But they have proven that with enough talent and recources games can look great on 900p too. So that might be some good news for first party XboxOne games.
 

hey_it's_that_dog

benevolent sexism
A true statement that will be used disingenuously in arguments about why it doesn't matter that X1 is weaker than its cheaper competitor.

The resolution issue doesn't ultimately matter for exclusives, as you don't have any other choice. It's concerning multiplats, that are otherwise equal, where this statement of fact is irrelevant.
 
Well, resolution is NOT the only factor that determines if a game looks good, so he is right. But it is important in making a good game look better, sharper, clearer. However, I wonder if he would have said this, or even been in the position to talk about it, if Ryse was native 1080p.
 
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