Hopefully Faith's design gets rebooted to the superior version:
It sounds like the Dark Souls/Watch Dogs implementation where people can join but it's playable alone.
So this isn't exclusive to Xbox One? Good riddance!
- Part of this open world environment includes a persistent, “always online” component. The open world is considered a multiplayer “playground” where other plays can drop-in/drop-out seamlessly, freely choosing their level of interaction with other players and the game world. A comparison to Journey‘s online feature was given as the closest example.
We’ve been told that Faith does not have guns.
I'm still skeptical about the open world, but that multiplayer sounds like it could be amazing if it is done right.
I kinda feel with the 2016 it's an "ETA 2016" rather than locked in 2016. Could be very early 2016 or super late 2015 for all I know. I'd be hard to set up a firm release date for a game still a long way away.
If it's anything like NFS Rivals it's gonna be okay, just set the phasers to offline. But... seriously.- Part of this open world environment includes a persistent, always online component. The open world is considered a multiplayer playground where other plays can drop-in/drop-out seamlessly
Open world.
Always online.
Larger combat focus.
Nah.
Hopefully Faith's design gets rebooted to the superior version:
Hopefully Faith's design gets rebooted to the superior version:
Agreed. Attempting to master each segment, and the time trials, are what made that game so damn good. It's one of my all time favorites. I have faith (pun intended).The open world aspect is a little concerning considering how tightly designed the levels in ME1 were.
Hopefully Faith's design gets rebooted to the superior version:
- Rebooting the universe means new enemies. Mirror’s Edge 2 will include many AI opponents, some on equal footing to Faith. Among these are the standard cannon fodder Protectors, melee combat expert Sentinels, and armoured gun wielding Enforcers. We’ve been told that Faith does not have guns.
DICE has taken on a lot of feedback from Mirrors Edge in shaping the combat system for Mirrors Edge 2. Heavy revisions have shaped the combat away from useless gunplay and one button combats (like the nut-punch) to a deeper system that emphasises speed and fluidity. Environment interaction is also a key feature of the combat system, Faith able to push, punch, and kick enemies out of the way, over ledges, tables, and railings. These physics driven interactions are combined with 1-2-3 punch/kick style combos, wall running, flips, and other martial arts moves, as well as brief grapples
2016? Why did they unveil it so early?
Because people kept asking for it.
In that universe, part of being a runner is knowing the city and its routes. If they're not lazy in how they design this they could really nail that feel of mastering your environment, finding the best routes, etc.
Online component has me hesitant. Very.
Open world worries me as well.
Third person scenes to highlight the occasional action? DO NOT WANT.
Everything else sounds great though. So excited for the game.
improving the combat doesn't mean it's combat focused. DICE said it's a racing game first with a higher emphasis on the parkour elements.
It's not Always online. Think Autolog/Battlelog which will most likely be the application.
Open World Mirror's Edge is one of the most requested things out of a sequel
Do you mean thank goodness? Good riddance would make sense if the game was cancelled.
I don't mean to come off as an asshole, sorry if I do.
why the fuck does everything have to be open world.
- Part of this open world environment includes a persistent, always online component. The open world is considered a multiplayer playground where other plays can drop-in/drop-out seamlessly, freely choosing their level of interaction with other players and the game world. A comparison to Journeys online feature was given as the closest example.