I honestly gave up on the game once they gave the option to gut the artstyle. You know, if they're willing to compromise the game and their vision that much It made me much less confident going forward with their ability to make the final game something great. One might argue that options are good because reasons, but I disagree with that sentiment entirely, and especially for the indie scene. If I want something safe that does nothing but beat down the same tune countless others have before, so that copious amounts of people in the mass market could enjoy it, I would buy an AAA game. If I want something super concentrated and interesting, even if flawed, that refuses, and as a result of the scene doesn't NEED to compromise as the barometer for success is much lower compared to your super massive AAA(A) games, I buy an indie game.
To concentrate my opinion on that choice down to a few sentences, I guess I would say that this game was obviously developed by exAAA developers, and it shows with their willingness to compromise anything and everything for the sake of reaching a wider audience rather than sticking to their vision and creating something truly unique and fascinating, and that's why I don't feel compelled to support it. Sorry :\