Are companies allowed to bullshit us either way now? Either by releasing misrepresentative footage or no footage at all? Now that's a great attitude.
I didn't say release no footage at all. We just wouldn't get any til very close to release.
You cant have it both ways. The main problem is that people don't understand anything about game development and get all upset when they see a game doesn't look as good as it did before, making accusations of malicious marketing strategy to mislead people on purpose and whatnot instead of realizing that its a common occurrence in development, having to make sacrifices.
So since people cant be reasonable about downgrades, then the only solution is to not release any info to us til the product is absolutely finalized.
Some of you might be happy with that, but I think that kinda sucks. I like the 'hype' and being able to look forward to things in the future.
Being "not entirely happy" and calling something "substandard" are two entirely separate positions.
Oh please, I've no idea what "substandard for a PC game" would even mean. The last 3 PC games I've played are Shadowrun Returns: Dragonfall, Might and Magic X, and Age of Wonders 3. "Substandard" compared to those? Or compared to Crysis 3?
There is no graphical "standard" on PC, beyond providing resolution options.
I think there sort of is, though. Dark Souls is not some indie game. Its a full-priced, big-name, modern RPG where PC was supposed to be 'lead platform'. Yet it looks like a game that would easily fit in in 2007-2008.
You say not being happy is different than calling it substandard, but I think they're at the least related in this case. FROM dropped the quality of the console version, but lots held hope the PC version wouldn't be so affected. Looks like it will be, which means that we're getting a downgraded version as well despite it likely being quite possible to have the 'original' DSII graphics on PC if FROM didn't have to also prioritize the console versions. So in the end, I think we're getting a substandard PC game, from a graphics standpoint. In 2014, I just expected better from this game, and I'm sure you did as well.