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LTTP: Nier aka Giving the Shadowlord A Big Sloppy Kiss

Jarmel

Banned
So I finished up Nier in the past week and thought it was worth discussing. There were a lot of design elements that I thought were pretty noteworthy.
nier_15.jpg
Gameplay-wise, Nier isn't anything special. In fact, the combat is janky as fuck and the movement can be somewhat clumsy. I wouldn't say it's outright bad though as . The combat is really easy as it's not hard to juggle or stagger enemies. Also once you start levelling up both your weapons and your character, you can do insane amounts of damage. Near the end of my first playthrough, I was able to oneshot bosses and was able to beat pretty much any boss in a matter of a couple of minutes. The only enemy I had issues with was the floating witches as you can't really use magic on them, they float around everywhere, and they're hard to hit with your sword/spear. Absolute pains. I do wish there were more weapon types and enemy types. The three weapon types do play very differently but that's sorta it. The rest is cosmetic and stat differences. The real variance is in the magic spells from Grimoire. I never really experimented much with them though as many of the spells weren't really that viable and you can only have two activated at a time. I wish they had allowed more at a time, that way the player could do more of a mage build. The party dynamics are pretty flat in that you can dictate the AI actions but that's generally it. As it stands, the combat is serviceable. It's not that boring but there isn't any sort of spark to it. It's a pretty forward low budget hack and slash in this regards. [I should also note that the loot system in this game is frustrating as fuck when you're trying to get materials for weapons.]

I can't even say there are good minigames to break up the mundane combat. The cultivation game is set to real world time so I had to 'game' my PS3's clock, as ain't nobody got time for that, and it's random. The fishing game is a thing, that exists in the game. I didn't find it as frustrating as some of the initial players did, but I also used a guide for that. They're relatively shallow ways of burning lots and lots of time (which I did, I knew what I was sorta doing with the minigames and I still lost a good five to six hours) and were somewhat annoying actually. Other than the one fishing bit early on, none of it is required but I did it for 100% on the sidequests. So much of the loot in the game is randomized, which I can assure you, gets annoying real quick.
I'll be frank, the graphics are pretty awful. It definitely looks like a low budget PS3 game, and at times something like from the PS2 era. There is a lot of aliasing going on, the character models look cheap, the texture work is on the low end, the effects are crappy, and the environments are sparse. There were also some framerate drops as well when things were getting hectic. It's an ugly game. Even the art design isn't really that stellar, although there are some good bits such as Facade and
parts of the Shadowlord's castle
. I should note though that the color shift in the Mansion representing time having stopped for Emil and his butler was pretty great.

There is also Nier as the main character. He doesn't really grow/develop that much and is a hulking savage essentially from start to finish. He's very unlikable
which is the point, but that doesn't make him any easier to deal with
. His most interesting moments are when he's not talking about Yonah or Shades but doing/commenting on something else. Too bad that a good chunk of his dialogue focuses just on that. I also wasn't really that found of his actual character design either.

So I've pretty much bashed the hell out of the game; the gameplay is average on its best day, the graphics are poor, and the lead character is insufferable. Why then did I like it? Well, there are four areas I thought the game was exemplary in.
The first really stellar segment is the sidecharacters. Nier himself isn't that interesting but Kaine, Weiss, Emil(sorta), Devola/Popolla, and the King of Facade certainly are. Kaine has had a lot of suffering in her life and she has a lot of, rightfully, built up rage that is outwardly reflected in all manners of her personality. She's a loner, crass, and a bit of an asshole but also capable of caring and compassion. Her background never becomes overbearing but it's there for the players who actually invest the time into trying to understand her. I think how the game handles sexuality is pretty classy in that
it's not blown up to be a big deal but also not downplayed either. Most people probably played through the game not realizing that Kaine was a hermaphrodite or that Emil was gay
. Weiss is an elitist prick but he can also understand human emotions as well as the ability and desire for self-delusion. Emil is also a loner but unlike Kaine, he's more shy and reserved. I could go on about Yonah's letters that are scattered across the loading screen, that really help to flesh the relationship she has with her father, or about tidbits of info regarding Devola/Popolla in the sidequests, or the friendship Nier develops with the King of Facade. It really feels like the side characters all have their own story and history. I actually really liked that the party size remained small so unlike Xenoblade Chronicles, I didn't feel some characters were being neglected.

Then there is the dialogue, which is phenomenal. Kaine's banter with Weiss is great as they both play really well off each other. It's both hostile and funny at the same time. Nier also has some great stuff with Weiss as well, mainly in their conflicting ideology regarding some moral conflicts in the game. The best moments of Nier as a character, come when he's interacting with Weiss. Emil plays the little brother dynamic pretty well to both Kaine and Nier, and his banter was a great way of looking at different sides to some of the other characters as he's more happy and hopeful than anyone else in the party. All their banter really comes together to create a really cohesive party that made me want to do some of the side missions just to hear some of the commentary. A key element of this was the VA work. I should really note how well Laura Bailey read Kaine's lines. Kaine's rant at the end of
Part 1 is legendary because of Bailey.
Liam O'Brien also did a really notable job with Weiss in that he got both the haughty and contemplative tone of Weiss, really perfected. I should note that I think Spike Spencer as Tyrann was a bad call on the VA level for sure (also possibly on the writing level too). The best piece of voice acting in the game though is
Popola's scream when Devola died.
It's a scream of absolute rage and loss, and it really threw me for a loop, hearing it.
The music is out of this world. I've been listening to the soundtrack for the past few days and it sounds even better out of the game (and in higher audio quality). People have been raving about the soundtrack for awhile, in pretty much every "Greatest OST in Gaming" thread, and I very much doubted that it was that good. Yea, I was wrong, it really is fantastic. I've listened to some stuff from Studio Monaca in some anime shows but the work here is by far the best from the studio. Okabe really knocked it out the park with the compositions. For example the use of drums in the battle songs adds a visceral element to the music, contrasted with the music when exploring. Each area of the game had a really distinctive feel due to the variation in the OST. The OST has a really haunting feel to it which fits the tragic aspect of the game very well. There were also some good chord progressions bits sprinkled throughout the music, which I loved as I'm a big acoustic fan. There's a lot of different instrument usage which gave many of the songs their own element.

I'm a bit leery of vocal tracks in music as I think they can become overbearing if used too much or if the vocals aren't a good fit for the scene. Emi Evans should be applauded for her work here. The vocals have a very soft sound to them and due to this, avoid that overbearing aspect in the scenes they're used. The vocals become part of the atmosphere and background and really give a lot of character to the music. I also think the use of a female singer was the correct call as it gives a surreal feeling to the music. Then there is the amount and quality of work Evans did in regards to the lyrics.
EE : I worked mostly linguistically and a little musically I guess. As I mentioned earlier, for each track, I was given instructions to write the lyrics in a particular pseudo language. For example with « Kaine » I was asked to write in new style Gaelic. I researched on the internet and listened to lots of Gaelic lesson videos and Gaelic songs. I listened over and over and even wrote down passages in the language, just to help me absorb its rhythms and flow as much as possible. Then it was just a matter of fitting similar sounds around the melodies. I tried to imitate each language as closely as possible, while at the same time choosing vowel and consonant sounds which I felt would be easiest and most appropriate to sing on each particular melody. Because I was generally sent the tracks 2 or 3 at a time with a very short deadline I would often feel so dazed and confused with a jumble of different made up languages going round my head!
I really want to point out Song of the Ancients due to this as it both sounds familiar but foreign as well. I think this is a sort of storytelling through music as it evokes a sense of loss to the player, who can then extend that to the character they're controlling.

I should mention how the OST was used, such as how parts of The Song of the Ancients would fade in and out depending on how close the player was to Devola when she is playing. It really gives a lot of texture to the player's location in the world. Also I thought the use of The Song the Ancients when
after Devola died and you're fighting Popola
was some really great stuff as the player associates the song with them. I also liked how The Dance of the Evanescent warped at the end, which fit the warped party. I do think the game started to rely on Emil/Sacrifice a little too much near the end though, especially when it started to play back to back.
Finally there is the way the narrative was told, not so much the story in of itself. It's a weird way of phrasing it but the main story itself of Nier trying to rescue his daughter is pretty standard fare and it's not overly that interesting. What is interesting are things like
the five year timeskip
and the use of multiple playthroughs to see the entire 'story'. I think the
timeskip was a very cool method of justifying Nier's fighting ability and also a good breaking point for the later playthroughs. It's fairly rare to see that sort of timeskip in a single work of fiction but I think the game does utilize it somewhat effectively by showing not only how Nier has changed but also the world around him.
Then there is the 2nd playthrough which really highlights how incomplete the player's first playthrough was. This is interesting on a couple of levels. The first is that while the players are seeing these new scenes and dialogue, the characters in the game aren't. The player wants Nier to
stop massacring all these Shades
but Nier can't hear you and keeps on. it's a great way of highlighting how
much an asshole both Nier and you as a player were
. It also rectified one of my major issues coming out of my first playthrough, is that I felt there wasn't really any sort of strong theme to the game.
It's clear that a big theme of the game is understanding and communication. The shades have no real effective way of communicating with the Replicants leading to all this fighting and death
. The other aspect is that it fleshes out many of the
villains in the game and really gives a bigger emotional context for many of the events. So it becomes less about slaughtering these monsters and more about the tragedy surrounding these morphed humans. It really expands the game as a tragedy in that you see how the young shadeling and P-33 are becoming friends, only to be slaughtered minutes later. It's also a great way of building off the twist that all the Shades are humans and instead of the twist being there just for shock value, it adds a lot of emotional depth and impact to the twist
. I also think the additional scenes work as a sort of deconstruction of these types of monster fighting games in general, for example Zelda.
There were also some gameplay mechanics in the game that I actually really enjoyed. The first was the Forest of Myth, with all the stories being in text form. Yea it feels somewhat cheap but it's also sort of cool in that it's something almost any other videogame would try to avoid. It requires a person to take a break from mindless slashing and actually read something. This was a game 'mechanic' that will never end up in a AAA or SE developed game because it would have been heavily lambasted by focus testers. There was also the bit at the end where
the game asks you who Yonah loves most in the world and instead of it being some meaningless selection, the game forces you to type out your own name
. It's sort of gamey but I also think it's pretty effective at affecting the player due to the consciousness input on the player's part. It's not much but I think it's a good case of small gameplay bits being more effective than a cutscene at getting an emotional point across. Another element that I found pretty cool was how the camera would go this psuedo 2D when you entered some rooms indoors. It gave the game this sort of old school 2D RPG feeling.

On that note, I want to talk about Ending D briefly. I've been reading Grimoire Noire and the interview with the staff, and one thing that struck me was this segment:
Yokoo: Instead of being a decision for “Nier and Kaine”, it was more like a choice for “the player and Kaine”.
If you like Kaine after playing through the game twice, then sacrifice yourself and save her, if you don’t then you don’t have to save her. I wasn’t trying to force your hand into saving her by shoving romance down your throat.
I think that's absolutely true and something that struck me right after the credits rolled.
Nier as a person wouldn't do this in the game as he wouldn't just abandon his daughter but the player themselves would make the sacrifice. This is compounded by how the deletion occurs in that the player sees all their progress and effort slowly wiped out. Not in some cinematic cutscene but rather in real time. The players themselves are suffering that loss
. It's more rewarding seeing that cutscene at the end instead of making a choice between A and B and then loading up your save file to see the other ending.
All in all, I think it was a pretty good experience even if I think the game is heavily flawed in a lot of ways. I wish they could have released the Replicant version in English as it seems a closer to what the original goal of the game was, which was to show the love between a pair of siblings. There's also the bit about what happens after the end of the game in Grimoire Noire and holy fuck. So
turns out everybody is going to die soon anyway and there really were no happy endings in this
.
 

StuBurns

Banned
Even though I'm not a parent, and I do have a sister, I can't imagine Nier as the brother, and I know that was the intention, but I think it's perfect as a father daughter tale, especially considering the final boss.
 

SkylineRKR

Member
This game murdered FFXIII. It just didn't have the same development budget that FF enjoyed and it showed. The graphics are awful and the gameplay is unpolished.

But its characters, dialogues, story, twist, climax... its ridiculously good. The save erase is excellent, its Cavia at it again showing they truly are from hell. Nier will probably go down as one of the most interesting games no one played.
 

ZangBa

Member
Can I just say Liam O'Brien was phenomenal as Grimoire Weiss?

For what the game lacked in actual gameplay, it made up for in interesting characters in dialogue enough for me to fall in love with the game. I have to say, though, that I disagree with you when it comes to the games art style. Technically, yes, it was an ugly game, but I thought the art direction itself was wonderful and perfectly captures the mood of the game.
 
I too just replayed this game and finally got Ending D. Man experiencing that is soul crushing.

There is also Nier as the main character. He doesn't really grow/develop that much and is a hulking savage essentially from start to finish. He's very unlikable
which is the point, but that doesn't make him any easier to deal with
. His most interesting moments are when he's not talking about Yonah or Shades but doing/commenting on something else. Too bad that a good chunk of his dialogue focuses just on that. I also wasn't really that found of his actual character design either.

I actually really appreciate that Nier as a character doesn't grow/develop or have some drastic twist in his personality. His complete drive to save his daughter and to do anything for her, on paper sounds rather boring, but in the context of the game and how it is played out was kinda interesting. This to me is only fueled even more by the games history and background and how Nier is just going through the motions to save Yonah. I'm sure he would have made some different choices if saving Yonah wasn't in the picture but he was willing to do anything to save her, even if it meant ignoring the harsh realities in front of him. Like when I was replaying it after
the destruction of the Aiere and Emil is sad that he killed everyone, it really felt like Nier was trying to cheer him up not only because Emil did something so bad but because Nier needs Emil to complete his quest. It seemed like a kinda forced "get over it" in a nicer way. It's kinda the same with Kaine and Weiss. He generally cares for them and considers them his companions and friends but at the end of the day he is using them.

As for the character design I really like Father Nier. Cosmetically he doesn't have the best design and he is kinda ugly but really though it's kinda of the point. It's refreshing to play an older beat up non sexualized character. I can't ever imagine playing this game as brother Nier.

So I've pretty much bashed the hell out of the game; the gameplay is average on its best day, the graphics are poor, and the lead character is insufferable. Why then did I like it? Well, there are four areas I thought the game was exemplary in.

It's kinda funny I said something just like that after I finished my first playthrough. I still wanted to play to ending B just to see the complete ending because I felt ending A was too short. I liked the game overall but I still found it mediocre in every regard except the music. Even after completing it I still had that same thought. Then days passed and the game was still fresh in my mind. Then maybe a week went by and I could not get this game out of my head. It just hit me after awhile. This game doesn't just spell everything out literally or give long drawn out scenes. The experience of this game was one of it's greatest assets. I just had to play it again. This is when everything clicked. While most aspects of the game are still mediocre, I truly saw the genius this game had. The story, the emotions and the way it's all told and handled was masterful.

I think that's absolutely true and something that struck me right after the credits rolled.
Nier as a person wouldn't do this in the game as he wouldn't just abandon his daughter but the player themselves would make the sacrifice.
I actually disagree that Nier wouldn't sacrifice himself. His driving goal was to cure and save Yonah. Now that she is cured and safe his job is done. Only now can he make the sacrifice and do the right thing, that he most likely would have done if he didn't have to save Yonah. I do think Nier generally cares for Kaine as well as Weiss and Emil. He couldn't stop their sacrifices but he can stop Kaine's.

This is compounded by how the deletion occurs in that the player sees all their progress and effort slowly wiped out. Not in some cinematic cutscene but rather in real time. The players themselves are suffering that loss
. It's more rewarding seeing that cutscene at the end instead of making a choice between A and B and then loading up your save file to see the other ending.

Yea really powerful way of showing sacrifice to the player.
 

Philia

Member
I'll refrain from reading too much of the thread because I'm playing this right now. I'm heading towards A ending and I just gotta say this... This is the best action rpg I've played in years. Its incredibly refreshing in concept and have enough eccentric in it to keep it that way too.

And before anyone fucking bashes Seafront, that town has the best town theme of all time, its still stuck in my head even right now. Its also the home to a very long string of great sidequests involving the lighthouse and the fishing. I also did NOT have any problems at all with the fishing. I have the guide of course to tell me where to go fish and the only time I had issue was what to watch for to hook (watch the rod tip to bend).

Granted I probably gotten very very lucky with the last two lv 10 fish but I still managed to snag them in my first try. You just have to be dedicated and careful.

And fuck, that Seafront theme... sooooooo goood.
 
Whoops forgot to comment on this.

There's also the bit about what happens after the end of the game in Grimoire Noire and holy fuck. So
turns out everybody is going to die soon anyway and there really were no happy endings in this
.
Yea it really is a sad ending. After so much suffering for thousands of years humanity loses. It's sucks that Nier and gang didn't know that completing their journey would doom all of mankind. It makes me wonder if Nier fully knew what was to happen, would he then STILL save Yonah? I would almost say yes but I don't know. That man seems like he would do anything to give her a full life but I just don't see him destroying humanity either. Too bad he does.
 

Christhor

Member
I recently got Nier Replicant, and I noticed that in the glorious Nippon version of the game, things that are close to the camera aren't blurred. What a strange thing to change in localisation. Also, Papa Nier doesn't have character development because it already happened back when he was Brother Nier, sadly.
 

Shengar

Member
I recently got Nier Replicant, and I noticed that in the glorious Nippon version of the game, things that are close to the camera aren't blurred. What a strange thing to change in localisation. Also, Papa Nier doesn't have character development because it already happened back when he was Brother Nier, sadly.

You should make a thread to compared between the two version when finished. I'm always curious what difference there are since changing the main character will make the interaction between characters vastly different.
 

Jarmel

Banned
I really would advise anyone who has finished the game and is interested in the game itself, to read Grimoire Noire. After I was done with the game, I was starting to think about the story itself with the Replicants and Gestault and what that actually entails because it's not overly clear in the game itself. I was starting to get a headache and think the story itself didn't really hold up but then I read Noire, now I would say I have a better grasp of what actually happened. In the interviews, the staff mentions that the lack of information was on purpose as they wanted to focus on the immediate emotional stuff and also the lack of information would be realistic. I'm not sure that was the right call but it is what it is.

I forgot to mention that one thing I liked when going through Noire, was realizing that all the Disney names were on purpose such as Hook and Wendy. I'm a big 90's Disney buff so I liked all the Disney throwbacks.

I have to say, though, that I disagree with you when it comes to the games art style. Technically, yes, it was an ugly game, but I thought the art direction itself was wonderful and perfectly captures the mood of the game.

I think the problem with me is that the settings were too sparse. There's too much dead space at times and whether that being a technical or budgetary issue, it wasn't as atmospheric as I would like. For example the Forest of Myth is like three boxes and doesn't really feel like an actual Forest.

I actually really appreciate that Nier as a character doesn't grow/develop or have some drastic twist in his personality. His complete drive to save his daughter and to do anything for her, on paper sounds rather boring, but in the context of the game and how it is played out was kinda interesting. This to me is only fueled even more by the games history and background and how Nier is just going through the motions to save Yonah. I'm sure he would have made some different choices if saving Yonah wasn't in the picture but he was willing to do anything to save her, even if it meant ignoring the harsh realities in front of him. Like when I was replaying it after
the destruction of the Aiere and Emil is sad that he killed everyone, it really felt like Nier was trying to cheer him up not only because Emil did something so bad but because Nier needs Emil to complete his quest. It seemed like a kinda forced "get over it" in a nicer way. It's kinda the same with Kaine and Weiss. He generally cares for them and considers them his companions and friends but at the end of the day he is using them.

As for the character design I really like Father Nier. Cosmetically he doesn't have the best design and he is kinda ugly but really though it's kinda of the point. It's refreshing to play an older beat up non sexualized character. I can't ever imagine playing this game as brother Nier.

Well that dickish side of him is somewhat pointed out at the end and the game does highlight that, when he
pretty much sacrifices everybody to get to Yonah
. I just wish that the game took more time to flesh out the other sides of his personality, that you see a lot of in the side quests.

I think a younger Nier would have worked better with some of the interactions with younger characters such as Emil and Kaine. Also the power dichotomies at the end would have implied vastly different stuff
in that Nier can sacrifice himself more easily in a brother sister dichotomy where they're equals.


It's kinda funny I said something just like that after I finished my first playthrough. I still wanted to play to ending B just to see the complete ending because I felt ending A was too short. I liked the game overall but I still found it mediocre in every regard except the music. Even after completing it I still had that same thought. Then days passed and the game was still fresh in my mind. Then maybe a week went by and I could not get this game out of my head. It just hit me after awhile. This game doesn't just spell everything out literally or give long drawn out scenes. The experience of this game was one of it's greatest assets. I just had to play it again. This is when everything clicked. While most aspects of the game are still mediocre, I truly saw the genius this game had. The story, the emotions and the way it's all told and handled was masterful.

One thing I have to say is that it generally rewards you for the time you put in. Well other than the randomized loot. You could actually say that the people who rushed through the game, got ending A, and were done with the game, were the players who being lampooned in the 2nd playthrough. They like Nier, didn't bother to take the time to understand who they were fighting, they were just focused in a mad rush to get to the end.


I actually disagree that Nier wouldn't sacrifice himself. His driving goal was to cure and save Yonah. Now that she is cured and safe his job is done. Only now can he make the sacrifice and do the right thing, that he most likely would have done if he didn't have to save Yonah. I do think Nier generally cares for Kaine as well as Weiss and Emil. He couldn't stop their sacrifices but he can stop Kaine's.
Well this was the open interpretation bit that the staff talks about in the interviews.
Eishima: To me, ending C was father Nier’s choice, and ending D was brother Nier’s choice.
-What is the reasoning behind that?
Eishima: A father is responsible to his own daughter, so he couldn’t just give up his existence. He feels that it’s his duty to protect Yonah and raise her, so he’d kill Kaine and live on. On the other hand, a brother and sister both coexist with and depend on each other, so maybe he’d choose to disappear and be relieved from his burden.
Natori: I see…
Eishima: Interpretations of ending C and D could really vary from person to person.
So I'm kinda on the same page as Eishima but even among the staff, their interpretations were different.
Yea really powerful way of showing sacrifice to the player.
I actually liked how it did the
deletion slowly so the player fully understood what was happening. It wasn't some quick wipe but rather an eraser being taken to your life where it's slowly wiped out.
 

Syril

Member
Whoops forgot to comment on this.


Yea it really is a sad ending. After so much suffering for thousands of years humanity loses. It's sucks that Nier and gang didn't know that completing their journey would doom all of mankind. It makes me wonder if Nier fully knew what was to happen, would he then STILL save Yonah? I would almost say yes but I don't know. That man seems like he would do anything to give her a full life but I just don't see him destroying humanity either. Too bad he does.

He probably would have anyway. Throughout the final act characters call attention to the increasingly apparent evidence that the shades are more than they seem, and Nier always brushes it off. At one point Weiss even says flat out that he thinks the shades are intelligent, and Nier says that he doesn't care.
 
Man, that final ending of the game still impresses me.

So many games try to play around with the theme of sacrifice but so few do it as interestingly as Nier. You see games utilize the concept of a sacrifice a lot, but most of it only has a lasting effect on the narrative of the game--not the player. For example, in Persona 3,
when the MC sacrifices himself to become the Great Seal in order to seal away Nyx, effectively dying in the real world
, the game highlights the sacrifice at a narrative level, but that's it; you can continue the game in either a New Game+ or The Answer, without any real effects on you as the player (although, I feel you could argue about the dynamics of this in The Answer).

Another example can also be seen in Dark Souls. In one of the endings,
the player character sacrifices him or herself in order to light the bonfire and continue the Age of Fire
. Of course, once again, you are immediately ushered into NG+ with all of your weapons, chunks, humanity, and souls.

I think Hardcore Gaming 101's article on the game describes what Nier does best (big spoilers):
Ending D is particularly notable for the way it pushes game narrative and player experience together: an in-game concept of sacrifice - usually a fairly abstract experience or even cliche narrative idea in gaming - becomes manifest through the literal sacrifice of your save file. While NIER may not be the kind of game that you preciously guard your save file for, with few unlockables or significant side activities, after playing through deepening versions of the game at least three times to reach that point, the choice still provides a surprising level of hesitation, as well as the ideal ending for Nier's voyage of surprising narrative tied to surprising gameplay.

Interestingly, I think that the HG101 article points out something interesting with the mention that Nier isn't the type of game that
"you preciously guard your save file for."
I know that, after beating Dark Souls and getting to NG+, I would be extremely pissed to find out that I no longer have my Fire Washing Pole+10, Iaito+15, or upgraded armor that I spent hours upon hours farming chunks and slabs for--is that why Nier does this type of thing and a game that's as ruthless and unrelenting (yet still very fair) doesn't?

I feel like I could talk about this game forever.
 

MilkBeard

Member
When I first played Nier I was a little bit let down because of how people praise the game. I stopped playing for a while and then got back into it recently and I'm enjoying it quite a bit. It's fun despite the low-budget feel and it isn't afraid to try something new.
I've got a lot to play right now but I'm definitely going to finish the game before Drakengard 3 comes out. I've got that one on preorder.

EDIT: As for the mechanics, I think the combat is actually pretty good for the most part, especially the boss battles. They are intense and quite fun. I also like having the npc characters follow me around and help me in battle. There's enough there in terms of combat design to keep me going.
And for graphics, yeah it definitely looks like a slightly uprezzed PS2 game at times. But I do think the character models look good, especially during cutscenes. There is enough there to demonstrate the characters well enough for me to be interested in them.

And yeah, I did like the king of Facade story arc quite a bit.
 
I got the platinum about a month ago.

I completely agree what the OP here.

Looking at the game's parts, nothing is very good. In fact, some things are downright bad.

And yet, as a complete product, it is wonderful.

I enjoyed my time with it and think it is definitely overlooked. Watching Ending D unfold is certainly unforgettable.
 

Jarmel

Banned
Interestingly, I think that the HG101 article points out something interesting with the mention that Nier isn't the type of game that
"you preciously guard your save file for."
I know that, after beating Dark Souls and getting to NG+, I would be extremely pissed to find out that I no longer have my Fire Washing Pole+10, Iaito+15, or upgraded armor that I spent hours upon hours farming chunks and slabs for--is that why Nier does this type of thing and a game that's as ruthless and unrelenting (yet still very fair) doesn't?

I think that has less to do with the quality of the save file and more to do with decisions on Cavia's part. I very much doubt any AAA developer would put that sort of option into their game. I think that's for a couple of reasons. The first is that it would be viewed as sort of 'gamey', something many developers are trying to go away from. For example, Naughty Dog wants their games to be cinematic, of sorts, and requiring something of the player directly is too meta. The other reason is that it would upset many players out there who don't actually want to make that sort of choice. As I mentioned in the OP, something like Ending D would have been focus tested out, early on.
 

Ferr986

Member
There is also Nier as the main character. He doesn't really grow/develop that much and is a hulking savage essentially from start to finish.

I like father Nier a lot. I dont agree he is just a hulking savage. I mean, he's not Kratos or anything like that, He's just a normal dude that just want to work for her daughter, and the only thing that he have to do so is his strength.

He grows int he latter par of the game in a subtle way,
in a bad way, though, as pointed

I actually disagree that Nier wouldn't sacrifice himself. His driving goal was to cure and save Yonah. Now that she is cured and safe his job is done. Only now can he make the sacrifice and do the right thing, that he most likely would have done if he didn't have to save Yonah. I do think Nier generally cares for Kaine as well as Weiss and Emil. He couldn't stop their sacrifices but he can stop Kaine's.

he doesnt cure her though. He just recued her, but cant really know if she's cured or not. Hell, he basically dooms her fate

Gotta say, didnt like the last two endings
I mean, the execution of the Ending D is great,as everyone already said, but I though it didnt really made sense in the story. It was still worth, if only because the execution was so damn good.

I loved how the game ended with the ending B. just wish the plot twist wasnt already "spoiled" before. it lessens a little the impact of the last scene, revealing the original Nier
 

Epcott

Member
Always thought Nier was fucking brilliant.

The battle mechanics were one part action game and one part shooter, the choose your own adventure storybook dungeon, massive bosses, phenomenal soundtrack all mixed into an amazing RPG... and I didn't even get 10 hours into it.

One of the few reasons I wish I still had my PS3. A shame I never beat it.
 
One of the most engaging stories I have had the pleasure of playing thru. Really surprised how indelible a mark it has left in my memory even after playing masterpieces of narrative like The Walking Dead or The Last of Us. Nier certainly will be remembered in the same pantheon of plot as those titles, at least for me.

Ultimate under-appreciated gem of last gen? I think so.
 
One of the most beautiful and memorable games ever made.
Sure, it's ugly at times. It can be dull to play, especially when every bit of challenge fades out. But the music and my faith in the hype being real kept me going.

You're right about Kainé's rant being amazing. A ton of the voicework here is flawless, I even liked Emil a lot who seems to catch the most flak.

Wrote my own impressions back in December.

This game is the reason I have blind faith in Drakengard 3 being amazing. It's a shame how Square has shafted Yoko Taro. I can't even begin to imagine the insanity we might witness if he got a quarter of Final Fantasy's budget for a project.

Currently savoring every bit of Grimoire Nier. Not going to rush through it.
 

cj_iwakura

Member
There's a reason why the second playthrough lets you
hear the shades.

It's not because you're the player. It's because you're Kaine. That's why you hear Tyrann.
 

PirateKing

Junior Member
Nier is in my top 5 games of all time.
Do yourself a favor and read the translated Grimoire Nier. I would link it but I'm on my phone.
 
There's a reason why the second playthrough lets you
hear the shades.

It's not because you're the player. It's because you're Kaine. That's why you hear Tyrann.

I was so ready for the big thing in the second playthrough to be that you'll be
playing as Kainé
. The messaging after you finish the first playthrough, the beginning of the second, it all pointed towards that. I'd even guess that was their original intent but budget and time constraints made them cut it.
 

Einbroch

Banned
the gameplay is average on its best day, the graphics are poor, and the lead character is insufferable.

And there's the problem with Nier and why I do not like the game. Another thing is people always say "you have to beat it a few times to really understand and appreciate it". I'm sorry, but the gameplay is just so boring that I can't even imagine going through it again.

I know a lot of people like it, but man, I just could not get into it. And yes, I beat it.
 

cj_iwakura

Member
I was so ready for the big thing in the second playthrough to be that you'll be
playing as Kainé
. The messaging after you finish the first playthrough, the beginning of the second, it all pointed towards that. I'd even guess that was their original intent but budget and time constraints made them cut it.

What's scary about that is
that Kainé never says anything about it to Nier. She keeps it all to herself.
 

StuBurns

Banned
I don't think you have to play it more than once, I actually think it hurts it. It's so on the nose the second time through.
 

Christhor

Member
It's a shame how Square has shafted Yoko Taro. I can't even begin to imagine the insanity we might witness if he got a quarter of Final Fantasy's budget for a project.

It sure would be an insane, awesome game, but it would more than likely bomb and Square would never hire Yoko Taro again. I'm fine with the way it is now, with smaller budget games that have a chance of breaking even.
 

2San

Member
It sure would be an insane, awesome game, but it would more than likely bomb and Square would never hire Yoko Taro again. I'm fine with the way it is now, with smaller budget games that have a chance of breaking even.
Yep keep it small, or let him go big and put him on FF or something. Doing things half way, is just asking for disappointment.
 

Groof

Junior Member
Nier, much like Drakengard before it, will be a game I'll always remember. Everything about it just looks so bad, and it seems like it's going to be this sub-par experience, but the story beats and the way it presents itself is just so top notch. Right from the get-go I was hooked, what with the way the entire game opens up.

First playthrough it was all pretty standard fare, with the exception of some really good characters and dialogue to help you through it. Then there's the letters and notes you get during the cutscenes, that allude to so much and give you tiny snippets of information just long enough to make you speculate so wildly. And then the second way through it all just starts clicking. Shit started hitting for real and it just was this huge spike upwards.

At that point I pretty much stopped caring about the gameplay itself, the story was so compelling I just wanted more. Not to mention the music being stellar all the way through. I've probably listened to that soundtrack way longer than any other. The remix albums are pure greatness as well!

If Drakengard 3 is even anywhere close to this I'll be happy. But I sincerely doubt that.
 

killatopak

Member
One of my favorite games of all times. I still couldn't get over my shock
of losing my save file on ending D.

I wanna replay it anyway so it works for me.
 

-MD-

Member
I didn't really find much to like about the game during my playthrough, the gameplay and music were fairly annoying to me.

This'll be one of those games that I'll just never understand the praise for.
 

jgminto

Member
I just got the game and played through it about a month ago. Was an incredible experience all around. Think I'll play through it again when I get the dlc.
 

Yawnier

Banned
I didn't get to play Nier until last year but it is probably in my top 10 games of the generation. Loved it - the characters, soundtrack, scenery, atmosphere, random references to other games like Zelda, etc.

One thing I didn't like very much was the fishing minigame though.
 
It started off kinda slow, but I eventually become very attached to the characters and world. And that soundtrack!

It's become one of my favorite games of all time.
 
Can I just say Liam O'Brien was phenomenal as Grimoire Weiss?

For what the game lacked in actual gameplay, it made up for in interesting characters in dialogue enough for me to fall in love with the game. I have to say, though, that I disagree with you when it comes to the games art style. Technically, yes, it was an ugly game, but I thought the art direction itself was wonderful and perfectly captures the mood of the game.

Definitely, he totally was. Also I thought Laura Bailey was too, like the OP.

Yeah.
 

Tex117

Banned
I played it for the soundtrack and story. That soundtrack is truly god-tier.

The rest...is meh.

If I spent 60 bucks on this, I would probably be upset. At 10 bucks, I loved it.
 

Saphirax

Member
Beat the game this afternoon. Liked it, but wasn't blown away. Nice music, atmosphere.

Beat as in got only one ending, or beat as in played through new game plus and got the second ending?

If it's the former, you're missing out on the real story.
 

Conezays

Member
Beat as in got only one ending, or beat as in played through new game plus and got the second ending?

If it's the former, you're missing out on the real story.

I got too many games in the backlog to give the game the 4 ending runthrough-watched the other endings on youtube though.
 
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