If you don't understand the constraints and reality of game development and production and still speculate like you do, it only makes you look silly.
The question is should we blame this ignorance on those who are spewing it or does part of the blame lie with publishers who go out of their way to make game development and its hardships and intricacies a hidden secret?
I think you wouldn't hear people making these dumb statements if developers and bosses in charge of these titles some real transparency on how these products are made. I have a hard time blaming forum posters for not understanding something that is being purposefully withheld from the press.
I understand Indies have tried to make things more transparent, but developer communications with the actual customers is almost always polished nonsense that doesn't really go into any not so peachy areas of game production.
If publishers want consumers to understand arguments about how "you don't understand how much shit goes into making a game," maybe they should actually make a real attempt at building that kind of consumer knowledge.
I understand that it must suck as an individual developer reading anonymous people calling you and your team lazy, but people are human. They are emotional. They can only work with the information they have to draw these kinds of conclusions. I think people would appreciate these jobs more if there was actual consumer facing communication that presented that kind of information.
It's the kind of thing that a good union may actually negotiate for. The same with credits and other things. I think "lazy devs" is more than just a throwaway statement. It just demonstrates how limiting consumer knowledge is impacting the lives of developers.
It may make economic sense not to talk about how you are overworked in any official capacity, but that kind of transparency would make people appreciate games more. People may even begin to demand that games not be developed in a soul destroying way if they actually knew that was how games were produced. It may even drive publishers to prioritize the happiness and health of their employees more, because it's actually a crucial aspect of the games marketing.