Majmun
Member
I would say Microsoft (XboxOne) sold (to consumers) around 2.5M so far and that is a very generous estimate.
It has sold 2.5mln in the US alone..
I would say Microsoft (XboxOne) sold (to consumers) around 2.5M so far and that is a very generous estimate.
I would say Microsoft (XboxOne) sold (to consumers) around 2.5M so far and that is a very generous estimate.
Yeah, I know. I was mainly referring to the increase in Xbox One sales for the month (February). Sold more than 100K what it did in January. February had Plants vs. Zombies but I didn't think that that was a really hyped game; on top of that, the game launched during the last week of February.
So yeah, didn't expect the increase since there wasn't really anything new on the system in terms of game content.
Every console increased, some even more than the XB1. Its called tax season.
I'm genuinely impressed by how much you're reading from absolutely nothing. And when you're wrong I'm guessing you won't be back in this thread or ever mention it again, right?
Yes, but I wasn't expecting an increase by so much. $500 system without a major game release during the month.
Meh even without the order ps4 will easily outsell x1, so why all the effort in this post? Sounds like baseless speculation devoid of any facts to me
Yes, but I wasn't expecting an increase by so much. $500 system without a major game release during the month.
Yes, but I wasn't expecting an increase by so much. $500 system without a major game release during the month.
Yeah, I know. I was mainly referring to the increase in Xbox One sales for the month (February). Sold more than 100K what it did in January. February had Plants vs. Zombies but I didn't think that that was a really hyped game; on top of that, the game launched during the last week of February.
So yeah, didn't expect the increase since there wasn't really anything new on the system in terms of game content.
I would say Microsoft (XboxOne) sold (to consumers) around 2.5M so far and that is a very generous estimate.
- 3M sold in 2013
- 0.7M sold in 2014 (US)
- 0.9M unsold in 2013
- 0.5M unsold in 2014 (?)
= 3.7M Sold + a small percentage of 1.4M= 4.2M Estimated
PS4 is outselling XboxOne 3:1 according to people working in retail. 7m PS4 sold to consumers so far.What?
So 3.7M are set in stone and then there's an unknown number from outside US in 2014
It had PvZ : Garden Warfare.
It was no TF and was relatively low-key a launch, but I'd say that's quite major.
I think people are overestimating the importance of individual exclusive games on PS4. As I've said before, Sony consoles thrive on delivering a strong game library across numerous genres, not single "silver bullet" system sellers like Halo or Mario or Zelda or what Microsoft thinks Gears of War will be.
Sony sells lots of different titles that each sell much less than a Halo or Mario game. This idea that "The Order" releasing in 2014 is paramount to them remaining on top in sales is silly to me. I personally could give a rat's ass about the game and I don't think people are on the fence about the console waiting to see if The Order comes out this year. It's not a silver bullet system seller and it was never going to be. The strength of the overall library and not the importance of individual games is how Playstation thrives.
It has always been that way. Their biggest franchise, Gran Turismo, sells well but then outside of that it has limited appeal.
Agree. This is what lots of people aren't getting.
Your surprise is strange. All consoles jump up due to tax returns, even the Vita, it has nothing to do with game releases.
You can believe whatever you want, fact is XboxOne is slowly going down the road of WiiU.
He's wrong, Sony has a lot of big sellers, Uncharted series, last of us, God of war (Uc 2and 3, tlou are all over 6) all are 5 + million sellers, Uncharted and last of us are as big or bigger then gears. GT is as big as halo...Sony has more of the mid-tier sellers like killzone, infamous that sell respectable 2-3 million. Thsi Sony exclusives don't sell narrative needs to die.
Little big planet sold over 5 million for gods sakes.
I don't. Not anymore.Are there people here who think that the Xbox One will eventually catch up to ps4 in US?
1) Microsoft went into this generation intending to not take a loss on hardware, to be profitable almost immediately with every system sold. Taking 100 off the top like that (Hell, even the 50 dollars of March in most retailers), is going to put a big crunch on that goal, and it removes money from other optional projects/funds for the department to use. It's sort of a rock/hard place situation, because Kinect costing almost 100 by itself, if they remove it, they could easily hit that price point, but lose what they consider an ace in the hole, so to speak. I'm not personally fond of kinect (why not just have voice commands be accessible through a mic?), but I don't think it's bad technology, and taking it out would leave the OS with only controller navigation, which according to my roommate and plenty of GAFers, is annoyingly less intuitive.
He's wrong, Sony has a lot of big sellers, Uncharted series, last of us, God of war (Uc 2and 3, tlou are all over 6) all are 5 + million sellers, Uncharted and last of us are as big or bigger then gears. GT is as big as halo...Sony has more of the mid-tier sellers like killzone, infamous that sell respectable 2-3 million. Thsi Sony exclusives don't sell narrative needs to die.
Little big planet sold over 5 million for gods sakes.
I would say that both of you guys are right in some areas. He's right in the sense that a big reason why the PS4 is currently doing so well is because it's the cheapest console to play multiplatform games.
However, exclusives are important and many people bought PS4s expecting sequels to those franchises you mentioned. Hopefully they will come out in a reasonable amount of time. PS3 suffered from a decent number of the popular PS2 franchises not having new next-gen entries until late in its gen (as well as some going multiplatform like Tekken).
Which is smart on sony's part. it allowed for those franchises to blossom on PS3. If sony took the MS approach we wouldn't have gotten Uncharted or TLoU or even Infamous. Bringing out new franchises at the start of a gen allows then to be the focus.
He's wrong, Sony has a lot of big sellers, Uncharted series, last of us, God of war (Uc 2and 3, tlou are all over 6) all are 5 + million sellers, Uncharted and last of us are as big or bigger then gears. GT is as big as halo...Sony has more of the mid-tier sellers like killzone, infamous that sell respectable 2-3 million. Thsi Sony exclusives don't sell narrative needs to die.
Little big planet sold over 5 million for gods sakes.
Outside of gaf, people aren't buying the PS4 for these games.
Outside of gaf, people aren't buying the PS4 for these games.
I can say with 100% accuracy that this statement is false.
To be honest, I think the value of exclusives (for all) systems has been dramatically overstated.
The killer app for the prior generation was not exclusives, but online play. That's why the 360 lead so handily for most of the generation: it got out to an early lead, and people wanting to play with their friends continued migrating toward the system as a sort of critical mass. You bought a 360 to play online with friends; your friends bought a 360 to play online with friends.
Yes, the PS3 eventually clawed its way back in largely as a second system on the back of exclusives, but I think it's important to note that: as a second system. There was no harm - well, not as much harm, anyway, being the secondary choice for multiplats still hurts pretty bad in royalty revenue - in being the silver medal last generation. The problem is that's no longer true.
Sony, by making PS+ necessary for online play, has created a dilemma for users where the second system is now likely (almost certainly) going to be a vastly diminished value prospect for the company selling it. Why? They aren't going to be able to sell their online subscription for it, which means they aren't going to be able to sell any online multiplatform games for it, either. The big games now (and for the foreseeable future) are all online multiplatform titles, not single-player platform exclusives. Being the platform that everyone buys the yearly AAA sequels on is the actual determining factor of what wins this generation, financially.
People are going to buy a PS4 and subscribe to PS+ because more of their friends are on it than are on XBL Gold. They will then end up buying all their multiplatform games for PS4, because that's the system they have an online subscription for. They might buy an XB1 later down the line for platform exclusives, but if they aren't buying a significant number of multiplatform games for it or subscribing to XBL Gold, it honestly doesn't matter. (At least, to Microsoft.)
The exclusives are nice ways to drive early sales to reach that critical mass, but it's the critical mass itself that is important: beyond a certain point, people will buy your system over the competitor simply because people they know bought your system over the competitor. This has become more true this generation than any previous to it due to the changes in online policies and the proliferation of online play, and it's ultimately going to be what decides the fate of these consoles, not Halo 5 or Uncharted 4 or Zelda Wii-U.
Yeah it's a ridiculous statement if I've ever seen one.I can say with 100% accuracy that this statement is false.
Outside of gaf, people aren't buying the PS4 for these games.
I think you are wrong on the bolded, unless you mean just in the UK and US. THe real reason PS3 "clawed back" was sales outside the NA market. xbox brand wasn't strong outside the UK and NA really. PS3 might have been the second system in those markets it was by far the first outside them.
Outside of gaf, people aren't buying the PS4 for these games.
Lol that's such horse shit. Those games are a major reason why PS3 sales turned around (along with price). Why do you think Sony puts so much effort into their first party studios?
Infamous Second Son was second only to Titanfall in most regions but "LOLZ nobody outside of teh Gaf bought it!!" eh?
But that is where the problem for MS stands now. people bought the 360, not for halo or forza, because it played multiplats better and that's what their friends had already. neither of those are looking to be there this gen. sony could still sell systems last gen due to the variety of not just first party exclusives but also third party exclusives. MS isn't going to draw a lot more than just the hard core shooter guys that love halo and gears. even their big exclusive this year TF was for that same crowd. Halo won't be near as big now due to PS4 getting better versions of BF and COD every year along with more people having ps4. the fps crowd moves to those games more than Halo.
I'm going to say it straight: I don't think the PS3 actually "won" last generation.
People are going to argue this to death, and they will never reach satisfaction on the issue. I'm really not going to hash it out any further than this, so I'll just say my piece on the issue and let it rest. My logic is this:
The total number of systems sold over the generation is not the important thing. The important thing is how much money was actually made. Microsoft consistently made more money per customer due to higher sales ratios for AAA multiplatform games on the 360 compared to PS3. Microsoft consistently made more money per customer due to the dramatically higher adoption rate of X-Box Live Gold compared to PS+. I don't think you can make a case where Sony's revenue was anywhere near as high as Microsoft's unless you go "PS Family" on it and throw in the PSP and Vita.
The division's profit was abysmal, of course, almost entirely due to the RROD fiasco. That's an external factor, though; that's something for the "lessons learned" folder, not a reflection of the actual month-to-month revenue being generated by the platform. Thus, in spite of their poor posted profits, their revenue was actually consistently higher, which I do think proves the point of both online play and higher attach rate of AAA multiplats as being the most important factor for "winning" the generation.
The problem is, they've lost both those advantages. They no longer have de facto "port superiority" for multiplats; quite the opposite, in fact. The walled garden of XBL Gold, which was a driver of sales and service adoption last generation, has become a virtual prison; rather than a place users want to get into to play with their friends, it's a place users want to get out of because most of their friends aren't there.
They can mitigate these problems, somewhat. They can tear down the walled garden - permit and encourage cross-play between platforms, at the very least XB1 -> PC - before it becomes too big of a liability. They can add value to XBL Gold to try and maintain subscriber count in spite of having a reduced pool of potential subscribers. They can push for more exclusive games to try to make up for the fact that they're losing out on multiplatform sales by not being the system of choice for multi-system owners.
It's all mitigation, though. The "winner" of this generation really is the box that achieves critical mass first. There's no actual coming back from it, just doing whatever you can to soften the blow.
I would say Microsoft (XboxOne) sold (to consumers) around 2.5M so far and that is a very generous estimate.
[u]2013 WW total:[/u] 3 000 000 [I](only 2,8 - 2,9M according to he-who-must-not-be-named)[/I]
[I](included: 909,132 November 2013 NPD)
(and 908,000 December 2013 NPD)[/I]
[U]January NPD:[/U] 145 000
[U]February NPD:[/U] 258 000
[U]March NPD:[/U] 311 000
[B][U]Total WW minimum:[/U][/B] 3 714 000
[I](or - ≤ 200 000 = 3 514 000 if you want to believe him)[/I]
It's true though, Sony as a whole doesn't make system sellers, their strength is in the depth available.
I would say that both of you guys are right in some areas. He's right in the sense that a big reason why the PS4 is currently doing so well is because it's the cheapest console to play multiplatform games.
However, exclusives are important and many people bought PS4s expecting sequels to those franchises you mentioned. Hopefully they will come out in a reasonable amount of time. PS3 suffered from a decent number of the popular PS2 franchises not having new next-gen entries until late in its gen (as well as some going multiplatform like Tekken).
Outside of gaf, people aren't buying the PS4 for these games.
Do we know when the other two will post their earnings results?
I just posted proof they in fact do.....MS doesn;'t have anything bigger, Sony can easily match them for big sellers, and yes the strength is the diverse lineup, but thats doesn't mean they don;t have system sellers.
It was their first party that turned ps3 around.
No, you posted numbers that show some Sony games can sell upwards of five million. Out of 80 million console owners, five million buy a game. Now look how many copies of Assassin's Creed, GTA V, Fifa have been sold - they're the games that sell systems.
It's an accumulation of good games that does it for Sony, The Last of Us probably sold a few, but I'll wager much of it was PSN+ and people joining at the end of the generation to scoop up missed a decent back catalogue of exclusives and bargains. They don't really have that one killer game like Halo. I'm not saying that's a bad thing, I much prefer it this way.
Nintendo is May 7, Sony is May 14.
PS4 is outselling XboxOne 3:1 according to people working in retail. 7m PS4 sold to consumers so far.
You can believe whatever you want, fact is XboxOne is slowly going down the road of WiiU. Maybe they'll manage to pull some numbers in 2015/16 when Halo and Gears come out. Maybe...
They were the same price in march,
and ps3 was more expensive then 360 yet still outsold it despite 16 months less on the market, 12 in the US...
Price is never the only factor,m if it were wii-u would be selling well, and android tablets would easily outsell ipads. It's a gross exaggeration and a narrative xbox fans cling too.
March (one month) =/= the 3 million lead the PS4 has. The PS4 being the cheapest console for (new) current-gen multiplats has helped it greatly. There are numerous people who only play multiplats.
You mean overall at the end of the gen? Yeah, it did so after making changes to price and branding.
Price isn't the only factor but it's definitely playing a role... Especially now since the majority of big name games on both consoles are the same (or are of similar genres).
??? Comparing an exclusive to multiplats??? Very few exclusives sell more then 5 -6 million, in fact, on ps and xbox only 1.....halo and gran turismo........ They sell systems that is obvious. These exclusives where the main reason ps3 turned it around.
To be honest, I think the value of exclusives (for all) systems has been dramatically overstated.
The killer app for the prior generation was not exclusives, but online play. That's why the 360 lead so handily for most of the generation: it got out to an early lead, and people wanting to play with their friends continued migrating toward the system as a sort of critical mass. You bought a 360 to play online with friends; your friends bought a 360 to play online with friends.
Yes, the PS3 eventually clawed its way back in largely as a second system on the back of exclusives, but I think it's important to note that: as a second system. There was no harm - well, not as much harm, anyway, being the secondary choice for multiplats still hurts pretty bad in royalty revenue - in being the silver medal last generation. The problem is that's no longer true.
Online play as a killer app for 360 is not even close to being true. By 2010 only 50% of Xbox Live users (people who bother to connect their console online) payed for gold. That is a total of 12.5 million users in 2010. If online was so important the planned DRM would have been a roaring success.