• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Aonuma: Zelda Wii U Trailer Wasn’t Just In-Engine, It was Actually Gameplay

10k

Banned
OMG this and Xenoblade X makes 2015 the year of Nintendo for me (of course I'm going broke anyway with PS4 and XB1 exclusives anyway).
 

monome

Member
Sorry but you can't please evety Zelda fan

Many want the big world to explore that looks beautiful and you can intereact with it.
We want to focus on both puzzles and intricate combat.

2D view for Off-TV and 3D view for TV?
 
The press kit photos were 1080p, and I thought that Nintendo wasn't in the habit of putting out official photos that weren't in the game's real resolution?
 

Jigolo

Member
It certainly is possible and I believe it was in game too. People seem to forget, regardless of the whole "code to metal" stuff is that these developers are only working on 1 console. 1. so optimizations can be done to the fucking max without worrying if that will work with 90% of GPUs out there.

It's why (most) console exclusives look amazing.
 

Chaos17

Member
http://www.gengame.net/2014/06/aonu...asnt-just-in-engine-it-was-actually-gameplay/

aonuma-gameplay-zelda-wii-u.png

We're greedy people and we would like to see a live gameplay of Zelda today even if it's just that cut-scene :)
 
Sure. Swing the camera around where it conventionally is and add a HUD - I could see that. A Gran Turismo-esque replay of a gameplay segment someone at Nintendo had to play 10,000 times to get the desired scene.
 

Kolgar

Member
Amazing to me that everything Nintendo showed this E3 is some of the best-looking games of the new generation. Dat art style! Does colors! So good.
 
This would be a head turner on any system. Let's not downplay it too much.
I said it still looks fantastic. Does that word mean something else to you?

I'm just keeping my expectations in check, because Nintendo forgoes antialiasing for visual fidelity (such as the Mario Galaxy series, and most recently Mario Kart 8).
 

Asbear

Banned
I think the title is a bit misleading. It was still clearly a scripted event that triggered a cutscene. It's not representative of the moment-to-moment gameplay you'll encounter if you just free-roam, and I'm pretty sure the camera won't be that cinematic all the time :p
 

Kuro

Member
Every time I see new Link I hate his new design even more. How can he possibly be male. They've gone way past Androgyny. Hopefully his face gets tweaked so he doesn't look like a disney princess.
 

The Lamp

Member
With those camera angles?

I have no doubt it will look like that with player control but there's no way you play that sequence from those perspectives

Obviously. When you see gameplay gifs of Mario Kart you aren't playing with the camera aimed at the front of the player.

They just moved the cameras to capture the gameplay.
 

Clockwork5

Member
This is the one Nintendo reveal that gave me those E3 feels. They have had a solid week, but my hype for this game is off the charts.

Oh and Link always looked kind of girly.
 
Did you skip out on the entire last gen? Skyrim? I think Cel Shading is one of the most clever ways to disguise technical limitations, but if you look there's clearly been cut corners with draw distance and foilage distance to avoid heavy framerate drops, and it uses the same kind of lighting and bloom as MK8, SM3DW and WWHD, which quite frankly does not affect performance all that much in the way Nintendo uses it (and unfortunately it makes it look rather artificial too IMO)

Realistic lighting in a cel shaded game, is it necessary. Cel shading was used in Wind Waker to hide technical flaws, or was it for the art style. Some here act as if someone suggested its up there with a PS4 game in draw distances. It shows that it exceeds what has been has previously labeled as a 360 with more memory, nothing more and in some cases less. Most spent the first year of the console life, telling us and everyone that console is bandwidth starved. This, MK8, X, Bayonetta 2, prove that false. CPU to weak to have a large number of characters on screen. Stop trying so hard to knock the console because Nintendo fans find a game on WiiU impressive.
 
Nintendo wouldn't bull around with showing off a Zelda (that isn't a tech demo) and have it downgraded in their final showing. I'm really loving the art-style, hoping they show more of it today.

It sucks waiting until 2015 & I don't think Hyrule Warriors is going to fill that void.

It's better having Hyrule Warriors there than nothing at all, is how I'm thinking about the wait lol.
 

Clockwork5

Member
Edit: misquote.

The lighting in Nintendo's first party titles on the Wii U has been fantastic. What the games have lacked is decent / any AA. This game (in its current state) looks great. Better than most of my PS4 games
 

Skilletor

Member
Has Nintendo ever shown a game in production that wasn't actually running on their hardware?

I assumed it was gameplay just because it's Nintendo and that's how they roll. Never doubted it for a second.
 

ampere

Member
I was hoping it was, but wow that's awesome. Aonuma continues to be king of the greatest console franchise.

I still can't believe I was wrong about Skyward Sword for so long. Won't be making that mistake again! Just wish the release date wasn't so far away.
 
It looked very pretty but did anyone actually think it wasn't what the game would look like? Didn't look like anything outside of the Wii U's capabilities on a tech level.
 
But the enemy battle seemed to have been scripted to happen specifically at that bridge place. What if "Link" had fled in any other direction?

There is just too much that doesn't make sense in the context of gameplay in that video. Seems like it was all specifically made to happen in this linear fashion with QTEs galore.
 

Volotaire

Member
I have no clue which Zelda thread to put this in now, But in the Giantbomb Day 1 wrap up video, Patrick alluded to in his interview with Aonuma (majority about Hyrule Warrirors) that

1) a problem internally is a lot of young developers at Nintendo have a very specific ideas of how Zelda should be designed so there's a lot of debate/backlash in the team when Aonuma wants to change things drastically.

2) Also, Aonuma is getting inspired with Dynasty about other stuff happening real time in the game apart from where you are in the game.
 
Top Bottom