Once Microsoft moves in for a cheap buyout, I'd say it'll get back on track.That game not coming out is it?
This really sucks for all the employees at Crytek. In Jason's article it was mentioned that the Yerli's were still driving around in their Ferraris while their company is going under. Talk about a complete utter lack of class and dignity on their parts. Hopefully the company can turn things around, as Homefront: The Revolution is the most interesting title I've seen from them since the first Far Cry. It would be a shame if Crytek died just as they started producing some more inspired titles.
Are they part of that union. Is there a strong one in tech? If not well we have a discussion.
Microsoft's going to go after the whole enchilada, methinks.So if Crytek goes under.....what would happen with Cryengine?
CryTek is been losing money for years now. Just look at the millions the Germany branch loses here https://www.bundesanzeiger.de/ebanzwww/wexsservlet search for CryTek
Revenue Net income/loss
2012 48,938 -9,424
2011 34,464 -8,215
2010 21,554 -21,015
2009 19,954 -2,933
2008 14,732 -3,810
2007 18,010 2,052
2006 10,373 0,417
2005 6,341 0,200
2004 3,264 0,245
2003 3,143 -0,371
I'm not trying to defend the company's actions here, but people have to understand that Crytek is most likely doing their best to survive. They might not actually want to screw their employees over, but simply find that the alternative, i.e. a foreclosure, is less beneficial to everyone involved, employees included. Situations like these entail making some hard decisions that might not seem immediately obvious or beneficial.
He is a handsome man!
Neil Druckman is a hunk
Once Microsoft moves in for a cheap buyout, I'd say it'll get back on track.
If Microsoft moves in for the buy out, I bet they go for everything. Tech, IPs, and maybe even hiring key personnel. Microsoft will captain the ship better, and they'll get what they wanted all along.Wouldn't be surprised if they are already assembling a team or give it too one of their in house teams.
Either secure the Ryse ip or make another Ip i dunno im just talking.
Maybe if the spent time actually making good games instead of focusing on THE GRAPHICS! they would have money to pay their employers.
Can't say I'll miss them when they're gone, I just feel bad for all the worker their. I hope they find a company that actually appreciates them.
Well if the sources from Kotaku's article are to be believed the higher-ups aren't doing any kind of belt tightening to help the situation (flying to different studios for meetings which can be done via remote, only buying first class tickets on the company's dime, etc...). While I certainly won't claim to know what is going on there for certain, it sounds like executive mismanagement.
If Microsoft moves in for the buy out, I bet they go for everything. Tech, IPs, and maybe even hiring key personnel. Microsoft will captain the ship better, and they'll get what they wanted all along.
Crytek sounds like a terrible company to work for.
Everyone wants money in the end. Microsoft will pay big to get what they want, albeit not as much as you'd expect given the state of things.Im not even sure, I think crytek won't sell the tech but will probably shut down their game studio's after their games are released or finished.
- Staff promoted to Senior roles without equivalent pay rise. Senior roles are required to hand in a three months notice if they chose to resign so this is believed to be a tactic to get staff to stay. i.e. scumbag move
A number of staff at Crytek UK have not been paid their full salary since April 21st, a source connected to the matter has told Develop.
The source, who has ties with the studio, said since April, employees had received small payments of around £700 last month. At the time they had been told a deal was being made to secure money from Deutsche Bank, but that was since delayed.
A further payment was paid on June 16th, with staff then told to expect payment on Friday, June 27th. Our source claims however this now looks like it won't happen either.
Sure, I'll admit that it doesn't sound very good. But are these costs predominant enough to warrant optimization ahead of more pressing unnecessary costs? I mean, sure they might be overspending tens of thousands of dollars on stupid things like travel arrangements every year, but what does that matter when they are bleeding millions?
Is this even legal? I'm not familiar with the UK legal system.
In the interest of making sure that information being spread is true, I think it's worth noting that this article appears to be entirely based on a single source, with none of the reported information corroborated outside of what outlets like GameStar and Kotaku have already reported.
The problem with reporting information from a single source is that it's all one person's perspective. How would one person know that every employee at the studio got payments of £700? Did this source ask all 90 employees about it? Was there a meeting where higher-ups said everyone would be paid £700? When this one source says there's low morale, is he/she really speaking for the entire company? How does the article's author know that everything this source said is true?
There are certainly issues at Crytek, as I've reported, but single-sourced anonymous reports can be misleading and harmful, which is why I didn't run anything about this story until I had a whole lot more than that.
They might not have to. If Crytek is borrowing heavily from the bank, what happens when they default on the loans? The publishers are going to start circling soon if things don't improve.Everyone wants money in the end. Microsoft will pay big to get what they want, albeit not as much as you'd expect given the state of things.
Yeah, exactly. Microsoft likely gets the IPs and the tech dirt cheap, but I could see them paying big for a total buyout.They might not have to. If Crytek is borrowing heavily from the bank, what happens when they default on the loans? It looking like 38 studios all over again.
Wait... So, they can't quit for 3 months, but they also aren't being paid?
I thought slavery was illegal...
Quite a bit I'd imagine. Simulations for vehicles/weapons/prototypes are in high demand as technology becomes increasingly important for the military.What happened to all that revenue they were getting from "military contracts" and stuff outside of their gaming projects? I knew there was something fishy about that. How much could they really get from those contracts?
The financial results of Crytek GmbH* over the past few years (everything in million EUR):
Code:Revenue Net income/loss 2012 48,938 -9,424 2011 34,464 -8,215 2010 21,554 -21,015 2009 19,954 -2,933 2008 14,732 -3,810 2007 18,010 2,052 2006 10,373 0,417 2005 6,341 0,200 2004 3,264 0,245 2003 3,143 -0,371
*Crytek GmbH has quite a lot of subsidiaries: one company for every studio except Frankfurt, RealTime Immersive Inc. (their serious games and simulation studio in Orlando), Crytek Lizenzverwaltung GmbH and Crytek Gface GmbH.
The numbers of 2003-07 are from 2007
It means they could save money and pay their employees.
Certainly not enough to offset their expansion and the bombing of these games.Quite a bit I'd imagine. Simulations for vehicles/weapons/prototypes are in high demand as technology becomes increasingly important for the military.
eurogamerSo, why is Crytek in trouble?
Most people connected with the company Eurogamer spoke with said it had expanded too fast and in the wrong areas.
...
One source said Crytek had simply become too big, with between 900 and 950 staff spread across multiple studios around the world. The huge overhead generated by such expansion meant that the collapsed Ryse 2 deal had an immediate and wide-ranging effect.
If they even want them. I guess the crysis brand has pull but what else is there really to buy off Crytek's corpse? I suppose MS could buy Ryse if they really care that much, seems like a lost cause for them though without a dev team to make it. I write that as a fan of Crytek btw, I like the Crysis series and Ryse, looking forward to homefront but it seems they're going uot of business because people don't want their stuff so the IP can't have much worth.
TimeSplitters - again, I think this could be good but the publisher needs to understand its limits. Make it a fun, fast $20 digital game like Call of Juarez Gunslinger or FC3 Blood Dragon and it would find its place in the market.
Eurogamer's story cites multiple sources. Develop -- the outlet linked in OP -- appears to only have one, which is very dangerous.Is this more reliable? http://www.eurogamer.net/articles/2014-06-26-cryteks-ryse-2-canned-as-financial-struggle-spreads-to-shanghai
Eurogamer is a bigger name, but they use "most people connected with the company Eurogamer spoke with" and "two people close with the studio" so I'm not sure.
I dunno man:
Not necessarily. Paying their staff would require much more than traveling coach, and cutting face-to-face meetings out altogether might come at a much greater cost in the long-run.