These numbers are pretty bad, hard to believe that these are the successors to wii and ds.
At the very least both Nintendo systems (console and handheld) will get successors.
These numbers are pretty bad, hard to believe that these are the successors to wii and ds.
I don't unterstand the constant demanding of another revision for the 3DS. So you get to buy your 4th 3DS system and build up your worthless 3DS collection? Nintendo wouldn't get anything out of this. The 3DS isn't a lifestyle product the DS was, so the revision wouldn't get millions of new people to suddenly go out and buy the product. 90% of the buyers would be upgraders. What's the point in increasing the hardware number by a couple of millions just to make it look better?
It looks like they spent too much money on marketing.
Kinect has shown us that something like that is still very possible today.
Nintendo 2DS hasn't even reached 2.5 million units shipped worldwide. When it was announced I thought that that was what Nintendo's portable needed to reach a broader audience. One could argue that maybe it looks too cheap for today's standards, kids are already used to sophisticated smartphones or tablets, or that maybe it should have been priced at $99. But I don't know, when something fails so miserably means that there is simply not a market for a device like this.
Nintendo 2DS shipments:
April - June 2014
Americas - 80,000 (1,220,000 LTD)
Other - 130,000 (1,190,000 LTD)
Total - 210,000 (2,420,000 LTD)
I think 2ds would have benefited if they positioned it as a tablet for toddlers and just made it one screen
Painfully mediocre Q1 Wii U sales...3DS dropping like a rock YOY, Wii and DS are all but dead and buried.
MK8 is fantastic at selling to the existing install-base, but hasn't been all that great at generating a ton of new Wii U owners. I expected more out of it at launch...here's hoping future quarters will build some kind of momentum in terms of new adopters.
You say triple like it's a good thing...when the situation here is "triple from dead equals slightly less dead."
Even though Nintendo intends to have a unified artchitecture/OS, I really wouldn't expect them to suddenly be releasing titles across both formats. That won't happen, I can almost promise it.
They posted an operating loss; at a basic level the expenses they incur to generate their revenues, exceeded their revenues.There were some weird extraordinary losses.
We've discussed this before, but at the risk of derailing this thread...kinect successfully appealed to the wii's new audience.
I don't unterstand the constant demanding of another revision for the 3DS. So you get to buy your 4th 3DS system and build up your worthless 3DS collection? Nintendo wouldn't get anything out of this. The 3DS isn't a lifestyle product the DS was, so the revision wouldn't get millions of new people to suddenly go out and buy the product. 90% of the buyers would be upgraders. What's the point in increasing the hardware number by a couple of millions just to make it look better?
Yeah, it ain't 1996 and we ain't in Kansas, Dorothy.I remember a time, in 1996, when people said that about the GameBoy...
The benefit is that Nintendo can ostensibly continue supporting the Wii U on paper while actually abandoning development for the new system. Upressed handheld games aren't going to do much on consoles and they know it. It's too late for the Wii U but they still have an obligation to release something on it until 2016 roles around.
I don't unterstand the constant demanding of another revision for the 3DS. So you get to buy your 4th 3DS system and build up your worthless 3DS collection? Nintendo wouldn't get anything out of this. The 3DS isn't a lifestyle product the DS was, so the revision wouldn't get millions of new people to suddenly go out and buy the product. 90% of the buyers would be upgraders. What's the point in increasing the hardware number by a couple of millions just to make it look better?
I'm sure a part of the late generational adoption was at the expense of the Wii, I don't necessarily think that the entirety of the late cycle adoption fueled by the advent of Kinect and family friendly titles is necessarily a "new" phenomenon.
What would be the purpose of a unified architecture if that weren't the case. At the very least they will do vc games.Even though Nintendo intends to have a unified artchitecture/OS, I really wouldn't expect them to suddenly be releasing titles across both formats. That won't happen, I can almost promise it.
It's too late for the Wii U but they still have an obligation to release something on it until 2016 roles around.
i think the concept of consoles/handhelds is going to be gone when nintendo does their next thing. it will probably be a couple types of portable devices, and maybe one high end enough that it supports/comes with a controller and a tv out - essentially an option for consumers, where a low-end version will be your basic game boy/ds thing with a small screen and longer battery life.
probably no backwards compatability with wii u or 3ds though.
Zelda, Kirby and Yoshi are the last games of the wii u. I don't think Mario kart had the hardware impact they were hoping for. Smash wont move units either.
Nintendo putting stock in amiibo to move hardware is a lost cause without a really good piece of software to sell the figures. If they do have an amiibo game they need to do a direct soon to show it off, along with new 3ds games.
What would be the purpose of a unified architecture if that weren't the case. At the very least they will do vc games.
But that's one of the huge benefits that comes from having a unified hardware and software ecosystem.
I imagine some big first party titles might stay exclusive (like Zelda and 3D Mario; the handheld entries aren't necessary) while most of their big system selling titles will be cross platform (Mario Kart, Smash, 2D Mario, etc.)
I don't believe it'll be games being crossplatform, but the ability to share assets, engines etc.
I don't believe it'll be games being crossplatform, but the ability to share assets, engines etc.
That would be quite bad, it will save some development time for sure, but not as much as they needed. The best outcome from a common framework would be to have scalable games across several different configurations (low price handheld, premium handheld, low price console, premium console for example). Anything else than that means they are putting too much effort into this common framework with less results in the end.
That would result in even more sameish and safe sequels than we got on Wii U. That's probably not too desirable, neither as a gamer nor for Nintendo from a sales perspective.
They need to create something new. That's what made Wii and DS successful and millions of people happy.
Mmmh...something more like an handheld and a console with bigger specs (so, the games on the portable are displayed at 1080p, 60 fps and more polygons/effects) at the beginning, then other devices (which could be other SKUs of portable and home consoles), then going on like this and I think you're on to something. Yeah, if the plan is what Iwata said, we're probably abandoning the portable/home diversification for Nintendo: it'll become the Nintendo family/environment.
I think it's time for Nintendo to shelve the DS moniker and go back to Gameboy or try a new name for their next handheld.mand I don't think Nintendo needs to innovate for their next portable or consile
But that goes against the entire concept of handheld & console.
Do you know a part of the reason the Vita isn't selling? Because they tried so hard to replicate the home console experience on the portable, which is not why people buy portables. The best selling 3DS games are ones that can be played in bite sized chunks portably while having an overarching story and gameplay that keeps you coming back.
If Nintendo goes the other route of sharing games across both platforms, not only would it impact their bottom line, but in my view, it shows that they deserve to fail as they no longer get the handheld concept.
they lost 100 million in just 1 quarter?
There will be still games dedicated just for handheld, like Pokemon, I'm sure. Vita failed because Sony provided all the software from their consoles on it? Are you sure about that?
Do you know a part of the reason the Vita isn't selling? Because they tried so hard to replicate the home console experience on the portable, which is not why people buy portables. The best selling 3DS games are ones that can be played in bite sized chunks portably while having an overarching story and gameplay that keeps you coming back.
I don't believe it'll be games being crossplatform, but the ability to share assets, engines etc.
I don't believe it'll be games being crossplatform, but the ability to share assets, engines etc.
But that goes against the entire concept of handheld & console.
Do you know a part of the reason the Vita isn't selling? Because they tried so hard to replicate the home console experience on the portable, which is not why people buy portables. The best selling 3DS games are ones that can be played in bite sized chunks portably while having an overarching story and gameplay that keeps you coming back.
If Nintendo goes the other route of sharing games across both platforms, not only would it impact their bottom line, but in my view, it shows that they deserve to fail as they no longer get the handheld concept.
I agree. Their goal is to have a very similar development environment, to share assets, engines and therefore speed up the process.The result atleast when it comes to their 1st and 2nd party software will be something like the smash 3ds+wiiu version or the sonic 3ds+wiiu version (different content and leveldesign) but much less time-consuming and much more efficient. While 3rd partys will have an easier time and a bigger userbase to port their games to.
Except the new platform will be centered around their handheld concept because their priority is Japan, cheaper software budgets and houses most of their remaining top sellers. It's the console guys that will feel the impact of a handheld/console merger. It means less emphasis on local multiplayer gaming and fewer 3D adventures like Pikmin. Zelda will probably return to a less story, more puzzelda form after Wii U entry, etc.
Those are some pretty bad numbers for the 3DS aren't they? I thought it was supposed to be doing great?
I doubt that'll happen much. Third parties will not cater to Nintendo, Nintendo have to cater to them.I agree. Their goal is to have a very similar development environment, to share assets, engines and therefore speed up the process.The result atleast when it comes to their 1st and 2nd party software will be something like the smash 3ds+wiiu version or the sonic 3ds+wiiu version (different content and leveldesign) but much less time-consuming and much more efficient. While 3rd partys will have an easier time and a bigger userbase to port their games to.
the 3ds has never been doing great.
I doubt that'll happen much. Third parties will not cater to Nintendo, Nintendo have to cater to them.
Seriously?
Yeah, because it needs to do NDS numbers to be considered "great", right?the 3ds has never been doing great.
The same could have been said about the Wii at the end of 2010, and look what trying to ride that wave did to the brand's value. Nintendo can't afford doing that again, if they let the 3DS momentum die, they'll have the hardest time of their lives coming. Momentum is everything.There is no new Nintendo Handheld needed. 3DS sales decline, software sales are good. Nintendo could easily live with 3DS two years more before releasing a successor.
Yeah, because it needs to do NDS numbers to be considered "great", right?