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Latest Steam Controller design spotted in client beta?

MUnited83

For you.
Those trackpads were always a big mistake. The should just bite the bullet and start fresh without them.

That would destroy the whole point of the controller in the first place, aka, playing PC specific games that have no controller support...with a controller.
 
As I envision it, the controller device would have two components or devices connected wirelessly or via a wired similar to the Wii nunchaku controller:

Device 1 (default "right hand")
  • Identical to a mouse in use and function except without the need for a consistent flat surface.
  • Should be usable by lying your hand on your lap or on the chair/couch at your side (any position as long as it's comfortable and you can move your hand).
  • Movement could be detected by an internal sensor or another mechanism such as an external sensor bar.
  • Precision shouldn't be affected by the default placement of the device in any way.
  • The device could be shaped to emulate a mouse or adopt a completely new design such as a sphere or malleable object such as a isometric strength "squeeze" ball.
  • The device should support a small number of buttons similar to a gaming mouse.
  • The device should be ambidextrous.
Device 2 (default "left hand")
  • Includes an analog stick, d-pad and trigger buttons.
  • Is held in the hand and can be placed anywhere, position and orientation are irrelevant.
  • The device should be ambidextrous.
This type of nunchaku-style controller would provide superior ergonomics and emulate the mouse and keyboard experience almost identically except with the inclusion of an analog stick and d-pad for directional input and without the easy text input and large number of keys that a keyboard provides. The key technical challenge is building a mouse-style device that isn't dependent upon placement or surface area. Some type of 3D positional tracking "flattened" to a 2D plane might accomplish this. Think: a specialized Wii/Kinect sensor reworked to sense more precise movement at a much smaller scale instead of large body-size movements. Placing your hand in your lap or on the couch in a resting position should be no different from placing it on a mousepad.

I have a hard time believing this isn't possible with our current technology and would be far superior to a touchpad controller, IMHO.
Basically you want the Wii Remote with more advanced and refined technology.

In regards to Valve's controller, the thubstick is needed for movement because it makes sense. But what Valve should do is make parts of the controller modular. To explain myself, the thumb track sensor and the thumbstick should be able to be detached and switch sides as the user pleaces.

i have been thinking of modular thumbsticks and face buttons for years so i wonder how any of the big manufacturers haven't done so by now. Was thinking Nintendo would go for it with the U Gamepad since it makes sense to have modular inputs for a controller that might be more expensive, so replacing wear out sticks and buttons makes ton of sense.
 
Valve did patent a modular controller years ago: http://gamerant.com/valve-console-controller-hold-137072/
Well?

Where's our modular controller? From my point of view as a consumer, there's no point in them having a patent if they don't bring the product to market. On the contrary seems to me like potential patent leeching and that doesn't sit well with me XD

i have a ton of ideas for controllers, if i had some tech knowledge i would be having a field day coming with stuff up.
 
They probably deemed it problematic and dropped it. Like what about all the modular components? You'd have to look out for them, how would the constant switching effect them and the controller itself etc? I'm just guessing here.

They never mentioned it officially anyways. Not even at Steam Dev Days.
 

tokkun

Member
I'm not sure I follow. Can you expand on this?

Pick up one of your current controllers and hold it in a comfortable fashion with your thumbs on the d-pad and face button areas. What direction are your thumbs pointing? For me, they do not point North; the left thumb points Northeast and the right thumb points Northwest.

It will be more comfortable to use those touchpads if the North-South axis is tilted so it is aligned with the natural direction of your thumb.
 
The trackpads are absolutely necessary people, read the article. If Valve removes them the Steam Controller will be the same as a regular gamepad and as such useless for mouse and keyboard games.
 

Darklord

Banned
The trackpads are absolutely necessary people, read the article. If Valve removes them the Steam Controller will be the same as a regular gamepad and as such useless for mouse and keyboard games.

I don't think people understand what this controller is meant to be for. It's not a simple replacement for a 360 controller. It's to make games like Civ5 and less controller friendly games more accessible without a mouse and keyboard. Why bother even making a controller that does the same old thing?
 

dsk1210

Member
I wish people would stop coming into these threads and say they should remove the trackpads, that's the whole fucking point of this controller. Some people are clueless and closed minded it saddens me to say.
 
Pick up one of your current controllers and hold it in a comfortable fashion with your thumbs on the d-pad and face button areas. What direction are your thumbs pointing? For me, they do not point North; the left thumb points Northeast and the right thumb points Northwest.

It will be more comfortable to use those touchpads if the North-South axis is tilted so it is aligned with the natural direction of your thumb.

ohhhhh

So if I move/extend my left thumb on the trackpad in the Northeast direction, that would be 'Up/Forward' and not if I move it in the North direction?

wouldn't this be confusing though?

I don't think people understand what this controller is meant to be for. It's not a simple replacement for a 360 controller. It's to make games like Civ5 and less controller friendly games more accessible without a mouse and keyboard. Why bother even making a controller that does the same old thing?

But Valve totally want it to be a general purpose controller. It's named Steam Controller for a reason and not 'PC-only, not controller supported games' controller. To be compatible with the entire Steam library. They even demoed games like Dirt, Strider, Trine, Metro, Portal at CES and GDC.
 

tokkun

Member
ohhhhh

So if I move/extend my left thumb on the trackpad in the Northeast direction, that would be 'Up/Forward' and not if I move it in the North direction?

wouldn't this be confusing though?

Well, it's just an option in the control panel, so do whatever works best for you.
 
But Valve totally want it to be a general purpose controller. It's named Steam Controller for a reason and not 'PC-only, not controller supported games' controller. To be compatible with the entire Steam library. They even demoed games like Dirt, Strider, Trine, Metro, Portal at CES and GDC.

This is why it is being designed to accomodate the full Steam library of games. I believe the latest revision with the analog stick is pretty close to the ideal solution.
 
They really need to make the triggers analogue as well.

They are. Analog-digital. At least the previous version with the four button diamonds had it. The v1 didn't.

someone who was at GDC said:
The triggers are analog, but with mechanical switches too, so it can act as analog input or digital input , or both simultaneously, on the software end. The accentuation force was at the very end of the trigger's depression so it doesn't move very far after the click. I would have liked to see the accentuation force a little further out.
 

nbthedude

Member
Those trackpads were always a big mistake. The should just bite the bullet and start fresh without them.


This is the biggest wrong that ever wronged in the history of wrong.

The ENTIRE purpose of this thing is to allow traditional keyboard and mouse games to run well on a controller. You can't do that with an analog stick. You need something that can replicate mouse movement. People who want a conventional console like controller have literally dozens of decent options already from Xbix and PS4 controllers to Logitech ones.


Removing the dpad is smart for similar reasons, there are plenty of controllers with traditional dpads but this now makes the Steam prototype flexible with a larger variety of games WITHOUT sacrificing its purpose of having the haptic feedback pads for traditional PC games.
 

Orayn

Member
New triggers sound like a hybrid of Gamecube shoulder buttons and modern style analog triggers, which is awesome.
 
It's not even set in stone if the final will have a stick. This is Valve we're talking about lol
Haha, so true.

I was so excited for this thing when they first announced it, but as soon as they delayed it/brought it back to the drawing board I remembered "of yeah, this is Valve" and it immediately dropped off my radar. I'd have bought the original model if they'd decided to sell it, but now I don't know when I'll ever get my hands on one.

Assuming they EVER release the thing in one form or another I'll be there day one, but until then it's not really worth keeping interest in following.
 

Nome

Member
"weaning users from stick to trackpad"
What? Since when have users EVER decided changing control schemes they're familiar with? That's silly IMO :(
 
I am looking forward to the release of the controller, but I fear it there will be few cases when it actually makes sense to use it. Everytime a game supports the 360 or XBO controller that will be the best option to use. If a game only supports mouse and keyboard, it has to be a somewhat slow game to be playable with this. It may also not depend on text input or keyboard shortcuts. MMOs, RTSes, MOBAs won't work properly (imo), which are genres that account for ~80% of PC only games.
 
I can see how the trackpad would be great for aiming, but not movement

Personally would like the analog stick where the left trackpad is, keep the right trackpad, then a d-pad where the analog stick currently is
 

Nzyme32

Member
Haha, so true.

I was so excited for this thing when they first announced it, but as soon as they delayed it/brought it back to the drawing board I remembered "of yeah, this is Valve" and it immediately dropped off my radar. I'd have bought the original model if they'd decided to sell it, but now I don't know when I'll ever get my hands on one.

Assuming they EVER release the thing in one form or another I'll be there day one, but until then it's not really worth keeping interest in following.

I'd make the assumption that redesigning the first version was for the best, but also expected, as they'd already talked about this being the case for the whole project - machines, os and controllers all being iterative.

The real questions to be answered are whether we'll like the final version and whether they stick to their goal of having non-controller compatible PC games playable with their controller along with the trackpads approaching par with a mouse. Looking at all the current iterations is interesting but kind of pointless to some on lookers who don't even know why they are bothering and just want the same old analogue sticks - useless for many PC games. Ideally, this thing needs to be good enough at everything but that will always come with compromises. Will be interesting to see what the pros and cons of the final version are and how they move forward from there
 
Slowly turning into a normal gamepad.

Keep at it guys.
Final steam controller leaked

0088537011484_500X500.jpg
 
I can see how the trackpad would be great for aiming, but not movement

Personally would like the analog stick where the left trackpad is, keep the right trackpad, then a d-pad where the analog stick currently is
This is what I'm looking for as well. Unless I'm missing something, it seems like the perfect idea. Asymmetrical controllers are not a new thing.
 

Exuro

Member
I can see how the trackpad would be great for aiming, but not movement

Personally would like the analog stick where the left trackpad is, keep the right trackpad, then a d-pad where the analog stick currently is
Idk. Playing games like civ v seems like it would be much more comfortable with two pads than with one. Having a second one that has a different resolution seems too important to drop for pointy click games.
 

HariKari

Member
Ok wait, they actually hired a machinist?

Valve has a lot of expensive CNC/3D printing stuff in their own hardware R&D shop.

"weaning users from stick to trackpad"
What? Since when have users EVER decided changing control schemes they're familiar with? That's silly IMO :(

It's about options. Everyone clamoring for an analog stick for movement is missing the point. You can use existing controllers on the PC, so just stick with what you like already. The dual trackpad setup has the potential to be something special if they can get developers to utilize all the little nuances it has to it. It has more potential than a stick.

Too bad they are so quiet about all of this. Haven't heard much on the controller, the OS, or steamboxes in general in quite some time.
 
They probably deemed it problematic and dropped it. Like what about all the modular components? You'd have to look out for them, how would the constant switching effect them and the controller itself etc? I'm just guessing here.

They never mentioned it officially anyways. Not even at Steam Dev Days.
Hold on a second, why would you be constantly switching? You just set up the controller the way you like it and spend most of the time in that configuration. It also solves the righty/lefty problem withouth the need for the controller to be symmetric.

Also people suggesting that Valve should take out the trackpads reminds me how some gamers are completely against the slightest change, even when is for the better. Consoles are still "aiming" with a thumbstick because how resistant to new inputs we tend to be.
 

Eusis

Member
It's weird the employee would mention the "d-pad" when Valve has been pimping the trackpads for that function.
It would be disappointing if the only reason that analog stick there is to be a crutch and thus ultimately be vestigial while the D-Pad would have longer relevance for one reason or another. Though I guess this thread's highlighting just why they feel they have to do that!
 
and the chances of it succeeding increase.

I may be a month late, but Steam Machines and Steam OS killed its chances already!

Edit: The eternal questions:

1. Will an iteration of this controller, Steam OS, and a "Valve-approved" Steam Machine ever be released and at the same time?

2. Will Valve dump everything that makes this controller unique from the 360/X1 controller before release? We can be reasonably certain the modular controller idea will never see the light of day.

3. Will "Valve Time" delay this project to the point that it has no relevance to its original cause (the Microsoft lockdown/Windows 8 fears)?
 
Hold on a second, why would you be constantly switching? You just set up the controller the way you like it and spend most of the time in that configuration. It also solves the righty/lefty problem withouth the need for the controller to be symmetric.

I probably wouldn't, but what about other people who like to toy around? It could be an issue. But again, I'm just guessing. Don't think Valve will ever properly talk about it.
 
I may be a month late, but Steam Machines and Steam OS killed its chances already!

Edit: The eternal questions:

1. Will an iteration of this controller, Steam OS, and a "Valve-approved" Steam Machine ever be released and at the same time?

2. Will Valve dump everything that makes this controller unique from the 360/X1 controller before release? We can be reasonably certain the modular controller idea will never see the light of day.

3. Will "Valve Time" delay this project to the point that it has no relevance to its original cause (the Microsoft lockdown/Windows 8 fears)?

1. Yes.
2. No.
3. Maybe. That is indeed something that worries me.

It's a damp shame that Valve continues to drag its heels with the Steam Machines project. With Windows 8 being the huge flop it was expected to be and next gen consoles being so weak and devoid of any revolutionary features, Valve had a big window of opportunity to really put the hurt on Microsoft and Sony. That window is closing the closer we get to Windows 9 and a sizeable next gen console userbase. The next wave of Steam Machines had better be perfect.
 
Well, to be perfectly honest, I don't mind if they keep the analog stick. The left trackpad can easily be used as a d-pad anyway, and is probably better for it than the 'd-pad' from the previous iteration. Just keep both trackpads and the buttons on the back of the controller, and I will be a happy camper.
 

Miguel81

Member
I can't wait to get the retail model in my hands so I can test the track pads. It'll be nice to have a standard pad(with configurable button support) without the basic as hell driver like the 360/One or in need of 3rd party hacks like the DS4.
 

Dolor

Member
Its a little frustrating how many posters appear to be unaware that there are entire genres on PC/Steam other than AAA console ports. I am quite interested on how this will work for strategy games and isometric rpgs. The trackpads are a requirement for making those work so I will be happy regardless of anything else.
 
Its a little frustrating how many posters appear to be unaware that there are entire genres on PC/Steam other than AAA console ports. I am quite interested on how this will work for strategy games and isometric rpgs. The trackpads are a requirement for making those work so I will be happy regardless of anything else.

Well we already have a input device for them, KB&M.
 

jblank83

Member
Well we already have a input device for them, KB&M.

They want people who sit on couches and refuse to use KB+M to at least experiment with something other than CoD and AssCreed, to dabble in RTS games and the like.

It's a noble experiment. It benefits developers who focus on such games and it improves the sophistication of gamers. It might not succeed, but there's no harm in trying.
 
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