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Assassin's Creed "Parity": Unity is 900p/30fps on both PS4 & Xbox One

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16BitNova

Member
Shit was is it really 792p on the one??? Holy.. ouch. Damn I really didnt think is was that bad. I guess it was a cross gen/close to launch title. But damn. Really hope we see no less than 900p from here on out.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Exactly, what Eden is saying they could have easily hit 1080p with some optimization
The reason it ran so well was most likely due to being at 900p. The framerate being locked most of the time is more important than the resolution being higher than 900p.
 

Wiktor

Member
Why in the world would they focus development around high end PCs? Do you know what fraction of the gaming community would be able to run that?

That fraction of community is still about 3-4 times bigger than whole PS4 install base though :) But I do understand why they do it, just like I don't understand the attempts to make this whole thing seem like it's more than "I bought this console and I want it served properly"
 

SJRB

Gold Member
All this parity talk is making me wonder. Was Watchdogs actually meant to be 1080p on PS4...?

PS4 version ran at 900p, whereas the Xbone version ran at a mindboggling 792p resolution.

Not to mention Watchdogs was a cross-generation title, whereas Unity has been touting the "NEXT GEN STARTS HERE" moniker from the start. Which of course makes the 900p thing all the more bizarre.
 

Vizzeh

Banned
That fraction of community is still about 3-4 times bigger than whole PS4 install base though :) But I do understand why they do it, just like I don't understand the attempts to make this whole thing seem like it's more than "I bought this console and I want it served properly"

For me it is, I couldnt give a rats ass what the Xbox one version is doing, I would hope though that Ubisoft do the best job they can for it. Which I assume they have too considering the consoles make up with Ram resources, no doubt the majority of the game is tailored for the weakest denominator anyway, what PS4 owners should expect is atleast 1080p that the console is more than capable of outputing, its fine tweaks, not overhaul tweaking necessary like 40% extra effects/gfx.

Reading your quote it sounds like your assuming some sort of fanboy plagiarism. Its not even just about giving the console its best version, or development resource management, its principle now, Ubisoft can backtrack all they want but they insinuated console parity to begin with, now it is stigmatized with it, it is up to them to break that, Im not purchasing the game based on this principle unless they can dislodge parity claims completely, unfortunately for them that is 1080p
 
That fraction of community is still about 3-4 times bigger than whole PS4 install base though :) But I do understand why they do it, just like I don't understand the attempts to make this whole thing seem like it's more than "I bought this console and I want it served properly"


30-40 million high-end PC users, are PC game sales healthy these days with Steam and everything?
 
That fraction of community is still about 3-4 times bigger than whole PS4 install base though :)

if thats the case, and i dont think it is, they arent buying ubi games:

"Driven by a very strong performance by March's release of Watch Dogs, over 50 percent of Ubisoft's software revenue came from the Xbox One and PlayStation 4 during the past three months. But Ubisoft games on the PS4 sold much better than on Xbox One. Sales on the PS4 made up 36 percent of Ubisoft's revenue, more than double the One's 17 percent. It's interesting to note that PS4 revenue also more than doubled sales on PC, which came in at 14 percent of total sales."

emphasis on last line.
it makes good business sense to focus on the biggest revenue generator and ps4 is it, and thats just going to increase vs pc as each month goes past.
 

88random

Member
You all got this wrong


Insider: The unity is sonys doing. After dx11.3 patch unity was hitting 100fps. Force parity was sony idea. When has ms ever forced parity . They only update to 1080p. The cpu in ps4 is totally different to xbox1 and has less memory bandwidth too. 10gbs extra and a higher clock speed for x1. But time has come e3 2015 is parity no Gameon


jk, it's just misterx
 

Biker19

Banned
With MS throwing more and more money around expect parity to be more of a norm

I doubt that will happen. They don't exactly have an infinite amount of money to be freely throwing around to every 3rd party publisher in the world just for "parity" of games for the next 5 or so years (which is ridiculous thinking to begin with). The money that MS has isn't exactly for the Xbox division as a whole like you & the rest seem to be thinking that it is. They're more concerned with making money nowadays, not losing it like with the Original Xbox & Xbox 360.

Microsoft's gonna have to suck it up & deal with it for the next 5 or so years from now, just like how Sony dealt with most inferior multiplat games for 3 generations with PS1, PS2, & PS3.
 

Kinthalis

Banned
if thats the case, and i dont think it is, they arent buying ubi games:

"Driven by a very strong performance by March's release of Watch Dogs, over 50 percent of Ubisoft's software revenue came from the Xbox One and PlayStation 4 during the past three months. But Ubisoft games on the PS4 sold much better than on Xbox One. Sales on the PS4 made up 36 percent of Ubisoft's revenue, more than double the One's 17 percent. It's interesting to note that PS4 revenue also more than doubled sales on PC, which came in at 14 percent of total sales."

emphasis on last line.
it makes good business sense to focus on the biggest revenue generator and ps4 is it, and thats just going to increase vs pc as each month goes past.

Aren't those physical sales?
 

Averon

Member
I doubt that will happen. They don't exactly have an infinite amount of money to be freely throwing around to every 3rd party publisher in the world just for "parity" of games for the next 5 or so years (which is ridiculous thinking to begin with). The money that MS has isn't exactly for the Xbox division as a whole like you & the rest seem to be thinking that it is. They're more concerned with making money nowadays, not losing it like with the Original Xbox & Xbox 360.

Microsoft's gonna have to suck it up & deal with it for the next 5 or so years from now, just like how Sony dealt with most inferior multiplat games for 3 generations with PS1, PS2, & PS3.

I have to imagine MS getting inferior ports especially hurts their pride as they enjoyed superior ports since they entered the console space. That's over 10 years of having the best multi-plats on their console. Now it is gone, at least for this generation, and it seems Redmond can't stand that.
 
no idea, since it was an article about revenue, why care about where it comes from?

if you take the steam installed base that has a good card plus 1080p plus 50gb or more free disc plus windows 7 or better, plus have bought any steam game in the last 3 months, plus run steam regularly and game on it as a *preference* to the console they probably also have, do you get to 30 million? no. Do you get to 10 million? maybe, maybe not.

Where are the steam sales for a multiplatform title like fifa15 or mordor? i bet consoles murder them on a unit and revenue basis.

edit: when i look at this, http://steamcharts.com it does not give me the sense there are 30m good pcs willing to buy games from Ubi, it gives me the sense the pool ready (not playing mobas) to buy a 50 buck title is much smaller than x1 plus ps4.
 
I have to imagine MS getting inferior ports especially hurts their pride as they enjoyed superior ports since they entered the console space. That's over 10 years of having the best multi-plats on their console. Now it is gone, at least for this generation, and it seems Redmond can't stand that.

Probably but they should have thought about that when choosing the hardware for the machine, evidently Kinect took priority.

Back to topic-

However I think people need to wait and see with this game. Although they may be the same resolution there can still be many other differences in terms of graphics, AA and framerate. The latter we know is currently poor on the XB1 version.

And that's the thing, it could be that the XB1 version is averaging say 25fps and the PS4 version 40fps however they sensibly choose to lock it to a 'smooth' 30fps. That would account for much of the hardware differences right there. It could be that the PS4 runs the game in 1080p at sub 30fps and they sensibly dont like that trade off. A few more months of optimization could improve that but that might not be viable because of deadlines and other real world reasons.

Janky PR statements aside, there's usually genuine and technical reasons why these things happen. It's part and parcel of how software is made when having to adhere to strict deadlines and develop for multiple platforms. It's very childish and ill informed to say these things are solely caused by "bu bu teh M$ moneyhats".
 

Xando

Member
no idea, since it was an article about revenue, why care about where it comes from?

if you take the steam installed base that has a good card plus 1080p plus 50gb or more free disc plus windows 7 or better, plus have bought any steam game in the last 3 months, plus run steam regularly and game on it as a *preference* to the console they probably also have, do you get to 30 million? no. Do you get to 10 million? maybe, maybe not.

Where are the steam sales for a multiplatform title like fifa15 or mordor? i bet consoles murder them on a unit and revenue basis.

edit: when i look at this, http://steamcharts.com it does not give me the sense there are 30m good pcs willing to buy games from Ubi, it gives me the sense the pool ready (not playing mobas) to buy a 50 buck title is much smaller than x1 plus ps4.

hmm you should check some of your arguments before you post them.
 

Dawg

Member
That fraction of community is still about 3-4 times bigger than whole PS4 install base though :) But I do understand why they do it, just like I don't understand the attempts to make this whole thing seem like it's more than "I bought this console and I want it served properly"

I have a hard time believing the "high-end PC gamer" community has an install base of 30-40 million.

I think most pc gamers have a mid-end system. Most of the popular games only require a toaster to run it.
 

Kinthalis

Banned
I have a hard time believing the "high-end PC gamer" community has an install base of 30-40 million.

I think most pc gamers have a mid-end system. Most of the popular games only require a toaster to run it.

It depends what you mean with high end. Remember that current gen consoles are NOT what your average pc gamer would consider high end. More like mid range leaning heavily towards low end.

If you mean, what's the likely install base with around xbone level hardware, looking at the steam hardware survey that's around 20% of the well over 150 million users. That's definitely larger than the ps4 install base. Never mind that steam isn't 100% of the pc market.
 

Dawg

Member
It depends what you mean with high end. Remember that current gen consoles are NOT what your average pc gamer would consider high end. More like mid range leaning heavily towards low end.

If you mean, what's the likely install base with around xbone level hardware, looking at the steam hardware survey that's around 20% of the well over 150 million users. That's definitely larger than the ps4 install base. Never mind that steam isn't 100% of the pc market.

I'm confused. I was saying I have a hard time believing the high-end community was that big.

I don't consider xbone level hardware high-end at all.

Average high-end system would be:

i5-4670K
8GB RAM (maybe 16)
GTX 970/980
Random motherboard
HDD + SSD combination
Decent PSU

I realise I'm using the latest Nvidia cards here and they're only out for a few days. They'll be the new definition of high-end soon though.
 

SJRB

Gold Member
Its amazing how Watch Dogs sent from amazing tech to a technical mess.

Dat Ubisoft smoke n mirrors. Truly looking forward to seeing what happens to the Division.

The resolution for Xbone was weird, but Watchdogs was definately NOT a technical mess on either console.
 
The stuttering for me was unbearable... and even lowering shit significantly wouldn't change anything (on a 780).
Luckily i hated the game to begin with and paid very little for it, so not too hard to trash bin.

Same here on my sli'd 780s. Even on low it stuttered.
 

FeD.nL

Member
I played Unity on an Xbox One yesterday at an event here in the Netherlands and I must say it shines another light on the situation. I know it is an older build I played but it ran horribly. I'm talking sub 20 fps in the outside areas with npc's, hovering between 20-30 while inside. only on the rooftops the framerate stablized. So I guess 900p on the ps4 is already the max they can do while providing a somewhat stable framerate.

This is not to talk bad about the Xbox since the white Xbox bundle with Sunset Overdrive is going to be mine because that game played amazing. I really think that 900p is the max they can do atm on the ps4 while providing a stable framerate, 720p might not have been an option for the Xbox because of the marketing deal. I'm really not seeing the Xbox version reaching 900p WITH a stable 30 fps but I guess we'll have to wait DF to be sure.
 
http--www.gamegpu.ru-images-stories-Test_GPU-Action-Assassins_Creed_4_Black_Flag-test-test-1920.jpg


Add a bunch of cpu intensive AI and you got yourself a 900p PS4 game with an XB1 version that's also 900p but runs like dogshit because Ubisoft doesn't want to have debates.
 

Kezen

Banned
http--www.gamegpu.ru-images-stories-Test_GPU-Action-Assassins_Creed_4_Black_Flag-test-test-1920.jpg


Add a bunch of cpu intensive AI and you got yourself a 900p PS4 game with an XB1 version that's also 900p but runs like dogshit because Ubisoft doesn't want to have debates.

It should be noted that the game runs much better than it did at launch with driver updates. AC4 also had significant visual upgrades over any console sku, PCSS, high quality godrays, Physx, and HBAO+.

This chart is no longer valid.
 

Panajev2001a

GAF's Pleasant Genius
I played Unity on an Xbox One yesterday at an event here in the Netherlands and I must say it shines another light on the situation. I know it is an older build I played but it ran horribly. I'm talking sub 20 fps in the outside areas with npc's, hovering between 20-30 while inside. only on the rooftops the framerate stablized. So I guess 900p on the ps4 is already the max they can do while providing a somewhat stable framerate.

This is not to talk bad about the Xbox since the white Xbox bundle with Sunset Overdrive is going to be mine because that game played amazing. I really think that 900p is the max they can do atm on the ps4 while providing a stable framerate, 720p might not have been an option for the Xbox because of the marketing deal. I'm really not seeing the Xbox version reaching 900p WITH a stable 30 fps but I guess we'll have to wait DF to be sure.

The justifications they gave for 900p, namely A.I. and the CPU cores overburdened while the GPU had headroom for pushing more polygons on screen, makes it difficult to see why 1080p would have been a problem especially on PS4.
 
Hopefully people aren't forgetting that a few days after Black Flag launched on PS4 they released a 1080p patch that made the game look significantly better

That is one of the things that rubs me the wrong way the most with this whole thing.
 
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